Image and Text to 3D
5 min
the image/text to 3d workspace transforms a 2d image or text reference into a fully realized 3d model this is where concept art becomes something you can rotate, inspect, remesh, texture, and eventually bring into unity whether you're working with characters, props, or environments, image to 3d gives you a fast, ai‑assisted starting point that dramatically speeds up asset creation step by step open the image to 3d workspace select a 3d model type (example pb slim ) then choose image to 3d or text to 3d choose whether you want mesh only or with texture set your target polygon count (e g , 5000) and texture resolution (e g , 4k) upload or select your reference image (character, prop, environment, etc ) generate the model and review it in the main 3d preview (wireframe, shape, and detail) check the topology and face/vertex counts, then decide whether to remesh, texture, or export left‑side settings panel the left panel shows the core settings used for image to 3d generation model type (e g , pb slim) polygon count (e g , 5000) mesh only / with texture toggle texture resolution (e g , 4k) license information (when applicable) estimated generation time and credit cost these settings control the complexity, quality, and performance of the resulting 3d model and help you tune it for your target platform (games, vr, mobile, etc ) \<font color="#0c121d">\</font> d ai models available pb slim pb ultra pb standard tripo 3 0 meshy 6 and meshy 6 lowpoly more models coming soon!
