Getting Started
Preference
14 min
preference the preference window is where you can configure various options to make some of the functionality of umodeler x easily accessible and usable how to use preference path it can be accessed by navigating to edit > preferences > umodeler x in the unity editor properties ed mesh preference editable mesh auto unwrap shape sets the shape for auto unwrapping auto generate mesh collider automatically generates a mesh collider umodelerize merge vertices merges vertices during umodelerize create as static object creates the object as a static object static option sets the static options always enable grid snap always enables grid snapping create under root creates under the root object white box mode synchronizes 'auto generate mesh collider', 'create as static object', 'create under root', and 'auto generate lightmap uv' settings other options are also set according to this option's configuration save data in the scene folder(scene save asset) the data of newly created umodelerx objects is specified by the save data in the scene folder option in the local setting tool when this option is enabled, the data is saved in a subfolder under the scene file for large meshes, it is recommended to save them in a folder menu type sets the display type of the inspector menu icon + text, icon, text modeling preference modeling vertex size sets the size of the vertices vertex color sets the color of the vertices edge color sets the color of the edges selected color sets the color of the selected elements highlight color sets the color of the highlighted elements seam color sets the color of the seams sharp edge color sets the color of sharp edge deform brush color sets the color of the deform brush wireframe thick sets the thickness of the wireframe selected wireframe thick sets the thickness of the selected wireframe extrude modifier key sets the modifier key to use during the extrude operation selection after connect automatically selects the element created after using the connect tool show favorite tools displays the favorite tools rigging preference rigging rigging bone color sets the color of the rigging bones rigging selected bone color sets the color of the selected rigging bones rigging weight low color sets the color for low rigging weights rigging weight high color sets the color for high rigging weights rigging weight brush color sets the color for brush rigging weights rigging weight rgb color sets the rgb color for rigging weights lightmap preference lightmap auto generate lightmap uv automatically generates lightmap uvs unwrapparam angle error sets the maximum allowable angle distortion during unwrapping unwrapparam area error sets the maximum allowable area distortion during unwrapping unwrapparam hard angle error sets the angle threshold for creating seams during unwrapping unwrapparam pack margin error sets the padding between uv islands to prevent overlap material preference material default material sets the default material texture sets the texture smoothness sets the smoothness of the surface tiling sets the tiling frequency of the texture color sets the color uv editor preference uv editor uv editor menu type sets the display type of the uv editor menu icon + text, icon, text is settings visible shows the settings background color sets the background color fluid grid line color sets the color of the fluid grid lines vertex size sets the size of the vertices vertex color sets the color of the vertices edge color sets the color of the edges face color sets the color of the faces selected color sets the color of the selected elements highlight color sets the color of the highlighted elements shared color sets the color of the shared elements seam color sets the color of the seams wireframe thickness sets the thickness of the wireframe selected wireframe thickness sets the thickness of the selected wireframe painting preference painting show axis shows the axis show grid shows the grid show wireframe shows the wireframe brush size sets the size of the brush wireframe line color sets the color of the wireframe lines wireframe thickness sets the thickness of the wireframe thumbnail type sets the size of the thumbnails large, small startup background color sets the background color of the workspace or canvas startup resolution sets the initial resolution of the workspace startup map source template sets the default map or texture template auto save textures automatically saves textures painting 3d / genai preference painting3d genai num displayed item sets the number of displayed items texture dilation size sets the size of the texture dilation beyond the uv boundaries depth bias sets the distance between the brush and the surface to be painted save all generated result saves all generated results save result path sets the save path show completion notification popup shows a completion notification popup debug preference debug display wireframe displays the wireframe display vertex ids displays the vertex ids display edge ids displays the edge ids display face ids displays the face ids display ed mesh details displays detailed information of the ed mesh disable gpu options disables gpu related options enable analytics collects user behavior data prefabpath specifies the path of the prefab enanle experimental tools enables access to experimental features open issue reporter window on error opens the issue reporter window when an error occurs coordinate system the coordinate system currently used in umodelerx custom coordinate rotation custom coordinate rotation the direction of the custom coordinate system in umodelerx display preference display size overlay shows the size of the selected object (x, y, z dimensions) ruler shows the length of the edges edmesh info shows the edmesh information scene toolbar shows the scene toolbar toolbar position sets the position of the toolbar (x, y) commentary visually displays the name, shortcut key, or related information of the executed action tool input hint displays the available input shortcuts for the tool export preference export create folder creates a folder export material exports the material export vertex color exports the vertex color optimize uvs optimizes the uvs export unit sets the unit for export meter, centi meter, milli meter export polygon type sets the polygon type for export triangles, quad, polygons export stl format exports in stl format ascii, binary