Unity Plugin
6 min
exporting to unity — full workflow 1\ download the picoberry unity plugin start by installing the official plugin go to the picoberry website open the unity plugin section this can be found in the bottom of the 3d viewer or by visiting https //unity umodeler com/download https //unity umodeler com/download download the latest unity package ( unitypackage) save it somewhere easy to find this plugin handles importing, materials, textures, and model setup automatically 2\ import the plugin into unity inside your unity project open unity go to assets → import package → custom package select the picoberry unity plugin you downloaded click import to bring in all required scripts and folders 3\ log in to your picoberry account (inside unity) once the plugin is installed after importing the unity plugin, open the picoberry window inside unity if you’ve already logged into picoberry before, the plugin will automatically connect to your account and display your models if not, unity will prompt you to sign in this connects your unity project directly to your picoberry library 4\ select the asset you want to import inside the picoberry unity window browse your collections , models , or recent generations click the asset you want to bring into unity preview it before importing (mesh, textures, materials) this ensures you’re pulling in the correct version 5\ import the model into your project when you’re ready click import to unity the plugin automatically downloads the mesh applies textures sets up materials creates a prefab places everything in a clean folder structure no manual setup required 6\ drag the prefab into your scene your imported asset will appear as a prefab in your project window just drag it into your scene to use it you can now scale it animate it add colliders add scripts use it in gameplay your picoberry asset is now fully part of your unity project
