Getting Started
Shortcuts
3 min
unity shortcut manager the umodeler x shortcuts can be set using the unity shortcut manager, as found in the shortcut manager https //docs unity3d com/manual/shortcutsmanager html in unity, the default profile has shortcuts registered for general use, but when a umodeler x object is selected, a separate shortcut profile is utilized upon installing umodeler x in a project, two profiles are created umx edmesh edit shortcut profile for edit mode umx edmesh obj shortcut profile for object mode unity shortcut manager umodeler x automatically switches between these profiles depending on whether it's in edit mode or object mode when a umodeler x object is selected, the profile automatically changes to one of these two users can further customize by adding or changing shortcuts in either the umx edmesh edit or umx edmesh obj profile changes made in one profile are reflected in the other, eliminating the need for duplicate assignments this dual profile system exists because the same shortcut might trigger different functions in umodeler x or unity depending on the mode for example, the ctrl+d shortcut assigned to the duplicate function behaves differently in edit mode and object mode in edit mode , it duplicates the selected vertices/edges/faces, while in object mode , it performs unity's standard duplication function unity shortcut manager in unity, the delete key (del) is already registered in the code for object deletion therefore, umodeler x's vertex/edge/face deletion tool (eraser) can also be called with the del key by default if you wish to use a different key combination for the eraser tool, this can be set in the shortcut manager note shortcuts are supported from unity 2020 1 and umodeler x version 0 17 0 onwards umodeler x's shortcuts are implemented based on unity 2020 1 for backward compatibility therefore, some of the new shortcut features added in unity versions from 2022 onwards, such as tags, are not yet supported in umodeler x