Editable Mesh
Rigging Mode
Human Avatar Tool
11 min
rigging mode edit bones rigging mode edit bones for converting the animation type to humanoid how to use 1 click "add animator" with the humanoid type bones set up edit bones select bone animator will be created edit bones select bone 2 click "init humanoid avatar" edit bones select bone avatar will be created in the animator edit bones select bone humanoid animations can now be used edit bones select bone properties add animator weight tool properties basic weight tool properties basic a button to add an animator component init humanoid avatar weight tool properties basic weight tool properties basic a button to create a humanoid avatar the animation type will be converted to humanoid remove animator weight tool properties basic a button to remove the animator component remove avatar weight tool properties basic a button to remove the humanoid avatar human body bones weight tool properties basic allows you to arbitrarily assign selected bones to specific parts in the list when creating a humanoid avatar example usage