Unity Interface
Unity Interface
Here’s a breakdown of the key components of the Unity interface:
Hierarchy
The Hierarchy panel on the right lists all GameObjects within the scene in a hierarchical manner.
When creating objects using UModeler X or by clicking the +
icon in the Hierarchy panel to generate GameObjects
such as Modeling
, Lighting
, or Camera
, they will appear in this panel.
Scene View
The Scene view allows you to view GameObjects in 3D or 2D perspective, enabling you to inspect their shapes, positions, etc. (indicated by camera, light, and modeling icons).
Game View
The GameView displays how the final rendered game will appear. You can preview it by pressing the play button, showing the view from cameras placed within the scene.
Currently in Zepeto Studio, you can enter a scene set up for inspecting items and see how they appear when various body shapes are applied, and animations are applied.
Inspector
The Inspector panel displays the properties of selected GameObjects within the scene.
For example, when selecting a Cylinder, properties related to its position, rotation, size, mesh type, rendering method, collider options, and material-related menus will appear.
When selecting a GameObject created with UModeler X, menu options related to UModeler X will appear under Transform, allowing you to modify the modeling.
Project
The Project panel displays all Asset Libraries available for use in Zepeto Studio.
The left side shows the actual project folder structure, while the right side displays assets within folders.
Any assets created using other tools and imported into the project will be displayed here.
UModeler X Icon
UModeler X is represented by an icon in the Scene view.
Logo Icon
Clicking the logo icon reveals information such as UModeler X version management and logged-in account details.
You can check the version of UModeler X and update it in the All Products
section.
In the Assets
section, you can download the assets needed for creating ZEPETO items.
Creation Icon
This is the icon used to create or modify a UModeler X GameObject.
Clicking the icon opens the UModeler X menu in the Inspector.
Setting Icon
You can select UI options when using UModeler X.
You can change the color
and thickness
when displaying vertices
, edges
, faces
, etc
.