Weight Brush Tool
The Weight Brush Tool allows you to assign vertex weights to selected bones by brushing them.
How to Use
Select the desired bones in the Scene or Bone Tree area.
tipshortcut
Shift+Click
This shortcut allows you to select the desired bone directly in the scene.
Launch the Weight Brush Tool.
Set the weight value to be assigned in the Weight property.
Click-Drag
the surface.Weights have been applied to the vertices.
Properties
Weight
This property allows you to set the weight value to be painted.
It can range from 0 to 1.
Brush
This property allows you to adjust the size and strength of the brush.
Size Type
This property selects the base for the brush size.
Pixel
This property determines the size of the brush in pixels.
You can set the size in the Brush Radius Pixel property.
Distance
This property determines the size of the brush relative to its size in the world.
You can set the size in the Brush Radius Distance property.
Distance Centimeter
Determines the size of the brush relative to its size on the world. The unit is centimeters.
You can set the size in the **Brush Radius Distance property.
Brush Radius Distance
This property sets the size of the brush relative to its worldly size.
Available only when the Size Type property is set to Distance, Distance Centimeter.
Brush Radius Pixel
This property sets the size of the brush in pixels.
This property is only available when the Size Type property is set to Pixel.
Brush Strength
Property for brush strength.
Fall Off
A Graph Type property that determines the shape of the brush. It can be edited by clicking on the graph next to Fall Off.
Fall Off Shape Example
This is an example of how the Fall Off shape changes the appearance of the selection.
Basic
Properties for rigging convenience.
Show Handler
Show or hide handlers for moving or rotating bones.
Show Bones
Property to show bones.
Show Bones Names
This property shows the names of the bones.
Enable Clicking On Bones
Property that allows you to set whether or not to enable selecting bones via Shift+Click
.