Editable Mesh
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Element Group
Vertex
17 min
element vertex vertices are the points that make up a mesh, and moving or editing a vertex affects the elements associated with it vertex icon select you can view properties related to vertices by pressing the keyboard shortcut shift+1 , or by using the buttons at the top of the scene note shortcut shift+click drag when you select a vertex and move it using shift held down with click drag , the selected vertex is duplicated an edge is automatically created between the selected vertex and the newly created vertex vertex element group properties these are the properties that are displayed for the element group when a vertex is selected control note this feature is only available in umodeler x pro edge constraint is a beta feature currently in development and may encounter issues please review the manual and videos before using it edge constraint edge constraint is a function that restricts the movement of selected vertices along the edge direction only this allows for natural adjustments while maintaining the shape during modeling how to use 1 check edge constraint 2 select the vertex you want to move 3 the selected vertex will move while maintaining its shape vertex camera based select off example usage youtube video player https //www youtube com/embed/jbee9f8mhj8?si=iizb9ftwxu6upihk preserve uvs preserve uvs is a feature that maintains the proportional relationship of uv coordinates when moving previously unwrapped elements this means that as you move an element in 3d space, its uvs are automatically adjusted to follow the movement proportionally, preserving their original layout relative to the geometry how to use 1 enable preserve uvs by checking the option 2 move the element 3 the uvs will be updated accordingly note the overlay in the uv editor will refresh only after the mouse cursor moves over the editor select properties that allow you to set how vertices are selected backface select allows you to set whether vertices facing the opposite direction are selected vertex backface select off when the backface select property is off, opposite facing vertices are not selected vertex backface select on when the backface select property is on, opposite facing vertices are selected as well camera based select this property selects only the currently visible vertices based on the camera vertex camera based select off when the camera based select property is off, vertices that are obscured by the camera are also selected vertex camera based select on when the camera based select property is on, vertices that are hidden by the camera are not selected soft select this property selects vertices in the scene that are adjacent to the selected vertex on a weighted basis the vertices selected by weight and the range you set are displayed in color, usually as a soft circle vertex soft selection soft selection properties that use soft selection soft selection curve a graph like property that determines the shape of the soft selection tap the graph next to the soft selection curve property to edit it vertex soft selection curve curve shape example examples of how the selection shape changes depending on the curve shape example 1 vertex softselectcurve example1 example 2 vertex softselectcurve example2 soft selection range this property sets the range from the selected vertex to which the soft selection is applied in unity, 1m = 1 0 , so a value of 0 5 will select up to 50cm from the selected vertex vertex softselectrange distance a property that is displayed when an element is moved indicates the distance traveled vertex distance