Editable Mesh
Modeling Mode
Element Group
21 min
elementgroup the element group is located at the very top of the modeling mode and is a collection of properties related to each element ( vertex , edge , face , and object ) change the element to edit top icons in modeling mode, the original mesh, source mesh , can be edited after selecting elements there are three editable elements ( vertex , edge , face ) and an object to exit the editing state you can choose which element to edit through the icons at the top of the scene depending on the selection of elements, there are properties within the element group that are commonly applied to all, as well as properties that vary according to each specific element through the pages dedicated to each element below, you can easily find descriptions of each element and the properties that vary depending on the element selected vertex docid 23eveta0llmqpp4vjj7o8 edge docid 9sd9rmh7qs4ct0arcf77s face docid\ ksav7n7mvjbhcbwplzfdn object docid\ yj11sxhlz v14 v5xye4 isolation docid\ zjtykfya6bul 6 mkf5ym shortcut shift+clickdrag element extrude after selecting each element (vertex, edge, face) , you can create new elements in a protruding or pushing manner in the direction of movement by moving the selected elements using shift+click drag note for face elements , you can choose how the faces protrude using the extrude option property within the face element group properties face extrude option common properties these are the properties commonly applied to each element in the element group select this is a property that allows you to set the selection mode for elements backface select you can set whether to select elements that are facing the opposite side common backfaceoff when the backface select property is turned off, elements facing the opposite side are not selected common backfaceon when the backface select property is turned on, elements facing the opposite side are also selected camera based select this is a property that allows for the selection of only the elements currently visible from the camera's perspective common camerabased select off when the camera based select property is turned off, elements obscured by the camera are also selected common camerabased select on when the camera based select property is turned on, elements obscured by the camera are not selected soft select this property allows for the selection of elements adjacent to the selected elements in the scene (scene), based on a weighting system based on the set weight, the selected elements and the specified range are displayed in color, generally indicated by a smooth circular shape soft selection this is a property that activates soft selection common softselect soft selection curve this property, in the form of a graph, determines the shape of the weight curve for soft selection you can edit it by clicking on the graph next to the soft selection curve property common softselectcurve example of curve shape this is an example of how the selection shape changes depending on the curve type common softselectcurve example1 common softselectcurve example2 soft selection range this property sets the range over which soft selection is applied, starting from the selected elements since in unity 1 meter equals 1 0, a value of 0 5 would mean that elements up to 50cm from the selected element are selected common softselectrange vertex snapping when you press the v key and move the gizmo (handle), you can move the selected element to the position of the vertex pointed by the mouse, or align the position of the element to that location snap rotation select a vertex by left clicking, then drag to rotate the object around a pivot the rotation aligns the selected vertex to face the direction of the vertex closest to the mouse the snapping vertex and degree of rotation is displayed in the gui ruler displays the length of the selected element when vertices are selected, the distance between the vertices is displayed in the order selected for edges, the length of all selected edges is displayed, and for faces, the length of all edges composing the selected faces is displayed in the bottom right of the scene view, the total length is displayed the ruler can be enabled or disabled in preferences > umodeler x > display > ruler property preferences의 줄자 속성