Release Notes
UModeler X Pro
22 min
1 1 21 | september 25, 2025 improvements general when an error occurs, the command and the currently selected umx object data will be saved in the local/umodererx folder modeling mode multi channel uv support has been added to the following tools connect tool, knife tool, loopcut tool, insert vertex tool, target weld tool, collapse tool, merge tool, weld tool combine tool modified so that in prefab mode, if the root object is not a combine target, it can still be used painting mode clear layer relocated to the layer menu curve mesh type tool curve types now work on a per line basis select a line and set its type so that only that segment is assigned separately for bspline, the type can only be applied as a whole bezier line type has been added this replaces the previous bezier’s role instead, the bezier type is now modified so that each control point behaves independently bug fixes general fixed an issue where pressing the delete key in certain modes (rigging, painting, etc ) did not delete the object fixed a bug where concave was not properly recognized during triangulation, causing broken shapes modeling mode element tool fixed an issue where the distance property did not appear when moving fixed errors when extruding shapes with holes shape tool fixed an issue where if the property value was 0 01, it was set to 1 0 during one click build loop select tool fixed an error occurring when used on overlapping faces parallel tool fixed an error caused by picking a missing mesh after undoing the parallel function bevel tool fixed errors when beveling edges that include empty spaces fixed an issue where beveling very small edges forced the width value to a large number connect tool fixed an issue where incorrect faces were created on non flat surfaces inset tool fixed occasional errors when running on complex models vertex color tool fixed an issue where the edge overlay ui was not displayed quadify tool fixed occasional errors when using other tools after this one reset x form tool modified so it cannot be used in editor mode for prefabs placed in the scene rigging mode create rootbone structure now generates at the same position as the model’s transform weight transfer tool fixed an issue where bone indices disappeared if referencing a non existent bone painting mode 2d painting default texture now appears transparent instead of white gradient tool fixed an issue where colors were not generated properly when moving the cursor during gradient execution modifiers ffd modifier fixed an issue when toggling the umx component on and off uv editor lscm tool fixed an issue where lscm did not work while in object tool state 1 1 20 | september 12, 2025 bug fixes fixed a bug that occurred during script reloading in versions prior to 2022 1 1 1 19 | september 11, 2025 improvements general when selecting multiple umodeler objects, edmeshinfo now displays collective data the vertex position editor now works in both edge and face modes and has been renamed to element position editor preferences default color for the painting2d wireframe has been changed to gray (#808080ff) modeling mode edge tool, face tool added a fully contained only option when enabled, elements are only selected if all of their points are fully within the drag selection area follow tool now restricted to detect only edges improved behavior so that starting edge selection doesn't reset under certain conditions painting mode removed background color from the map source users are encouraged to use the fill layer instead modifiers for non topology changing modifiers, skinned meshes are now preserved affected modifiers include ffd modifiers bend modifier push modifier curve mesh mesh assets are now additionally generated when creating prefabs bug fixes general fixed a bug in 2d boolean sketches where triangular holes would disappear fixed loss of rigging and materials when applying umodelerize or umodelerize hierarchy on skinned mesh objects resolved rendering issues when the camera’s near clipping plane value was very small modeling mode drawing tool group fixed mesh corruption when editing properties after drawing on other faces poly line tool, parallel tool now operate in limited cases for convex hulls without holes on non horizontal faces duplicate tool fixed incorrect placement when duplicating child objects of scaled parents fixed undo issues with multi channel uvs pushpull tool fixed unexpected internal faces when boxes are pulled apart in grid state bevel tool now shows warnings and selects problematic edges if bevel cannot be applied fixed uneven beveling in certain areas loopcut tool fixed issue where holes were removed when loop cut reached a face with holes inset tool group option now only available if bridge is enabled fixed intersecting inner edges when bridge is disabled linear/radial array tools fixed gizmo behavior and result inconsistencies with non default root transform corrected parent assignment when used inside prefabs fixed inaccurate display of rotation arc (radial only) detach tool fixed position misalignment when used under scaled parent objects quadify tool now works properly on unwrapped faces with preserve uvs enabled pivot tool disabled in prefab edit mode multi objects tool combine tool fixed loss of child objects during combination fixed incorrect parent assignment for resulting objects rigging mode edit bone tool fixed incorrect rotation values when using the symmetric option disabled create root bone structure in prefab edit mode painting mode object tool fixed errors when used before initiating painting gradient tool fixed alpha blending issues when background color was set now preserves underlying paint data