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· 3 min read
Jaesik Hwang

We are thrilled to announce that UModeler X Plus 1.0 will be officially released on November 20, 2024, marking a significant milestone in 3D content creation for Unity developers. Following our successful Early Bird release in September, we have enhanced and refined our toolset to deliver a powerful modeling solution that will be available starting November 20th.

Release Details and Pricing

  • UModeler X Plus 1.0 will be released on November 20, 2024 at $199
  • Special upgrade price of $99 for existing UModeler users

Unity Asset Store Sale Periods

UModeler will be available at special discounted prices during three major sales:

Black Friday Sale / Cyber Week Sale

  • Duration: November 20, 2024 9pm PT - December 11, 2024 8am PT
  • Special Discounts:
    • December 10: 70% off (Flash Deal)
    • December 11: 60% off

New Year Sale

  • Duration: December 18, 2024 8am PT - January 10, 2025 8am PT
  • Discount: 50% off

Limited-Time Bundle Savings

During the sale period, if you purchase UModeler first and then upgrade to UModeler X Plus 1.0, you can save up to 31% compared to buying UModeler X Plus 1.0 directly. Here's the breakdown of savings:

  • During 70% Flash Deal (Dec.10): UModeler ($37.5) + upgrade to X Plus ($99) = $136.5 (31% less than buying X Plus alone)
  • During 60% off (Dec.11): UModeler ($50) + upgrade to X Plus ($99) = $149 (25% less than buying X Plus alone)
  • During 50% off (Dec.18.2024 ~ Jan.10.2025) : UModeler ($62.5) + upgrade to X Plus ($99) = $161.5 (19% less than buying X Plus alone)

By following this purchase order, you'll not only save up to 31% compared to buying UModeler X Plus 1.0 directly at $199, but you'll also own both UModeler and UModeler X Plus!

UModeler

UModeler

Lightweight tool for level design and low-poly environmental modeling

More info
UModeler X Plus 1.0

UModeler X Plus 1.0

From high-poly modeling to rigging, painting, and AI texturing

More info

For complete information about UModeler X Plus 1.0 features, recent improvements, and our roadmap through 2024, please refer to our previous blog post: UModeler X Plus 1.0 Release Date Announcement

New Assets Made with UModeler X

Check out our latest showcase assets on the Unity Asset Store demonstrating UModeler X's capabilities:

Sunny Hill Village

Sunny Hill Village on the Asset Store

A charming European-style village environment.

More info
Mono Beige Room

Mono Beige Room on the Asset Store

A modern minimalist bedroom interior.

More info

UModeler X Plus 1.0 has become a reality thanks to your enthusiastic support and valuable feedback. We are committed to continuously improving UModeler X, actively incorporating your feedback to create an even more stable and helpful tool for our community. Thank you for being part of this journey with UModeler, Inc.

· 3 min read
Jaesik Hwang

Hello UModeler X Plus users,

We are excited to announce that UModeler X Plus 1.0 official version will be released on November 20th. Since the Early Bird version release in September, our team has been working diligently to prepare for the official version.

However, we need to share one piece of news that might disappoint you. The SketchUp-style modeling features we promised in September won't be fully implemented by the 20th. Implementing these features perfectly in the new UModeler X architecture has presented more technical challenges than anticipated. We plan to enhance this functionality through continuous updates after the 1.0 release.

· 5 min read
Jaesik Hwang

Hello everyone,

We're excited to share some thrilling updates about UModeler from October 2024 with our community.

Unite 2024 Participation

UModeler participated as a sponsor at Unite 2024 (September 18-20, 2023), drawing significant attention from developers worldwide. Notably, we received exceptional interest not only from game developers but also from university educators and students, highlighting how in-Unity 3D modeling capabilities can significantly lower the barriers to education and learning.

· 5 min read
Jaesik Hwang

isometric-thumbnail

Hello, UModeler X Users!

In this June blog, we bring you various exciting news. From the completion of the Low Poly tutorial series and the release of the Zepeto item guidebook to the latest updates in UModeler X and the results of the game jam held with FIA, there's plenty to catch up on. Check out the latest developments and community activities with UModeler X!

· 3 min read
Jaesik Hwang

Hello UModeler X users! Today, we're excited to share some thrilling and valuable updates with you. In this blog post, we'll cover the latest news, updates, and our achievements with UModeler X.

UModeler X Game Jam Announcement!

FIA-GameJAM

First, let's talk about the UModeler X Game Jam. This game jam, hosted in collaboration with Future Inspire Academy (FIA), focuses on creating 3D games using Unity. FIA is a non-profit organization dedicated to providing game development education in a fun and flexible manner. They offer Unity challenges, game creation tasks, mentoring, and a gamified leaderboard to support developers worldwide.

We sponsor this game jam. Participants will use UModeler X's rigging, painting, AI texturing, and modeling features to develop creative games. All participants must submit their projects on GitHub, with primary assets created using UModeler X. For detailed rules and participation, check the links below.

· 4 min read
Jaesik Hwang

BeginnerLearningCourses

Enhancements to the UModeler X Tutorial Courses for Beginners

The tutorial course for beginners in UModeler X has been newly strengthened, making it easy for anyone to enter the world of 3D modeling. Now, after learning the basics of modeling, rigging, and painting, you can proceed with practice-like exercises through low poly modeling. The newly added 'Lowpoly Table and Chair' and 'Lowpoly Tower' tutorial videos will be an excellent next step for those who have completed the basic education.

· 3 min read
Jaesik Hwang

Hello everyone! I'm very happy to introduce our second blog post. Today, we'll talk about the major updates made over the last two months, the newly added painting mode guide, and the backlog we are working on to make UModeler X even more stable.

Major Updates for January and February 2024

Several useful features were added in January and February this year. Take a look, and if you're still using an older version of UModeler X, I hope you take this opportunity to update to the latest version.

· 10 min read
Jaesik Hwang

Hello! I'm very excited to start a blog like this. I was thinking about what to write for my first blog post, and I decided it would be interesting to talk about why we started developing UModeler X, the process we went through, and how we plan to develop it further, as this is something we haven't had many chances to discuss.

The reason I started developing UModeler X while the existing UModeler was receiving a lot of love from Unity developers is as follows:

  1. To allow for smooth editing of high-poly 3D data within the Unity editor.
  2. To integrate all functions needed for 3D data creation, including modeling, rigging, painting, and sculpting, so that games can be made 100% within Unity.
  3. To lay the groundwork for runtime solution development as well as editor solutions, aiming to develop new products for more 3D creators outside of Unity.
  4. To allow creators to make various contents such as 3D worlds, games, items, and characters with UModeler X, and to support more creators' creative activities with the results produced from here.

UModeler X Development Story