UModeler X Release Notes
1 min
1 2 0 the umodeler x 1 2 0 major update has been released this update introduces the new standalone paint 2d system , and significantly expands the workflow with the integration of the ai asset generation platform, picoberry , and the addition of a gltf importer alongside this, we have greatly enhanced the stability of the prefab and painting systems, and optimized overall editor performance to provide a much smoother working environment new features painting 2d window layer system applied the layer system from painting 3d and improved overall usability new tools added essential tools for 2d painting, including selection, free transform, text, and shapes independent texture editing added the ability to directly edit textures in asset paths or create new textures tablet integration added support for tablet connections and improved pen pressure sensitivity and input lag issues picoberry ai (available from april 27, 2026) ai integration integrated an image to 3d platform within the editor, allowing you to generate 3d models by uploading images asset management added support for grid and list view switching, pagination, multi selection, and batch placement in scenes for more convenient asset management user experience enhancements added generation queue notifications, remaining generation count display, source image viewing, and improved preview quality workflow optimization supported drag and drop import, auto web login, and analytics integration general notice system added an in app notice display feature so you can check major announcements directly within the editor improvements general ui improvements the context menu has been completely replaced with a uitoolkit based one to provide a cleaner interface performance optimization significantly improved the loading speed of the inspector ui and unity build times ui navigation added support for up/down arrow key navigation in the list tree, and added a new about menu favorites improved so that frequently used tools (favorites) can be easily managed using drag and drop shortcuts added dedicated shortcuts for each window and the material tool to speed up your workflow preferences added a search bar and tab sorting function within the preferences window so you can quickly find desired options rigging mode new rigging tree integrated and moved some features from edit bone to the rigging tree you can now intuitively manipulate bones using drag and drop and right click menus bone transform added the ability to directly and precisely manipulate the transform (position, rotation, scale) of the selected bone painting mode performance optimization drastically improved texture saving speeds through mask layer preview caching and optimized dirty settings, and resolved the delay that occurred when dragging bug fixes general prefab system resolved multiple stability issues, including object/material loss, error codes, and curve mesh malfunctions that occurred when entering and exiting prefab mode inspector fixed lag issues when selecting meshes in the scene and parameter input errors modeling mode shapes & paths fixed an issue where face normals were not properly connected during quadify, a material path recognition issue when importing obj files, and errors related to edge constraints meshops fixed an intermittent error that occurred when deleting umodelerize rigging mode fixed an issue where duplicating a rigged object incorrectly referenced the original skeleton, and resolved errors related to the undo function painting 3d start painting fixed an issue where the metallic and smoothness values of objects were not properly set fixed a bug where texture colors intermittently appeared altered when a scene was newly opened