instead of overwriting it uv editor pack tool fixed issue where uv size changed each time the pack was executed modifier ffd modifiers fixed copy bug after first load when not in focus linear/radial array modifiers fixed gizmo inconsistencies and property mismatch after prefab creation with non default root transform curve mesh fixed invisible instances when using display curve in prefab mode fixed errors after returning from play mode fixed failed conversion when using umodelerize prefab on curve prefabs fixed errors when unpacking curve prefabs pivot tool fixed incorrect gizmo movement when rotation was applied 1 1 18 | august 29, 2025 improvements general export when exporting to obj, material names with spaces or special characters are automatically sanitized gameobject names with spaces or special characters are also automatically sanitized during obj export import umx importer is now enabled by default and used for all imports you can disable it via preferences the import popup window has been removed for a smoother workflow modeling mode multi align tool align multiple objects simultaneously disk tool when starting from an edge or vertex, the disk is now created along the face direction in the drag direction rigging mode human avatar tool added descriptive messages when init human avatar cannot be executed due to missing prerequisites bug fixes general prefab fixed size overlay display issues in prefab editor mode fixed unrecognized external umodelerx prefab assets fixed prefab creation bug when dragging scene instances to the project folder fixed missing mesh issue when adding umodeler under a prefab instance fixed bug that deleted prefab assets when duplicating non root prefab objects to the scene fixed error when rigged gameobjects were prefabbed without their bones tool input hint fixed some hints not appearing umodelerize fixed deformation issue when converting certain skinned meshes export obj export now retains hole and edge flip face data import fixed quad information loss when importing obj files with vertex color unity 6 compatibility fixed errors when using net standard 2 1 2d boolean sketch improved precision handling validation fixed improper validity checks modeling mode element tool fixed real time gui update for soft selection fixed scaling issues when moving elements under a scaled parent object connect tool fixed unintended behavior when used after switching from edge to vertex tool fixed missing edge overlays when run in vertex mode bevel tool fixed inconsistent results in concave areas fixed incorrect bevel direction on holes subdivide tool fixed uvs, material index, and face color data loss pivot tool fixed occasional gizmo position display issues multi mirror object tool fixed inconsistencies in mirror position and output rigging mode fixed unintended vertex overlay visibility in non weight tools fixed ui errors when bones used for rigging were deleted fixed bone structure not displaying after script reload painting 3d mode fixed unsaved work in prefab mode fixed uv changes not applying properly during painting rect fill tool fixed unwanted erase behavior when used on mask layers modifier shell modifier fixed refresh issue during initial loading painting 2d editor fixed showwireframe falling below minimum threshold curve mesh fixed gui distortion when transforming the mesh 1 1 17 | august 12, 2025 new features painting mode copy layer right click on a mask or paint layer to copy its content (excluding alpha) to the clipboard also available via ctrl+c / command+c paste layer right click to paste an image from the clipboard onto a mask or paint layer (excluding alpha) also available via ctrl+v / command+v invert layer right click to invert the colors of a mask or paint layer improvements general reduced delay when loading scenes or reloading scripts with many umodelerxeditablemesh objects in the scene modeling mode display mode display settings (x ray, checkered) previously spread across individual tools have been consolidated under umx display settings toggle via shortcuts alt+x, alt+v the classic rulergrid material has been reintroduced as part of display options element overlay vertex and edge visibility options are now available in umx display settings via alt+z multi object tool a new tool allowing unity's built in transform functions (e g , move) while multiple objects are selected painting mode sticker layer default background color is now set to white bug fixes general fixed occasional errors during obj export fixed an issue where obj imports failed to retain materials on multi material meshes prefab editor fixed an issue where prefabs containing inactive objects would sometimes fail to save fixed a bug where backface edges appeared in overlays fixed a rendering error in rigging meshes fixed an issue where umodelerize fbx did not work on meshes without rigging modeling mode detach tool and separate parts tool fixed a bug that left holes in the original face after operation modifiers mirror modifier fixed non functional click to move mirror plane uv editor auto alignment tool fixed abnormal undo behavior painting mode rect fill fixed edge painting issue when triangle option was disabled curvemesh editor material fixed material assignment issue prefab fixed an issue where prefab edits were not saved fixed a bug where display curve option was incorrectly active in prefab scenes 1 1 16 | july 29, 2025 new features modeling mode collider mode a new mode where the mesh renderer is always disabled this option can be enabled in local settings and multi local settings tool improvements modeling mode text tool now supports multiple languages isglue allows toggling boolean application bug fixes general