Hello,
In this blog post, we'll share updates about the online manual, updates related to URP/HDRP for UModeler X, and news about our new tutorial videos.
Hello,
In this blog post, we'll share updates about the online manual, updates related to URP/HDRP for UModeler X, and news about our new tutorial videos.
Hello everyone! I'm very happy to introduce our second blog post. Today, we'll talk about the major updates made over the last two months, the newly added painting mode guide, and the backlog we are working on to make UModeler X even more stable.
Several useful features were added in January and February this year. Take a look, and if you're still using an older version of UModeler X, I hope you take this opportunity to update to the latest version.
Hello! I'm very excited to start a blog like this. I was thinking about what to write for my first blog post, and I decided it would be interesting to talk about why we started developing UModeler X, the process we went through, and how we plan to develop it further, as this is something we haven't had many chances to discuss.
The reason I started developing UModeler X while the existing UModeler was receiving a lot of love from Unity developers is as follows: