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UModeler X Pro

1.1.5 | May 13, 2025

  • Improvements
    • Rigging Mode
      • Weight Brush Tool: Added Backface Select. When enabled, the brush affects all vertices it passes through, including backfaces.
  • Bug Fixes
    • General
      • Fixed an issue where Face Color and UV Params data were not retained when using certain tools.
    • Modeling Mode
      • Face Tool: Fixed an issue where Extrude did not operate correctly according to the gizmo direction in certain cases.
      • Subdivide Tool: Fixed an error that occurred when using the tool on unwrapped faces.

1.1.4 | May 7, 2025

  • Bug Fixes
    • General
      • Fixed an issue where picking did not work on small polygons.
      • Added a merge range setting to UModelerize Merge Vertex. Vertices within this range will now be treated as a single point.
      • Delete UMX Components
        • Fixed an issue where components would reappear after reopening the scene.
        • Fixed an error that occurred when performing undo/redo after using the feature.
    • Modeling Mode
    • MultiObject Editor
      • Combine Tool: Fixed an issue where multi-UVs were not applied.
    • Modifier
      • Mirror Modifier: Fixed an error that occurred when undoing after deleting the modifier.
    • UV Editor
      • Fixed an issue where partial deselection in UV Island did not apply correctly.
    • CurveMesh
      • Volume Tool: Fixed an error that occurred when adjusting the Rotate property.

1.1.3 | April 28, 2025

  • Improvements
    • Rigging Mode
      • When using Rigging tools without a properly configured avatar, a warning log will now be displayed instead of an error popup. The log will indicate which bones require setup.
    • UV Editor
      • Scale Gizmo: Adjusted the scaling ratio of the gizmo and prevented the minimum value from going below 0.
  • Bug Fixes
    • General
      • Fixed a data loss issue when overwriting a prefab instance with a non-prefab object if multiple prefab instances already existed in the scene.
      • Fixed errors that occurred when loading models from older UModelerX versions.
      • Fixed a race condition issue related to EdgeSeam during mesh building.
      • Fixed a conflict issue with the Unity PolyBrush package.
      • Fixed an issue where the selection color would sometimes turn white when installing a new package.
      • Fixed an error related to Avatar settings when Umodelerizing a SkinnedMesh.
    • Rigging Mode
      • Fixed a bug where some bone data was incorrectly copied when modifying the bone hierarchy.
    • CurveMesh
      • Fixed an issue where Alt+Ctrl+Left Click would not navigate to the manual page.

1.1.2 | April 18, 2025

  • Bug Fixes
    • General
      • Fixed an issue where the prefab was deleted after copying and saving a child object of a prefab instance.
    • Modeling Mode
      • Inset Tool: Fixed an issue in the command system when performing undo/redo while modifying property values.
      • Bevel Tool: Fixed a bug that occurred when running the tool repeatedly.
      • Multi Mirror Tool: Fixed an issue when selecting with non-UModelerX objects.
      • Repeat Tool: Fixed a bug where the overlay would disappear when reapplying the Bevel Tool to vertices.
      • Material Tool: Fixed an issue where the material was not refreshed when reapplying after undoing a material change.
    • UV Editor
      • Fixed a jittering issue when rotating UVs of faces with inconsistent shapes.
    • CurveMesh
      • Fixed an issue where deleting a curve point with the Delete key would also delete the object.

1.1.1 | April 9, 2025

  • Improvements
    • Modeling Mode
      • Parallel Tool: After making an adjustment, modifying the Distance value will now allow re-editing of the previously created parallel.
    • CurveMesh: Improved the connection at the end of closed CurveMesh shapes to appear smoother.
  • Bug Fixes
    • General
      • Fixed an error related to snapEnabled when importing in Unity 2023.1.
      • Fixed a prefab-related error when converting an Editable Mesh with a Sticker Layer into a prefab.
    • Modeling Mode
      • Erase Tool: Fixed an error that occurred when deleting edges or vertices based on surrounding UV conditions.
      • PushPull Tool: Fixed an issue where holes would disappear unexpectedly.
      • UV Param Tool: Now retains values as much as possible when used within Drawing Group operations.
      • Face Color Tool: Now retains values as much as possible when used within Drawing Group operations.
    • Painting 3D
      • Rect Fill: Fixed an issue where the brush shape would appear on mask layers.
    • UV Editor
      • Fixed an issue where UVs inside holes were not selected when dragging in UVFace.
      • Unwrap Cancel Tool: Fixed an issue that occurred when undoing a cancel operation.
    • Multiple Object
      • Mirror Tool: Fixed a problem when selecting a deactivated prefab object after using the tool.

1.1.0 | April 1, 2025

  • New Features
    • Modeling Mode
      • Text Tool
        • A tool for generating mesh from given text.
      • Edge Constraints
        • Added an option to move vertices and edges along existing edges.
      • Quadify Tool
        • A tool for converting part or all of a mesh into quads.
      • Isolate Tool
        • Allows selection based on independent mesh islands.
    • Multiple Objects
      • Multi Align Tool
        • Aligns multiple objects according to a chosen reference.
    • Curve Mesh Component
      • A new component for creating mesh in the shape of a curve. You can add, remove, or move points that make up the curve, then control its type and volume to generate mesh in the desired form.
      • For more usage details, visit the manual page.