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Movement

Scene View Navigation

Pan Around

Clicking the middle mouse button while moving the mouse allows you to move the screen.

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Zoom

Using the mouse wheel or holding the Alt key and clicking the right mouse button while moving allows you to zoom in or out.

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Orbit

Holding the Alt key and clicking the left button while moving the mouse allows you to rotate the screen.

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Orientation Overlay

You can also move to fixed views like Front, Side, or Top View using the Orientation overlay in the Scene View, and you can also fix them if necessary.

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Game Object Movement

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Move

Moving is done by pressing Move on the Toolbar UnityInterface-navigarion-icons-move or pressing the W key on the keyboard, which reveals the Move Gizmo.

You can move along a single axis by dragging an arrow or move along two axes by clicking the center square.

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Rotate

Rotation is done by pressing Rotate on the Toolbar UnityInterface-navigarion-icons-rotate or pressing the E key on the keyboard, revealing the Rotate Gizmo.

You can rotate by dragging the circle around the GameObject.

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Scale

Scaling is done by pressing Scale on the Toolbar UnityInterface-navigarion-icons-scale or pressing the R key on the keyboard, revealing the Scale Gizmo. You can scale in one direction or proportionally along three axes using the center cube.

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Center/Pivot

UnityInterface-navigarion-icons-scale Center, rotating or resizing a GameObject will be based on the center of the GameObject's shape.

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UnityInterface-navigarion-icons-scale Pivot rotating or resizing will be based on the position of the Gizmo, allowing you to rotate or resize around the position of the Gizmo.

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Global/Local

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Global always shows the Gizmo based on the global axis, regardless of how the GameObject is rotated or transformed.

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Switching to Local shows the Gizmo of the GameObject based on its rotated direction.

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Snap

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Grid Snap option allows you to move in increments of the size of the grid at the bottom while moving.

You can adjust the grid in the Scene View's icon for axis and size changes.

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Inspector Transform

You can adjust an object's position, rotation, and scale by changing the transform values in the Inspector. UnityInterface-object-transform-inspector