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UV Editor

UV mapping corresponds to a 2D unfolded map. For 3D objects, textures and colors can be applied using 2D coordinates called UVs.

You can perform this task by navigating to Editor -> UVEditor.

05_UVEditorInterface

Top Menu Overview

05_UV-Editor-top_menu

The UV editor interface is quite similar to the scene view and shares similar shortcuts.

You can navigate the screen using the icons at the top or by using the spacebar, and you can move, rotate, and scale using the W, E, R keys, respectively.

05_UV-Editor-top_menu_rectangle You can also use the rectangle tool to adjust the position and size using rectangular corners.

05_UV-Editor-top_menu_element The icons on the side represent uv vertex, uv edge, uv face, and the last icon is for selecting connected uv elements.

05_UV-Editor-top_menu_gear The gear icon is for settings. Here, you can modify settings like snap and other UV editor configurations.

The central window displays the UV values of the selected object. You can arrange the UVs in this window to work on textures.

Unwrap

05_UVEditor_Icon_Unwrap

Unwrap projects the 3D object onto a 2D plane. Select the faces of the 3D object and execute the necessary unwrap.

Plane

Plane is used for planar projection. You can project along each axis, toward the world axis direction, or toward the average normal direction of the faces.

UVEditor_Unwrap_Plane

Cube

Cube unfolds UVs based on the direction the selected face is facing (x, y, z).

UVEditor_Unwrap_Cube

Auto Layout

Auto layout automatically unfolds selected faces.

UVEditor_Unwrap_AutoLayout

Cancel

Cancel resets the unfolded UVs.

UVEditor_Unwrap_Cancel

LSCM

LSCM cuts UV edges arbitrarily using the MARK UV Sceam and UNMARK UV Sceam tools in the modeling tool to unfold UVs along those cut edges.

Select the desired edge and click MARK UV Seam to create an orange line, indicating the UV seam. To remove the seam, select the edge again and click UNMARK UV Seam.

Using this method, select the face where you want the seams and then click LSCM. The UV will unfold based on these marked seams.

UVEditor_Unwrap_LSCM

Selection

UVEditor_Icon_Selection

All

All selects all elements of the selected face.

UVEditor_Selection_All_Face

Invert

Invert reverses the selected area.

UVEditor_Selection_Invert_Face

Loop

Loop selects connected edges to the selected edge.

UVEditor_Selection_Loop_Edge

Shared

Shared selects UV elements that are separate in UV space but shared in 3D space.

UVEditor_Selection_Shared_Edge

Quick Transform

UVEditor_Icon_QuickTransform

Flip Horizontal

Flip Horizontal flips the selected element horizontally.

UVEditor_QuickTransform_FlipHorizontal

Flip Vertical Tool

Flip Vertical flips the selected element Vertically.

UVEditor_QuickTransform_FlipVertical

Flip Center Tool

Flip Center flips the selected element both horizontally and vertically.

UVEditor_QuickTransform_FlipCenter

+90

+90 rotates the selected element by 90 degrees clockwise.

UVEditor_QuickTransform_pos90

-90

-90 rotates the selected element by 90 degrees counterclockwise.

UVEditor_QuickTransform_neg90

Alignment

UVEditor_Icon_Alignment

Auto

Auto aligns each element to the center.

UVEditor_Alignment_Auto

Quad

Quad unfolds the UVs into a rectangular shape.

UVEditor_Alignment_Quad

Boundary

Boundary aligns the outer edges and sizes of the last selected elements.

UVEditor_Alignment_Boundary

Left

The Left Tool in the UV Editor aligns selected UV elements to the left.

UVEditor_Alignment_Left

The Right tool in the UV Editor aligns selected UV elements to the right.

UVEditor_Alignment_Right

Top

The Top Tool in the UV Editor is a tool that aligns selected UV elements upward.

UVEditor_Alignment_Top

Center V

The Center V tool in the UV Editor is a tool to align selected UV elements around a vertical center.

UVEditor_Alignment_CenterV

Bottom

The Bottom Tool in the UV Editor aligns selected UV elements downward.

UVEditor_Alignment_Bottom

Space H

The Space H tool in the UV Editor is a tool that will horizontally align selected UV vertices to be equally spaced.

UVEditor_Alignment_SpaceH

Space V

The Space V Tool in the UV Editor is a tool that will vertically align selected UV vertices to be equally spaced.

UVEditor_Alignment_SpaceV

Weld And Break

UVEditor_Icon_WeldAndBreak

Sew

The sew tool attaches shared UV edges in the UV editor. Select shared edges or use the shared tool to select, and then use sew to merge them.

UVEditor_WeldAndBreak_Sew

Move Sew

The move sew tool is similar but also moves connected elements when shared edges are merged.

The weld tool merges UV vertices.

UVEditor_WeldAndBreak_MoveSew

Weld To First

Weld to first merges to the position of the initially selected vertex.

UVEditor_WeldAndBreak_WeldToFirst

Weld To Center

Weld to center merges to the middle position of the selected vertices.

UVEditor_WeldAndBreak_WeldToCenter

Weld To Last

Weld to last merges to the position of the last selected vertex.

UVEditor_WeldAndBreak_WeldToLast

Detach

Detach tool separates selected faces from connected UV elements.

UVEditor_WeldAndBreak_Detach

Arrange

UVEditor_Icon_Arrange

The arrange group function arranges UV elements uniformly in the texture space.

Pack

Pack places UVs in the texture space without overlapping and fills empty spaces.

UVEditor_Arrange_Pack

Fit

Fit places already arranged UVs tightly in the texture space.

VEditor_Arrange_Fit

Misc

UVEditor_Icon_Arrange

Export

The export tool under misc exports the UV layout as an image file.

The exported image can be used as a guideline for image editing in software like Photoshop or Paint.

UVEditor_Misc_Export

UV Editor

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