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Human Avatar Tool

Rigging Mode Edit Bones Rigging Mode Edit Bones A tool for converting the Animation Type to Humanoid.


How to use

  1. Click "Add Animator" with the humanoid-type bones set up. Edit Bones select Bone An Animator will be created. Edit Bones select Bone
  1. Click "Init Humanoid Avatar". Edit Bones Properties An Avatar will be created in the Animator. Edit Bones End Humanoid animations can now be used. Edit Bones End

Properties

Add Animator

Properties Basic Properties Basic

A button to add an Animator Component.

Init Humanoid Avatar

Properties Basic Properties Basic

A button to create a Humanoid Avatar.

The Animation Type will be converted to Humanoid.

Remove Animator

Properties Basic

A button to remove the Animator Component.

Remove Avatar

Properties Basic Properties Basic

A button to remove the Humanoid Avatar.

Human Body Bones

Properties Basic

Allows you to arbitrarily assign selected bones to specific parts in the list when creating a Humanoid Avatar.


Example Usage