Weight Tool
The Weight Tool is a tool that allows you to assign weights to selected vertices.
How to Use
Select the desired bone in the Scene or Bone Tree area.
tipshortcut
Shift+Click
This shortcut allows you to select the desired bone directly in the scene.
launch the Weight Tool.
Select the vertices you want to associate with the selected bones.
With the vertex selected, either adjust the Apply Weight property or press the desired weight value button.
A weight has been applied to the vertex.
Properties
Set Weight
Set the weight value to be assigned.
Scale Weight
Set a value to multiply the weight of the selected vertex by.
Select
This property allows you to set how the vertices are selected.
Backface Select
Allows you to set whether vertices facing the opposite direction are selected.
When the Backface Select property is off, opposite facing vertices are not selected.
When the Backface Select property is on, opposite facing vertices are selected as well.
Camera Based Select
This property selects only the currently visible vertices based on the camera.
When the Camera Based Select property is off, vertices that are obscured by the camera are also selected.
When the Camera Based Select property is on, vertices that are hidden by the camera are not selected.
Basic
This property is for rigging convenience.
Show Handler
Shows or hides handlers for moving or rotating bones.
Show Bones
Property to show bones.
Show Bones Names
This property shows the names of the bones.
Enable Clicking On Bones
Property that allows you to set whether or not to enable selecting bones via Shift+Click
Apply Animation
Predetermined Weight Button
Button to assign a weight to selected vertices.
Apply Weight
Allows you to set a weight value to assign or assign a weight.
Scale Weight
Allows you to multiply the weight of the selected vertices by a value, or set a value to multiply by.