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Root Bone Setting

Root Bone Setting Property

Overview

Unity animator supports Root Motion.

When Root Motion is aplied, the movement and rotation information of the animation's Root Bone is immediately transferred to the object's Transfsorm.

Therefore, the model's animation-driven movement is naturally reflected without requiring additional implementation.

Below is an outline of the procedure for applying it.

note

This procedure starts with a Rigged Model.

If the model is not yet rigged, please perform rigging first before applying this.

note

If rigging is required, try using the Create Root Bone Structure feature before you begin.

It conveniently creates the necessary Root Bone structure.

Root Bone Setting Structure


Animator Setting

  1. After importing the animation to be used, set its type to Humanoid. Root Bone Setting Humanoid

  2. Enable Root Motion on the Animator. Root Bone Setting Root Motion

Root Bone Setting

  1. Enter the rigging mode in UModeler.

  2. Set the Root Bone for root motion. Typically, the topmost bone in the hierarchy.

  3. Play the animation to verify changes in the Transform. You can confirm this by selecting the Animator Root.


Usage Example