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UModeler X Pro

1.1.15 | July 16, 2025

  • New Features
    • Modeling Mode
      • Mesh Transfer Tool: Transfers mesh data from a target object into the current UModelerX Editable Mesh. Currently supports importing normal data from the nearest face corner.
      • Remesh Tool: Reorganizes mesh topology with customizable options for a cleaner structure.
  • Improvements
    • Modeling Mode
      • Linear Array Tool / Radial Array Tool: When Is Glue is enabled, duplicated meshes will merge with the original mesh.
      • Face Normal Tool: Vertex normals are now displayed per face.
      • Text Tool : Now supports Korean and displays guidance for supported fonts and text. Some fonts may cause issues.
  • Bug Fixes
    • General
      • Fixed errors when duplicating objects with modifiers.
      • Fixed an issue where UModelerize Hierarchy didn’t unpack prefab-based objects correctly.
    • Modeling Mode
      • Face Tool: Fixed an issue where smoothing groups weren’t properly restored after undoing.
      • Isolate Tool: Fixed occasional errors after selecting faces and switching tools.
      • Grow Tool: Resolved abnormal slowdown.
      • Connect Tool: Fixed an issue when used at vertices.
      • Inset Tool: Fixed errors when changing options mid-use.
      • Vertex/Face Color Tool: Initial color now defaults to white.
      • Quadify Tool:
        • Fixed inconsistent results depending on type.
        • Fixed an error when applying to all faces with SelectedFace type.
    • Painting 2D
      • Fixed occasional issues where the wireframe was not visible.

1.1.14 | July 11, 2025

  • Improvements
    • General
      • You can now specify the default font used by the Text Tool via Preferences.
    • Modeling Mode
      • Face Tool: You can now toggle the Extrude Option using the E key while extruding.
      • Radial Array Tool
        • The Flip option has been renamed to Reverse Rotation.
        • You can now change the rotation axis.
    • Modifier
      • Radial Array Modifier
        • The Flip option has been renamed to Reverse Rotation.
        • Added support for changing the rotation axis.
    • Painting 3D
      • Object Mode:
        • You can now enter Object Mode via the top toolbar and exit it by selecting a layer or brush tool.
  • Bug Fixes
    • General
      • Fixed an error that occurred when copying with a Modifier selected.
    • Modeling Mode
      • Face Tool: Fixed an error that occurred when extruding in pan cursor state.
      • Rectangle Tool: Improved snapping behavior when dragging from the center of a face.
      • Text Tool: Improved padding behavior.
      • PushPull Tool: Removed distorted polygons caused when cutting side faces.
      • Connect Tool: Now works correctly on non-planar faces.
      • Linear Array Tool / Radial Array Tool: Fixed an issue where the original mesh was excluded in Object type.
      • Quadify Tool: Improved result consistency and fixed UI typos.
    • Painting Mode
      • Fixed a bug where switching to a Sticker Layer while using the Erase Tool caused improper behavior.
      • Fixed an issue where painting failed after entering Play Mode.
      • Corrected incorrect shortcut hint for Init Rotation.
      • Fixed an issue where Ctrl + Drag strokes could not be undone.
    • UV Editor
      • Pack Tool: Fixed an infinite loop issue when a UV Island with zero area was selected.

1.1.13 | July 4, 2025

  • Bug Fixes
    • Element Tool: Fixed a bug occurring when using the Extrude feature.

1.1.12 | July 3, 2025

  • New Features
    • UV Editor
      • Pelt Tool: A tool that unwraps UVs in a relaxed manner, ideal for organic shapes.
    • Painting Mode
      • Gradient Tool: Allows smooth blending between multiple colors. Usable in the 2D Editor when a Paint Layer is selected.
  • Improvements
    • General
      • Import Using UModeler: Models can now be reimported using default preferences defined in Settings.
    • Modeling Mode
      • PolyLine, Arc, Parallel, Connect Tool: Adjusted property visibility based on tool usage.
      • PushPull Tool: UVs are now better preserved when applied to UV-assigned faces.
  • Bug Fixes
    • General
      • Fixed an issue where a TargetInvocationException warning appeared on new installations.
      • Fixed an issue where the .obj import dialog remained active unexpectedly.
      • Resolved namespace conflicts with certain triangulation libraries.
      • Fixed an issue where the Modifier UI would break when returning from Play Mode with Reload Domain disabled.
    • Modeling Mode
      • Drawing Group Tools:
        • Fixed incorrect UV generation related to holes.
        • Fixed issues with invalid face creation.
      • Disk Tool: Fixed incorrect positioning when adjusting properties.
    • Painting Mode
      • Painting 2D Editor: Fixed color mismatch between 2D and 3D texture previews.
      • Paint Layer: Fixed unintended blending between stacked layers.
    • UV Editor
      • Move Sew Tool: Fixed an issue where UVs inside holes were not moving properly.

