Editable Mesh
Rigging Mode
Root Bone Setting
7 min
overview unity animator supports root motion when root motion is aplied, the movement and rotation information of the animation's root bone is immediately transferred to the object's transfsorm therefore, the model's animation driven movement is naturally reflected without requiring additional implementation below is an outline of the procedure for applying it note this procedure starts with a rigged model if the model is not yet rigged, please perform rigging first before applying this note if rigging is required, try using the create root bone structure feature before you begin it conveniently creates the necessary root bone structure animator setting 1 after importing the animation to be used, set its type to humanoid 2 enable root motion on the animator root bone setting enter the rigging mode in umodeler set the root bone for root motion typically, the topmost bone in the hierarchy play the animation to verify changes in the transform you can confirm this by selecting the animator root usage example