umodelerize fixed an error that occurred when using umodelerize with a mix of prefab instances and regular objects fixed an issue where picking failed inside closed meshes (like rooms) when using tools such as insert vertex and knife tool modeling mode slice cut tool fixed an issue where the cutting plane could not be changed by dragging pivot tool fixed an issue where the gizmo position could not be changed via input values mirror object tool fixed a mismatch between mirror preview and position when type was set to world fixed an issue where the mirror did not respect the object’s default rotation follow tool fixed an issue where the mesh size overlay did not update immediately after creation modifier fixed an error that occurred when pressing delete with a modifier selected uv editor general fixed an issue where the gizmo was not visible if issnap could not be used lscm tool fixed a crash that occurred on certain meshes 1 1 15 | july 16, 2025 new features modeling mode mesh transfer tool transfers mesh data from a target object into the current umodelerx editable mesh currently supports importing normal data from the nearest face corner remesh tool reorganizes mesh topology with customizable options for a cleaner structure improvements modeling mode linear array tool / radial array tool when is glue is enabled, duplicated meshes will merge with the original mesh face normal tool vertex normals are now displayed per face text tool now supports korean and displays guidance for supported fonts and text some fonts may cause issues bug fixes general fixed errors when duplicating objects with modifiers fixed an issue where umodelerize hierarchy didn’t unpack prefab based objects correctly modeling mode face tool fixed an issue where smoothing groups weren’t properly restored after undoing isolate tool fixed occasional errors after selecting faces and switching tools grow tool resolved abnormal slowdown connect tool fixed an issue when used at vertices inset tool fixed errors when changing options mid use vertex/face color tool initial color now defaults to white quadify tool fixed inconsistent results depending on type fixed an error when applying to all faces with selectedface type painting 2d fixed occasional issues where the wireframe was not visible 1 1 14 | july 11, 2025 improvements general you can now specify the default font used by the text tool via preferences modeling mode face tool you can now toggle the extrude option using the e key while extruding radial array tool the flip option has been renamed to reverse rotation you can now change the rotation axis modifier radial array modifier the flip option has been renamed to reverse rotation added support for changing the rotation axis painting 3d object mode you can now enter object mode via the top toolbar and exit it by selecting a layer or brush tool bug fixes general fixed an error that occurred when copying with a modifier selected modeling mode face tool fixed an error that occurred when extruding in pan cursor state rectangle tool improved snapping behavior when dragging from the center of a face text tool improved padding behavior pushpull tool removed distorted polygons caused when cutting side faces connect tool now works correctly on non planar faces linear array tool / radial array tool fixed an issue where the original mesh was excluded in object type quadify tool improved result consistency and fixed ui typos painting mode fixed a bug where switching to a sticker layer while using the erase tool caused improper behavior fixed an issue where painting failed after entering play mode corrected incorrect shortcut hint for init rotation fixed an issue where ctrl + drag strokes could not be undone uv editor pack tool fixed an infinite loop issue when a uv island with zero area was selected 1 1 13 | july 4, 2025 bug fixes element tool fixed a bug occurring when using the extrude feature 1 1 12 | july 3, 2025 new features uv editor pelt tool a tool that unwraps uvs in a relaxed manner, ideal for organic shapes painting mode gradient tool allows smooth blending between multiple colors usable in the 2d editor when a paint layer is selected improvements general import using umodeler models can now be reimported using default preferences defined in settings modeling mode polyline, arc, parallel, connect tool adjusted property visibility based on tool usage pushpull tool uvs are now better preserved when applied to uv assigned faces bug fixes general fixed an issue where a targetinvocationexception warning appeared on new installations fixed an issue where the obj import dialog remained active unexpectedly resolved namespace conflicts with certain triangulation libraries fixed an issue where the modifier ui would break when returning from play mode with reload domain disabled modeling mode drawing group tools fixed incorrect uv generation related to holes fixed issues with invalid face creation disk tool fixed incorrect positioning when adjusting properties painting mode painting 2d editor fixed color mismatch between 2d and 3d texture previews paint layer fixed unintended blending between stacked layers uv editor move sew tool fixed an issue where uvs inside holes were not moving properly 1 1 11 | june 27, 2025 improvements general tool tip improved the wording of text shown in tool input hint modeling mode edge tool double click now performs loop select or border select , depending on the context connect tool now supports connecting elements inside holes border select tool if a border edge is selected, adjacent connected borders will also be selected if no border edge is selected, all border edges will be selected bug fixes general removed unnecessary messages shown during