1.1.11 | June 27, 2025

  • Improvements
    • General
      • Tool Tip: Improved the wording of text shown in Tool Input Hint.
    • Modeling Mode
      • Edge Tool: Double-click now performs loop select or border select, depending on the context.
      • Connect Tool: Now supports connecting elements inside holes.
      • Border Select Tool:
        • If a border edge is selected, adjacent connected borders will also be selected.
        • If no border edge is selected, all border edges will be selected.
  • Bug Fixes
    • General
      • Removed unnecessary messages shown during invalid UV detection.
      • Fixed occasional errors that occurred when importing .obj files.
    • Modeling Mode
      • Face Normal Tool: Fixed undo/redo issues when repeatedly deleting and recreating normals.
    • UV Editor
      • Pack Tool: Fixed a potential infinite loop issue in certain scenarios.
      • Fixed invisible move handles being active when IsSnap was enabled.

1.1.10 | June 19, 2025

  • Bug Fixes
    • General
      • Fixed an issue where changing the Material of a MeshRenderer while multiple objects were selected only applied the change to one object after saving.
      • Tool Input Hint
        • Fixed a problem where Rich Text was not applied in certain Unity versions.
        • Fixed an issue where some tooltips did not display any content.
    • Modeling Mode
      • PushPull Tool: Fixed an issue where Boolean operations could not be performed after completing a PushPull action.

1.1.9 | June 18, 2025

  • Improvements
    • General
      • Preferences : The minimum value for wireframe-related settings has been adjusted to 1.
      • UModelerize : When UModelerizing a prefab or model such as OBJ/FBX, a dialog now allows unpacking and UModelerizing in one step. This behavior can be configured via Preferences.
      • Tool Input Hint : A shortcut to open the manual has been added and is now displayed in tooltips.
    • Modeling Mode
      • Elements Group Tools: Added a Preserve UVs option, which moves UVs proportionally when elements are moved.
      • Drawing Group Tools: Now better preserves UVs when editing planar surfaces with UVs.
      • Isolate Tool: Improved performance by reducing excessive holding during range selection.
      • Quadify Tool: Added an option to preserve UVs during quadification.
    • Painting & Rigging Mode
      • Object Tool: A reworked version of Object Mode, allowing users to exit edit states across both modes. Accessible from the top toolbar.
    • Painting 2D Editor
      • While holding Shift, canvas rotation now snaps in 15-degree increments.
  • Bug Fixes
    • General
      • Preferences: Corrected the position of the Reset to Default button.
    • Modeling Mode
      • Align Tool: Fixed an issue where the tool did not operate continuously.
      • Slice Cut Tool: Fixed an issue where the axis rotated incorrectly when rotating the cutting plane.
    • Painting 3D
      • Fill Layer:
        • Fixed thumbnail and preview rendering when using Rotate and Tile values.
        • Fixed alpha rendering issues under certain conditions.

1.1.8 | June 11, 2025

  • New Features
    • Painting 2D
      • Added support for rotating Axis, Grid, Texture, and Wireframe by right-clicking and dragging the mouse.
  • Improvements
    • UV Editor
      • Pack Tool
        • UV Island sizes now scale proportionally to their actual mesh size during packing.
        • The Padding property allows adjusting spacing between UV Islands.
      • Fit Tool
        • Now allows setting global margins for the overall UV layout.
  • Bug Fixes
    • General
      • Fixed an issue where certain undo commands were not cleared after exiting Prefab Edit mode.
    • Modeling Mode
      • Favorite Tool
        • Fixed issue where the tool UI did not appear on right-click.
        • Fixed issue where selecting a tool on one side prevented it from being selected on the other.
      • Face Tool: Fixed incorrect normal calculation.
      • Knife Tool / PolyLine Tool: Fixed an issue where dragging to rotate the camera would exit the tool unexpectedly.
      • PushPull Tool: Fixed an issue where the last action couldn't be modified via properties right after using the tool.
      • Linear Array Tool / Radial Array Tool / Mirror Object Tool:
        • Fixed missing Multi UV Channel support in generated meshes.
        • Fixed an error when executing Mirror Object Tool on meshes with no UVs.
    • Painting 3D Mode
      • Brush Tool: Fixed issue where brush strokes were not applied at UV seams.
    • UV Editor
      • Fixed an issue where handles were not displayed in Vertex Mode.

