When using Rigging tools without a properly configured avatar, a warning log will now be displayed instead of an error popup. The log will indicate which bones require setup.
UV Editor
Scale Gizmo: Adjusted the scaling ratio of the gizmo and prevented the minimum value from going below 0.
Bug Fixes
General
Fixed a data loss issue when overwriting a prefab instance with a non-prefab object if multiple prefab instances already existed in the scene.
Fixed errors that occurred when loading models from older UModelerX versions.
Fixed a race condition issue related to EdgeSeam during mesh building.
Fixed a conflict issue with the Unity PolyBrush package.
Fixed an issue where the selection color would sometimes turn white when installing a new package.
Fixed an error related to Avatar settings when Umodelerizing a SkinnedMesh.
Rigging Mode
Fixed a bug where some bone data was incorrectly copied when modifying the bone hierarchy.
CurveMesh
Fixed an issue where Alt+Ctrl+Left Click would not navigate to the manual page.
Added an option to move vertices and edges along existing edges.
Quadify Tool
A tool for converting part or all of a mesh into quads.
Isolate Tool
Allows selection based on independent mesh islands.
Multiple Objects
Multi Align Tool
Aligns multiple objects according to a chosen reference.
Curve Mesh Component
A new component for creating mesh in the shape of a curve. You can add, remove, or move points that make up the curve, then control its type and volume to generate mesh in the desired form.