Hello everyone! Welcome to 2025! Today, we're excited to share the latest updates to UModeler X.
UModeler X Plus 1.0 Official Release & Holiday Sales Events Announcement - November 20, 2024
We are thrilled to announce that UModeler X Plus 1.0 will be officially released on November 20, 2024, marking a significant milestone in 3D content creation for Unity developers. Following our successful Early Bird release in September, we have enhanced and refined our toolset to deliver a powerful modeling solution that will be available starting November 20th.
UModeler X Plus 1.0 Release Date Announcement
Hello UModeler X Plus users,
We are excited to announce that UModeler X Plus 1.0 official version will be released on November 20th
. Since the Early Bird version release in September, our team has been working diligently to prepare for the official version.
However, we need to share one piece of news that might disappoint you. The SketchUp-style modeling features we promised in September won't be fully implemented by the 20th
. Implementing these features perfectly in the new UModeler X architecture has presented more technical challenges than anticipated. We plan to enhance this functionality through continuous updates after the 1.0 release.
UModeler X Achievements and News - October 2024
Hello everyone,
We're excited to share some thrilling updates about UModeler from October 2024 with our community.
Unite 2024 Participation
UModeler participated as a sponsor at Unite 2024 (September 18-20, 2023), drawing significant attention from developers worldwide. Notably, we received exceptional interest not only from game developers but also from university educators and students, highlighting how in-Unity 3D modeling capabilities can significantly lower the barriers to education and learning.
UModeler X Plus Early Bird - Finally Released!
Hello everyone,
I’m excited to share some great news with you today. UModeler X Plus has finally launched on the Asset Store! In this blog, we’ll cover some useful information about UModeler X Plus.
Unite 2024 Sponsorship and UModeler X Plus Release News
Hello,
I’m Jaesik Hwang, CEO and Team Manager of UModeler.
Time flies, and another month has passed quickly. As always, I'm here to share various UModeler updates from the past month.
Sponsorship of Unity Unite 2024
UModeler X License Model, Technical Roadmap and Latest Updates
Hello,
As we approach the end of July, we're here with a new blog post. Over the past month, there have been many updates not only in development but also in our business model. In this blog post, we will share these updates with you.
Low Poly Tutorials, Zepeto Guidebook, UModeler X Enhancements, and FIA Game Jam Results
Hello, UModeler X Users!
In this June blog, we bring you various exciting news. From the completion of the Low Poly tutorial series and the release of the Zepeto item guidebook to the latest updates in UModeler X and the results of the game jam held with FIA, there's plenty to catch up on. Check out the latest developments and community activities with UModeler X!
UModeler X Latest News - Game Jam, Updates, and Achievements
Hello UModeler X users! Today, we're excited to share some thrilling and valuable updates with you. In this blog post, we'll cover the latest news, updates, and our achievements with UModeler X.
UModeler X Game Jam Announcement!
First, let's talk about the UModeler X Game Jam. This game jam, hosted in collaboration with Future Inspire Academy (FIA), focuses on creating 3D games using Unity. FIA is a non-profit organization dedicated to providing game development education in a fun and flexible manner. They offer Unity challenges, game creation tasks, mentoring, and a gamified leaderboard to support developers worldwide.
We sponsor this game jam. Participants will use UModeler X's rigging, painting, AI texturing, and modeling features to develop creative games. All participants must submit their projects on GitHub, with primary assets created using UModeler X. For detailed rules and participation, check the links below.
Enhancements to the Learning Process for Beginners and the Runtime VR Project and more
Enhancements to the UModeler X Tutorial Courses for Beginners
The tutorial course for beginners in UModeler X has been newly strengthened, making it easy for anyone to enter the world of 3D modeling. Now, after learning the basics of modeling, rigging, and painting, you can proceed with practice-like exercises through low poly modeling. The newly added 'Lowpoly Table and Chair' and 'Lowpoly Tower' tutorial videos will be an excellent next step for those who have completed the basic education.
Online Manual Revamp, HDRP/URP Improvements, and New Tutorials
Hello,
In this blog post, we'll share updates about the online manual, updates related to URP/HDRP for UModeler X, and news about our new tutorial videos.
Online Manual Update
The Latest UModeler X Updates - What's New in January and February 2024
Hello everyone! I'm very happy to introduce our second blog post. Today, we'll talk about the major updates made over the last two months, the newly added painting mode guide, and the backlog we are working on to make UModeler X even more stable.
Major Updates for January and February 2024
Several useful features were added in January and February this year. Take a look, and if you're still using an older version of UModeler X, I hope you take this opportunity to update to the latest version.
Starting the UModeler blog
Hello! I'm very excited to start a blog like this. I was thinking about what to write for my first blog post, and I decided it would be interesting to talk about why we started developing UModeler X, the process we went through, and how we plan to develop it further, as this is something we haven't had many chances to discuss.
The reason I started developing UModeler X while the existing UModeler was receiving a lot of love from Unity developers is as follows:
- To allow for smooth editing of high-poly 3D data within the Unity editor.
- To integrate all functions needed for 3D data creation, including modeling, rigging, painting, and sculpting, so that games can be made 100% within Unity.
- To lay the groundwork for runtime solution development as well as editor solutions, aiming to develop new products for more 3D creators outside of Unity.
- To allow creators to make various contents such as 3D worlds, games, items, and characters with UModeler X, and to support more creators' creative activities with the results produced from here.