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Radial Array Tool

Radial Array Tool

The Radial Array Tool duplicates the selected elements (Edge, Face) and arranges them in a circular pattern based on a user-defined rotation axis.

note

This feature is exclusive to UModeler X Plus


How to Use

  1. Select the elements to duplicate.

  2. Run the Radial Array Tool.

  3. Choose the Array Type.

  4. Select the Length Type.

  5. Choose the Rotate Axis.

  6. Adjust the position of the rotation axis.

  7. Press the Array button to generate the mesh.

Properties

Radial Array Tool Properties

Array Type

Specifies how the duplicated meshes will be generated.


Array Type: To Elements

Create new elements within the same mesh

  1. Select a face.
  2. Run the Radial Array Tool.
    Array Type: To Elements
  3. New elements will be arranged in a circular pattern within the same mesh.

Array Type: To Object

Create separate objects from the current mesh

  1. Select a face.
  2. Run the Radial Array Tool.
    Array Type: To Object
  3. New objects are created and placed in a circular arrangement, separated from the original mesh.

Angle Type

  • Interval : The Angle value is applied as the rotation interval between each duplicated element.
  • Total : The specified Angle is treated as the total rotation angle and evenly divided by the Batch Count.

Rotate Axis

Sets the axis used as the basis for rotation.


Angle

Specifies the angle between each duplicated element.


Reverse Rotation

Applies the Angle in the opposite direction.
When enabled, the rotation direction is inverted from the default.


Rotation Constraints

Prevents duplicated meshes from rotating themselves.
Each duplicated mesh is positioned along the circular pattern but maintains the original rotation.


Batch Count

Defines the total number of elements or objects to be created. (from 2 to 1000).


Offset

Sets the distance between the original element and the rotation axis.


Is Glue

Merges the duplicated meshes with the original mesh using Boolean operation.

  • Only available when Array Type is set to To Elements.
  • The new elements are fused into the original mesh structure.

Select

Controls the face selection method.


Examples of use