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Uploading

Export .prefab for Zepeto

Click on Export.

Ensure that .prefab for ZEPETO is selected, then Export again, name the file, and save it in the working folder.

export_prefab

Playground Test

Open the playground scene in the Assets.

playground

Select the LOADER and choose the category for the item you created.

playground2

Since we made a shirt, check ClothesTop.

Connect the previously saved item prefab to this.

playground3

Press the play button to check if the item appears correctly.

Change the body shape and apply animations to ensure there are no issues.

playground4

Export .zepeto

Right-click on the created prefab and select ZEPETO Studio - Export as .zepeto.

After a short while, the ZEPETO file will be generated.

Right-click on the generated file and select Show in Explorer to open the folder containing the file.

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Upload

Log in to the ZEPETO Studio website and go to Manage Contents.

ZEPETO Studio website

Click on +Create and select Items.

Choose Create as 3D file and select the category for the item you created.

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Drag and drop the ZEPETO file you just created to upload it.

If the texture size is too large or there are other issues, an error message will appear.

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If there are no issues, proceed to the next screen as shown.

In the Detail section, fill in the required information and set the price.

Refer to the guide to complete the empty fields.

Once all fields are completed, click Submit for Review to finish the upload process.

Within a few days, you will receive a message via the ZEPETO app indicating whether your submission has been approved or rejected.

If rejected, refer to the guide, make the necessary corrections, and upload it again.

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By following the guidelines in the link below, you can easily create items that meet the required standards.

In the Preparing_modeling section, you can check the item categories.

In the Contents_guidelines section, you can find the content standards related to copyright and harmful content.

In the Item_guidelines section, you can check the specifications for thumbnails, resources, and the maximum polygon count for each item category.