invalid uv detection fixed occasional errors that occurred when importing obj files modeling mode face normal tool fixed undo/redo issues when repeatedly deleting and recreating normals uv editor pack tool fixed a potential infinite loop issue in certain scenarios fixed invisible move handles being active when issnap was enabled 1 1 10 | june 19, 2025 bug fixes general fixed an issue where changing the material of a meshrenderer while multiple objects were selected only applied the change to one object after saving tool input hint fixed a problem where rich text was not applied in certain unity versions fixed an issue where some tooltips did not display any content modeling mode pushpull tool fixed an issue where boolean operations could not be performed after completing a pushpull action 1 1 9 | june 18, 2025 improvements general preferences the minimum value for wireframe related settings has been adjusted to 1 umodelerize when umodelerizing a prefab or model such as obj/fbx , a dialog now allows unpacking and umodelerizing in one step this behavior can be configured via preferences tool input hint a shortcut to open the manual has been added and is now displayed in tooltips modeling mode elements group tools added a preserve uvs option, which moves uvs proportionally when elements are moved drawing group tools now better preserves uvs when editing planar surfaces with uvs isolate tool improved performance by reducing excessive holding during range selection quadify tool added an option to preserve uvs during quadification painting & rigging mode object tool a reworked version of object mode, allowing users to exit edit states across both modes accessible from the top toolbar painting 2d editor while holding shift , canvas rotation now snaps in 15 degree increments bug fixes general preferences corrected the position of the reset to default button modeling mode align tool fixed an issue where the tool did not operate continuously slice cut tool fixed an issue where the axis rotated incorrectly when rotating the cutting plane painting 3d fill layer fixed thumbnail and preview rendering when using rotate and tile values fixed alpha rendering issues under certain conditions 1 1 8 | june 11, 2025 new features painting 2d added support for rotating axis , grid , texture , and wireframe by right clicking and dragging the mouse improvements uv editor pack tool uv island sizes now scale proportionally to their actual mesh size during packing the padding property allows adjusting spacing between uv islands fit tool now allows setting global margins for the overall uv layout bug fixes general fixed an issue where certain undo commands were not cleared after exiting prefab edit mode modeling mode favorite tool fixed issue where the tool ui did not appear on right click fixed issue where selecting a tool on one side prevented it from being selected on the other face tool fixed incorrect normal calculation knife tool / polyline tool fixed an issue where dragging to rotate the camera would exit the tool unexpectedly pushpull tool fixed an issue where the last action couldn't be modified via properties right after using the tool linear array tool / radial array tool / mirror object tool fixed missing multi uv channel support in generated meshes fixed an error when executing mirror object tool on meshes with no uvs painting 3d mode brush tool fixed issue where brush strokes were not applied at uv seams uv editor fixed an issue where handles were not displayed in vertex mode 1 1 7 | may 30, 2025 new features general tool input hint a new tool input hint button has been added below the edmesh info in the top left corner of the scene view clicking this displays available actions and shortcuts for the active tool this button can be toggled in preferences modeling mode edge flip tool a new tool that lets you flip the triangulation direction of selected faces improvements added import option settings for obj files improved performance when working with high polygon meshes, including selection, picking, using the decimate modifier , and mesh building umodelerize umodelerize no longer creates a duplicate object; it now directly converts the original object into a umodelerx object an exception applies to fbx/obj prefab instances , which must be unpacked before umodelerizing you can now umodelerize fbx assets directly from the project view via the umodelerx > umodelerize fbx menu this creates a new prefab with umodelerx data scene toolbar the “enable scene toolbar” setting now ensures all toolbar buttons are fully hidden when disabled rigging mode added tooltip explanations for the disable gpu option favorite tool pivot and reset x form tools have been added to the default favorite tool list bug fixes modeling mode fixed issues where manual links were not properly created in certain tools fixed abnormal uv generation when using the stair tool 1 1 6 | may 23, 2025 new features rigging mode human avatar tool body bone auto setup automatically configures human body bones based on bone names this uses unity’s required bone set as a reference clear body bone data clears all assigned human body bones improvements modeling mode delete gameobject pressing the delete key now removes the gameobject the only exception is when using erase in the element tool after selecting an element escape tool right click now exits to the object tool this action does not trigger if dragging occurs for tools like polyline and knife , it exits their active state painting mode color picker improved color picker functionality in both 2d and 3d painting pressing the ‘i’ key while using the brush or fill tool now brings up the picker, which captures the exact on screen color rigging