Photoshop Texture
Let's work with the UV image exported from Photoshop.
First, invert the imported UV by pressing Control + I.
Set the blending mode to Multiply.
Lock this layer to prevent any modifications.
Create a new layer and apply the desired color.
If you want to add a logo, estimate its position based on the UV lines and place it accordingly, such as on the front upper part.
Hide the UV lines by turning off the visibility of the layer and save the file in the desired location.
You can then import this texture into Unity for use.