Getting Started
8 min
welcome picoberry, an ai‑powered asset creation platform designed to help creators move from idea → concept → 3d model → game‑ready asset faster than ever this page gives you a quick overview of how the platform works, what each tool does, and how to begin creating your first assets what is picoberry? picoberry is a full ai‑assisted pipeline for generating and preparing 3d assets you can create concept art from text convert images into 3d models remesh and optimize topology generate high‑quality textures export directly into unity everything happens inside one unified workspace, designed to keep creators in flow quick start checklist to get creating right away create or log into your picoberry account open the workspace generate your first concept in text to image convert it into a model using image to 3d remesh and texture the model export it to unity using the plugin or download to your pc as a glb, fbx and more! this is the fastest path to your first complete asset how the picoberry workflow fits together think of picoberry as a simple creative pipeline you start with an idea, shape it visually, turn it into 3d, and then polish it until it’s ready for your game or project each tool plays a specific role, and they naturally flow into one another you usually begin in text to image , where you explore ideas and generate concept art once you find something you like, you can take that image into image to 3d , which transforms it into an actual 3d model you can rotate, inspect, and refine from there, remesh helps clean up the geometry so your model is optimized and game‑ready after the mesh is solid, you move into texture , where you give the model its final look materials, colors, and surface detail and when everything feels right, you simply export to unity and drop your new asset directly into your project it’s a smooth, creator friendly loop that takes you from a blank prompt all the way to a fully usable 3d asset credits & ai models picoberry uses a credit‑based system each tool displays its cost before generation common ai models include text to image nano banana, pb vision, etc image to 3d pb slim, pb ultra, tripo, meshy and more coming like trellis remesh pb remesh, meshy remesh, tripo remesh texture tripo and meshy texture different models offer different strengths depending on your workflow best practices for new users a few tips to get the best results start with simple prompts and iterate use clean, well‑lit reference images keep polycounts low for mobile/vr use multi‑view texturing for characters iterate often small changes lead to better results save your best outputs in collections for later use these habits help you get consistent, high‑quality assets
