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UModeler X Pro

1.1.7 | May 30, 2025

  • New Features
    • General
      • Tool Input Hint: A new Tool Input Hint button has been added below the EdMesh Info in the top-left corner of the Scene view. Clicking this displays available actions and shortcuts for the active tool. This button can be toggled in Preferences.
    • Modeling Mode
      • Edge Flip Tool: A new tool that lets you flip the triangulation direction of selected faces. (Pro only)
  • Improvements
    • Added import option settings for .obj files.
    • Improved performance when working with high-polygon meshes, including selection, picking, using the Decimate Modifier, and mesh building.
    • UModelerize
      • UModelerize no longer creates a duplicate object; it now directly converts the original object into a UModelerX object. An exception applies to FBX/OBJ prefab instances, which must be unpacked before UModelerizing.
      • You can now UModelerize FBX assets directly from the Project view via the UModelerX > UModelerize FBX menu. This creates a new prefab with UModelerX data.
    • Scene Toolbar
      • The “Enable Scene Toolbar” setting now ensures all toolbar buttons are fully hidden when disabled.
    • Rigging Mode
      • Added tooltip explanations for the Disable GPU Option.
    • Favorite Tool
      • Pivot and Reset X Form tools have been added to the default Favorite Tool list.
  • Bug Fixes
    • Modeling Mode
      • Fixed issues where manual links were not properly created in certain tools.
      • Fixed abnormal UV generation when using the Stair Tool.

1.1.6 | May 23, 2025

  • New Features
    • Rigging Mode
      • Human Avatar Tool
        • Body Bone Auto Setup: Automatically configures Human Body Bones based on bone names. This uses Unity’s required bone set as a reference.
        • Clear Body Bone Data: Clears all assigned Human Body Bones.
  • Improvements
    • Modeling Mode
      • Delete GameObject: Pressing the Delete key now removes the GameObject. The only exception is when using Erase in the Element Tool after selecting an element.
      • Escape Tool: Right-click now exits to the Object Tool. This action does not trigger if dragging occurs. For tools like PolyLine and Knife, it exits their active state.
    • Painting Mode
      • Color Picker: Improved color picker functionality in both 2D and 3D Painting. Pressing the ‘I’ key while using the Brush or Fill Tool now brings up the picker, which captures the exact on-screen color.
    • Rigging Mode
      • Build Bone Tool: The Turn 90 button has been removed to clarify bind pose setup. Going forward, humanoid rigging should start from the front-facing direction.
      • Renamed bones in the Human rig structure to match Unity’s avatar naming convention.
      • Rigging Tool: Clicking on an empty area now deselects the currently selected bone.
  • Bug Fixes
    • Modeling Mode
      • Rectangle Tool: Fixed an issue where adjusting values while working over existing faces caused errors.
      • Disk Tool: Fixed an issue where adjusting values while working over existing faces caused errors.
      • SideStair Tool: Fixed an issue where adjusting values while working over existing faces caused errors.
      • Bridge Tool: Fixed a bug where the tool wouldn’t activate when two connected edges were selected.

1.1.5 | May 13, 2025

  • Improvements
    • Rigging Mode
      • Weight Brush Tool: Added Backface Select. When enabled, the brush affects all vertices it passes through, including backfaces.
  • Bug Fixes
    • General
      • Fixed an issue where Face Color and UV Params data were not retained when using certain tools.
    • Modeling Mode
      • Face Tool: Fixed an issue where Extrude did not operate correctly according to the gizmo direction in certain cases.
      • Subdivide Tool: Fixed an error that occurred when using the tool on unwrapped faces.

1.1.4 | May 7, 2025

  • Bug Fixes
    • General
      • Fixed an issue where picking did not work on small polygons.
      • Added a merge range setting to UModelerize Merge Vertex. Vertices within this range will now be treated as a single point.
      • Delete UMX Components
        • Fixed an issue where components would reappear after reopening the scene.
        • Fixed an error that occurred when performing undo/redo after using the feature.
    • Modeling Mode
    • MultiObject Editor
      • Combine Tool: Fixed an issue where multi-UVs were not applied.
    • Modifier
      • Mirror Modifier: Fixed an error that occurred when undoing after deleting the modifier.
    • UV Editor
      • Fixed an issue where partial deselection in UV Island did not apply correctly.
    • CurveMesh
      • Volume Tool: Fixed an error that occurred when adjusting the Rotate property.

1.1.3 | April 28, 2025

  • Improvements
    • Rigging Mode
      • When using Rigging tools without a properly configured avatar, a warning log will now be displayed instead of an error popup. The log will indicate which bones require setup.
    • UV Editor
      • Scale Gizmo: Adjusted the scaling ratio of the gizmo and prevented the minimum value from going below 0.
  • Bug Fixes
    • General
      • Fixed a data loss issue when overwriting a prefab instance with a non-prefab object if multiple prefab instances already existed in the scene.
      • Fixed errors that occurred when loading models from older UModelerX versions.
      • Fixed a race condition issue related to EdgeSeam during mesh building.
      • Fixed a conflict issue with the Unity PolyBrush package.
      • Fixed an issue where the selection color would sometimes turn white when installing a new package.
      • Fixed an error related to Avatar settings when Umodelerizing a SkinnedMesh.
    • Rigging Mode
      • Fixed a bug where some bone data was incorrectly copied when modifying the bone hierarchy.
    • CurveMesh
      • Fixed an issue where Alt+Ctrl+Left Click would not navigate to the manual page.

1.1.2 | April 18, 2025

  • Bug Fixes
    • General
      • Fixed an issue where the prefab was deleted after copying and saving a child object of a prefab instance.
    • Modeling Mode
      • Inset Tool: Fixed an issue in the command system when performing undo/redo while modifying property values.
      • Bevel Tool: Fixed a bug that occurred when running the tool repeatedly.
      • Multi Mirror Tool: Fixed an issue when selecting with non-UModelerX objects.
      • Repeat Tool: Fixed a bug where the overlay would disappear when reapplying the Bevel Tool to vertices.
      • Material Tool: Fixed an issue where the material was not refreshed when reapplying after undoing a material change.
    • UV Editor
      • Fixed a jittering issue when rotating UVs of faces with inconsistent shapes.
    • CurveMesh
      • Fixed an issue where deleting a curve point with the Delete key would also delete the object.

1.1.1 | April 9, 2025

  • Improvements
    • Modeling Mode
      • Parallel Tool: After making an adjustment, modifying the Distance value will now allow re-editing of the previously created parallel.
    • CurveMesh: Improved the connection at the end of closed CurveMesh shapes to appear smoother.
  • Bug Fixes
    • General
      • Fixed an error related to snapEnabled when importing in Unity 2023.1.
      • Fixed a prefab-related error when converting an Editable Mesh with a Sticker Layer into a prefab.
    • Modeling Mode
      • Erase Tool: Fixed an error that occurred when deleting edges or vertices based on surrounding UV conditions.
      • PushPull Tool: Fixed an issue where holes would disappear unexpectedly.
      • UV Param Tool: Now retains values as much as possible when used within Drawing Group operations.
      • Face Color Tool: Now retains values as much as possible when used within Drawing Group operations.
    • Painting 3D
      • Rect Fill: Fixed an issue where the brush shape would appear on mask layers.
    • UV Editor
      • Fixed an issue where UVs inside holes were not selected when dragging in UVFace.
      • Unwrap Cancel Tool: Fixed an issue that occurred when undoing a cancel operation.
    • Multiple Object
      • Mirror Tool: Fixed a problem when selecting a deactivated prefab object after using the tool.

1.1.0 | April 1, 2025

  • New Features
    • Modeling Mode
      • Text Tool
        • A tool for generating mesh from given text.
      • Edge Constraints
        • Added an option to move vertices and edges along existing edges.
      • Quadify Tool
        • A tool for converting part or all of a mesh into quads.
      • Isolate Tool
        • Allows selection based on independent mesh islands.
    • Multiple Objects
      • Multi Align Tool
        • Aligns multiple objects according to a chosen reference.
    • Curve Mesh Component
      • A new component for creating mesh in the shape of a curve. You can add, remove, or move points that make up the curve, then control its type and volume to generate mesh in the desired form.
      • For more usage details, visit the manual page.