1.1.7 | May 30, 2025

  • New Features
    • General
      • Tool Input Hint: A new Tool Input Hint button has been added below the EdMesh Info in the top-left corner of the Scene view. Clicking this displays available actions and shortcuts for the active tool. This button can be toggled in Preferences.
    • Modeling Mode
      • Edge Flip Tool: A new tool that lets you flip the triangulation direction of selected faces. (Pro only)
  • Improvements
    • Added import option settings for .obj files.
    • Improved performance when working with high-polygon meshes, including selection, picking, using the Decimate Modifier, and mesh building.
    • UModelerize
      • UModelerize no longer creates a duplicate object; it now directly converts the original object into a UModelerX object. An exception applies to FBX/OBJ prefab instances, which must be unpacked before UModelerizing.
      • You can now UModelerize FBX assets directly from the Project view via the UModelerX > UModelerize FBX menu. This creates a new prefab with UModelerX data.
    • Scene Toolbar
      • The “Enable Scene Toolbar” setting now ensures all toolbar buttons are fully hidden when disabled.
    • Rigging Mode
      • Added tooltip explanations for the Disable GPU Option.
    • Favorite Tool
      • Pivot and Reset X Form tools have been added to the default Favorite Tool list.
  • Bug Fixes
    • Modeling Mode
      • Fixed issues where manual links were not properly created in certain tools.
      • Fixed abnormal UV generation when using the Stair Tool.

1.1.6 | May 23, 2025

  • New Features
    • Rigging Mode
      • Human Avatar Tool
        • Body Bone Auto Setup: Automatically configures Human Body Bones based on bone names. This uses Unity’s required bone set as a reference.
        • Clear Body Bone Data: Clears all assigned Human Body Bones.
  • Improvements
    • Modeling Mode
      • Delete GameObject: Pressing the Delete key now removes the GameObject. The only exception is when using Erase in the Element Tool after selecting an element.
      • Escape Tool: Right-click now exits to the Object Tool. This action does not trigger if dragging occurs. For tools like PolyLine and Knife, it exits their active state.
    • Painting Mode
      • Color Picker: Improved color picker functionality in both 2D and 3D Painting. Pressing the ‘I’ key while using the Brush or Fill Tool now brings up the picker, which captures the exact on-screen color.
    • Rigging Mode
      • Build Bone Tool: The Turn 90 button has been removed to clarify bind pose setup. Going forward, humanoid rigging should start from the front-facing direction.
      • Renamed bones in the Human rig structure to match Unity’s avatar naming convention.
      • Rigging Tool: Clicking on an empty area now deselects the currently selected bone.
  • Bug Fixes
    • Modeling Mode
      • Rectangle Tool: Fixed an issue where adjusting values while working over existing faces caused errors.
      • Disk Tool: Fixed an issue where adjusting values while working over existing faces caused errors.
      • SideStair Tool: Fixed an issue where adjusting values while working over existing faces caused errors.
      • Bridge Tool: Fixed a bug where the tool wouldn’t activate when two connected edges were selected.

1.1.5 | May 13, 2025

  • Improvements
    • Rigging Mode
      • Weight Brush Tool: Added Backface Select. When enabled, the brush affects all vertices it passes through, including backfaces.
  • Bug Fixes
    • General
      • Fixed an issue where Face Color and UV Params data were not retained when using certain tools.
    • Modeling Mode
      • Face Tool: Fixed an issue where Extrude did not operate correctly according to the gizmo direction in certain cases.
      • Subdivide Tool: Fixed an error that occurred when using the tool on unwrapped faces.

