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Modifier

Modifiers provide a non-destructive way to modify the original model.

You can accumulate edits using the modifier stack or toggle specific modifiers on and off for editing.

basic_Modeling_Modifier_ModifierSystem

You can add modifiers with the + icon, delete them with the - icon, or merge them with the Source Mesh. Be cautious when merging, as it may make modifying the original mesh difficult.

You can rearrange modifiers, rename them, or toggle their activation freely.

Bend

The Bend modifier bends objects along a specified axis and angle.

basic_Modeling_Modifier_Bend

Subdivide

The Subdivide modifier smooths surfaces by subdividing faces. You can adjust the level of subdivision.

basic_Modeling_Modifier_Subdivide

Shell

The Shell modifier adds thickness to objects based on the source mesh.

basic_Modeling_Modifier_Shell

Mirror

The Mirror modifier creates a mirrored object based on a specified axis.

basic_Modeling_Modifier_Mirror_Axis_X

FFD

The FFD modifier provides a grid-based box for manipulating meshes. The vertices of the grid move along with nearby vertices of the source mesh.

basic_Modeling_Modifier_FFD

Push

The Push modifier moves faces along or against their normals.

basic_Modeling_Modifier_Push

Decimate

The Decimate modifier reduces the polygon count of models. Be mindful of how it may alter the model's shape based on options.

basic_Modeling_Modifier_Decimate

Modifier

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