Hello,
As we approach the end of July, we're here with a new blog post. Over the past month, there have been many updates not only in development but also in our business model. In this blog post, we will share these updates with you.
Hello,
As we approach the end of July, we're here with a new blog post. Over the past month, there have been many updates not only in development but also in our business model. In this blog post, we will share these updates with you.
Hello, UModeler X Users!
In this June blog, we bring you various exciting news. From the completion of the Low Poly tutorial series and the release of the Zepeto item guidebook to the latest updates in UModeler X and the results of the game jam held with FIA, there's plenty to catch up on. Check out the latest developments and community activities with UModeler X!
Hello! I'm very excited to start a blog like this. I was thinking about what to write for my first blog post, and I decided it would be interesting to talk about why we started developing UModeler X, the process we went through, and how we plan to develop it further, as this is something we haven't had many chances to discuss.
The reason I started developing UModeler X while the existing UModeler was receiving a lot of love from Unity developers is as follows: