Editable Mesh
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Element Group
Edge
25 min
element edge edges are the lines that make up a mesh, and moving or editing an edge affects the elements associated with it edge icon select you can view properties related to edges by pressing the keyboard shortcut shift+2 , or by using the scene top buttons note shortcut shift+click drag when you select an edge and perform a shift held down with click drag , the selected edge moves while simultaneously creating a new face in the direction of the movement edge element group properties these are the properties that are displayed for the element group when an edge is selected control edge constraint edge constraint is a function that restricts the movement of selected edges along the edge direction only this allows for natural adjustments while maintaining the shape during modeling note this feature is only available in umodeler x pro edge constraint is a beta feature currently in development and may encounter issues please review the manual and videos before using it how to use 1 check edge constraint 2 select the edge you want to move 3 the selected edge will move while maintaining its shape vertex camera based select off example usage youtube video player https //www youtube com/embed/z8khyvpsxv8?si=dl fm6unzrgny nh preserve uvs preserve uvs is a feature that maintains the proportional relationship of uv coordinates when moving previously unwrapped elements this means that as you move an element in 3d space, its uvs are automatically adjusted to follow the movement proportionally, preserving their original layout relative to the geometry how to use 1 enable preserve uvs by checking the option 2 move the element 3 the uvs will be updated accordingly note the overlay in the uv editor will refresh only after the mouse cursor moves over the editor display properties that allow you to choose how the mesh is displayed display uvseam shows or hides the edge set by the mark seam tool edge display uvseam note the mark seam tool is a tool for uv editing, and you can use the mark seam tool in the surface group to select edges to utilize in the uv editor tool edge markseamtool sharp edge you can use the smoothing sharp edge in edge tool display sharp edge shows or hides the sharp edge display edge display sharpseam mark sharp seam mark the selected edges as sharp seams unmark sharp seam unmark the selected edges as sharp seams example usage select property that allows you to set how the edge is selected backface select allows you to set whether opposite facing edges are selected edge backface off when the backface select property is off, opposite facing edges are not selected edge backface on when the backface select property is on, opposite edges are selected as well camera based select this property selects only the currently visible edges based on the camera edge camera based select off when the camera based select property is off, edges that are hidden by the camera are also selected edge camera based select on when the camera based select property is on, edges that are hidden by the camera are not selected border rect select this property selects only face edge edges edge border rect select off when the border rect select property is off, all edges are selected edge border rect select on when the border rect select property is on, only the edges of the face and any openings are selected tip this is a great way to find punctures , or to find less connected vertices soft select this property will select based on weight edges that are adjacent to the selected edge in the scene the selected edges and the range you set based on the weight are displayed in color, usually as a soft circle soft selection properties that use soft selection edge soft selection soft selection curve a graph like property that determines the shape of the soft selection tap the graph next to the soft selection curve property to edit it edge soft selection curve example of curve shape examples of selection shape changes by curve shape example 1 edge softselectcurve example1 example 2 edge softselectcurve example2 soft selection range a property that sets the range over which soft selection is applied from the selected edge in unity, 1m = 1 0 , so for 0 5 , it will select up to 50cm from the selected edge edge softselectrange distance a property that is displayed when an element is moved indicates the distance traveled edge distance