mode build bone tool the turn 90 button has been removed to clarify bind pose setup going forward, humanoid rigging should start from the front facing direction renamed bones in the human rig structure to match unity’s avatar naming convention rigging tool clicking on an empty area now deselects the currently selected bone bug fixes modeling mode rectangle tool fixed an issue where adjusting values while working over existing faces caused errors disk tool fixed an issue where adjusting values while working over existing faces caused errors sidestair tool fixed an issue where adjusting values while working over existing faces caused errors bridge tool fixed a bug where the tool wouldn’t activate when two connected edges were selected 1 1 5 | may 13, 2025 improvements rigging mode weight brush tool added backface select when enabled, the brush affects all vertices it passes through, including backfaces bug fixes general fixed an issue where face color and uv params data were not retained when using certain tools modeling mode face tool fixed an issue where extrude did not operate correctly according to the gizmo direction in certain cases subdivide tool fixed an error that occurred when using the tool on unwrapped faces 1 1 4 | may 7, 2025 bug fixes general fixed an issue where picking did not work on small polygons added a merge range setting to umodelerize merge vertex vertices within this range will now be treated as a single point delete umx components fixed an issue where components would reappear after reopening the scene fixed an error that occurred when performing undo/redo after using the feature modeling mode multiobject editor combine tool fixed an issue where multi uvs were not applied modifier mirror modifier fixed an error that occurred when undoing after deleting the modifier uv editor fixed an issue where partial deselection in uv island did not apply correctly curvemesh volume tool fixed an error that occurred when adjusting the rotate property 1 1 3 | april 28, 2025 improvements rigging mode when using rigging tools without a properly configured avatar, a warning log will now be displayed instead of an error popup the log will indicate which bones require setup uv editor scale gizmo adjusted the scaling ratio of the gizmo and prevented the minimum value from going below 0 bug fixes general fixed a data loss issue when overwriting a prefab instance with a non prefab object if multiple prefab instances already existed in the scene fixed errors that occurred when loading models from older umodelerx versions fixed a race condition issue related to edgeseam during mesh building fixed a conflict issue with the unity polybrush package fixed an issue where the selection color would sometimes turn white when installing a new package fixed an error related to avatar settings when umodelerizing a skinnedmesh rigging mode fixed a bug where some bone data was incorrectly copied when modifying the bone hierarchy curvemesh fixed an issue where alt+ctrl+left click would not navigate to the manual page 1 1 2 | april 18, 2025 bug fixes general fixed an issue where the prefab was deleted after copying and saving a child object of a prefab instance modeling mode inset tool fixed an issue in the command system when performing undo/redo while modifying property values bevel tool fixed a bug that occurred when running the tool repeatedly multi mirror tool fixed an issue when selecting with non umodelerx objects repeat tool fixed a bug where the overlay would disappear when reapplying the bevel tool to vertices material tool fixed an issue where the material was not refreshed when reapplying after undoing a material change uv editor fixed a jittering issue when rotating uvs of faces with inconsistent shapes curvemesh fixed an issue where deleting a curve point with the delete key would also delete the object 1 1 1 | april 9, 2025 improvements modeling mode parallel tool after making an adjustment, modifying the distance value will now allow re editing of the previously created parallel curvemesh improved the connection at the end of closed curvemesh shapes to appear smoother bug fixes general fixed an error related to snapenabled when importing in unity 2023 1 fixed a prefab related error when converting an editable mesh with a sticker layer into a prefab modeling mode erase tool fixed an error that occurred when deleting edges or vertices based on surrounding uv conditions pushpull tool fixed an issue where holes would disappear unexpectedly uv param tool now retains values as much as possible when used within drawing group operations face color tool now retains values as much as possible when used within drawing group operations painting 3d rect fill fixed an issue where the brush shape would appear on mask layers uv editor fixed an issue where uvs inside holes were not selected when dragging in uvface unwrap cancel tool fixed an issue that occurred when undoing a cancel operation multiple object mirror tool fixed a problem when selecting a deactivated prefab object after using the tool 1 1 0 | april 1, 2025 new features modeling mode text tool a tool for generating mesh from given text edge constraints added an option to move vertices and edges along existing edges quadify tool a tool for converting part or all of a mesh into quads isolate tool allows selection based on independent mesh islands multiple objects multi align tool aligns multiple objects according to a chosen reference curve mesh component a new component for creating mesh in the shape of a curve you can add, remove, or move points that make up the curve, then control its type and volume to generate mesh in the desired form for more usage details, visit the manual page