Weight Transfer Tool
The Weight Transfer tool is a tool that copies weights applied to other objects to the current object.
How to Use
- Run the Weight Transfer Tool.
- Add the object to be referenced to the slot.
- Press the Transfer Button to apply.
Properties
Is Raycast
This property raycasts in the opposite direction of the vertex normal to generate a weight based on the point of collision. When unchecked, sets the weight to the average of the closest vertices.
Basic
Property for rigging convenience.
Show Handler
Shows or hides handlers for moving or rotating bones.
Show Bones
Property to show bones.
Show Bones Names
This property shows the names of the bones.
Enable Clicking On Bones
Property that allows you to set whether or not to enable selecting bones via Shift+Click
.
Reference Object Slot
A space to set the object to get the weight from.
On the Hierarchy tab, select the object with the Skinned Mesh Renderer component and click-drag to set it.
Transfer
This button executes a weight copy. To be executed, the object to be referenced must be registered.