1.1.4 | May 7, 2025

  • Bug Fixes
    • General
      • Fixed an issue where picking did not work on small polygons.
      • Added a merge range setting to UModelerize Merge Vertex. Vertices within this range will now be treated as a single point.
      • Delete UMX Components
        • Fixed an issue where components would reappear after reopening the scene.
        • Fixed an error that occurred when performing undo/redo after using the feature.
    • Modeling Mode
    • MultiObject Editor
      • Combine Tool: Fixed an issue where multi-UVs were not applied.
    • Modifier
      • Mirror Modifier: Fixed an error that occurred when undoing after deleting the modifier.
    • UV Editor
      • Fixed an issue where partial deselection in UV Island did not apply correctly.
    • CurveMesh
      • Volume Tool: Fixed an error that occurred when adjusting the Rotate property.

1.1.3 | April 28, 2025

  • Improvements
    • Rigging Mode
      • When using Rigging tools without a properly configured avatar, a warning log will now be displayed instead of an error popup. The log will indicate which bones require setup.
    • UV Editor
      • Scale Gizmo: Adjusted the scaling ratio of the gizmo and prevented the minimum value from going below 0.
  • Bug Fixes
    • General
      • Fixed a data loss issue when overwriting a prefab instance with a non-prefab object if multiple prefab instances already existed in the scene.
      • Fixed errors that occurred when loading models from older UModelerX versions.
      • Fixed a race condition issue related to EdgeSeam during mesh building.
      • Fixed a conflict issue with the Unity PolyBrush package.
      • Fixed an issue where the selection color would sometimes turn white when installing a new package.
      • Fixed an error related to Avatar settings when Umodelerizing a SkinnedMesh.
    • Rigging Mode
      • Fixed a bug where some bone data was incorrectly copied when modifying the bone hierarchy.
    • CurveMesh
      • Fixed an issue where Alt+Ctrl+Left Click would not navigate to the manual page.

1.1.2 | April 18, 2025

  • Bug Fixes
    • General
      • Fixed an issue where the prefab was deleted after copying and saving a child object of a prefab instance.
    • Modeling Mode
      • Inset Tool: Fixed an issue in the command system when performing undo/redo while modifying property values.
      • Bevel Tool: Fixed a bug that occurred when running the tool repeatedly.
      • Multi Mirror Tool: Fixed an issue when selecting with non-UModelerX objects.
      • Repeat Tool: Fixed a bug where the overlay would disappear when reapplying the Bevel Tool to vertices.
      • Material Tool: Fixed an issue where the material was not refreshed when reapplying after undoing a material change.
    • UV Editor
      • Fixed a jittering issue when rotating UVs of faces with inconsistent shapes.
    • CurveMesh
      • Fixed an issue where deleting a curve point with the Delete key would also delete the object.

1.1.1 | April 9, 2025

  • Improvements
    • Modeling Mode
      • Parallel Tool: After making an adjustment, modifying the Distance value will now allow re-editing of the previously created parallel.
    • CurveMesh: Improved the connection at the end of closed CurveMesh shapes to appear smoother.
  • Bug Fixes
    • General
      • Fixed an error related to snapEnabled when importing in Unity 2023.1.
      • Fixed a prefab-related error when converting an Editable Mesh with a Sticker Layer into a prefab.
    • Modeling Mode
      • Erase Tool: Fixed an error that occurred when deleting edges or vertices based on surrounding UV conditions.
      • PushPull Tool: Fixed an issue where holes would disappear unexpectedly.
      • UV Param Tool: Now retains values as much as possible when used within Drawing Group operations.
      • Face Color Tool: Now retains values as much as possible when used within Drawing Group operations.
    • Painting 3D
      • Rect Fill: Fixed an issue where the brush shape would appear on mask layers.
    • UV Editor
      • Fixed an issue where UVs inside holes were not selected when dragging in UVFace.
      • Unwrap Cancel Tool: Fixed an issue that occurred when undoing a cancel operation.
    • Multiple Object
      • Mirror Tool: Fixed a problem when selecting a deactivated prefab object after using the tool.

1.1.0 | April 1, 2025

  • New Features
    • Modeling Mode
      • Text Tool
        • A tool for generating mesh from given text.
      • Edge Constraints
        • Added an option to move vertices and edges along existing edges.
      • Quadify Tool
        • A tool for converting part or all of a mesh into quads.
      • Isolate Tool
        • Allows selection based on independent mesh islands.
    • Multiple Objects
      • Multi Align Tool
        • Aligns multiple objects according to a chosen reference.
    • Curve Mesh Component
      • A new component for creating mesh in the shape of a curve. You can add, remove, or move points that make up the curve, then control its type and volume to generate mesh in the desired form.
      • For more usage details, visit the manual page.