Skip to main content

UModeler X Plus

1.0.28 | May 30, 2025

  • New Features
    • General
      • Tool Input Hint: A new Tool Input Hint button has been added below the EdMesh Info in the top-left corner of the Scene view. Clicking this displays available actions and shortcuts for the active tool. This button can be toggled in Preferences.
  • Improvements
    • Added import option settings for .obj files.
    • Improved performance when working with high-polygon meshes, including selection, picking, using the Decimate Modifier, and mesh building.
    • UModelerize
      • UModelerize no longer creates a duplicate object; it now directly converts the original object into a UModelerX object. An exception applies to FBX/OBJ prefab instances, which must be unpacked before UModelerizing.
      • You can now UModelerize FBX assets directly from the Project view via the UModelerX > UModelerize FBX menu. This creates a new prefab with UModelerX data.
    • Scene Toolbar
      • The “Enable Scene Toolbar” setting now ensures all toolbar buttons are fully hidden when disabled.
    • Rigging Mode
      • Added tooltip explanations for the Disable GPU Option.
    • Favorite Tool
      • Pivot and Reset X Form tools have been added to the default Favorite Tool list.
  • Bug Fixes
    • Modeling Mode
      • Fixed issues where manual links were not properly created in certain tools.
      • Fixed abnormal UV generation when using the Stair Tool.

1.0.27 | May 23, 2025

  • New Features
    • Rigging Mode
      • Human Avatar Tool
        • Body Bone Auto Setup: Automatically configures Human Body Bones based on bone names. This uses Unity’s required bone set as a reference.
        • Clear Body Bone Data: Clears all assigned Human Body Bones.
  • Improvements
    • Modeling Mode
      • Delete GameObject: Pressing the Delete key now removes the GameObject. The only exception is when using Erase in the Element Tool after selecting an element.
      • Escape Tool: Right-click now exits to the Object Tool. This action does not trigger if dragging occurs. For tools like PolyLine and Knife, it exits their active state.
    • Painting Mode
      • Color Picker: Improved color picker functionality in both 2D and 3D Painting. Pressing the ‘I’ key while using the Brush or Fill Tool now brings up the picker, which captures the exact on-screen color.
    • Rigging Mode
      • Build Bone Tool: The Turn 90 button has been removed to clarify bind pose setup. Going forward, humanoid rigging should start from the front-facing direction.
      • Renamed bones in the Human rig structure to match Unity’s avatar naming convention.
      • Rigging Tool: Clicking on an empty area now deselects the currently selected bone.
  • Bug Fixes
    • Modeling Mode
      • Rectangle Tool: Fixed an issue where adjusting values while working over existing faces caused errors.
      • Disk Tool: Fixed an issue where adjusting values while working over existing faces caused errors.
      • SideStair Tool: Fixed an issue where adjusting values while working over existing faces caused errors.
      • Bridge Tool: Fixed a bug where the tool wouldn’t activate when two connected edges were selected.

1.0.26 | May 13, 2025

  • Improvements
    • Rigging Mode
      • Weight Brush Tool: Added Backface Select. When enabled, the brush affects all vertices it passes through, including backfaces.
  • Bug Fixes
    • General
      • Fixed an issue where Face Color and UV Params data were not retained when using certain tools.
    • Modeling Mode
      • Face Tool: Fixed an issue where Extrude did not operate correctly according to the gizmo direction in certain cases.
      • Subdivide Tool: Fixed an error that occurred when using the tool on unwrapped faces.

1.0.25 | May 7, 2025

  • Bug Fixes
    • General
      • Fixed an issue where picking did not work on small polygons.
      • Added a merge range setting to UModelerize Merge Vertex. Vertices within this range will now be treated as a single point.
      • Delete UMX Components
        • Fixed an issue where components would reappear after reopening the scene.
        • Fixed an error that occurred when performing undo/redo after using the feature.
    • Modeling Mode
    • MultiObject Editor
      • Combine Tool: Fixed an issue where multi-UVs were not applied.
    • Modifier
      • Mirror Modifier: Fixed an error that occurred when undoing after deleting the modifier.
    • UV Editor
      • Fixed an issue where partial deselection in UV Island did not apply correctly.

1.0.24 | April 28, 2025

  • Improvements
    • Rigging Mode
      • When using Rigging tools without a properly configured avatar, a warning log will now be displayed instead of an error popup. The log will indicate which bones require setup.
    • UV Editor
      • Scale Gizmo: Adjusted the scaling ratio of the gizmo and prevented the minimum value from going below 0.
  • Bug Fixes
    • General
      • Fixed a data loss issue when overwriting a prefab instance with a non-prefab object if multiple prefab instances already existed in the scene.
      • Fixed errors that occurred when loading models from older UModelerX versions.
      • Fixed a race condition issue related to EdgeSeam during mesh building.
      • Fixed a conflict issue with the Unity PolyBrush package.
      • Fixed an issue where the selection color would sometimes turn white when installing a new package.
      • Fixed an error related to Avatar settings when Umodelerizing a SkinnedMesh.
    • Rigging Mode
      • Fixed a bug where some bone data was incorrectly copied when modifying the bone hierarchy.

1.0.22 | April 18, 2025

  • Bug Fixes
    • General
      • Fixed an issue where the prefab was deleted after copying and saving a child object of a prefab instance.
    • Modeling Mode
      • Inset Tool: Fixed an issue in the command system when performing undo/redo while modifying property values.
      • Bevel Tool: Fixed a bug that occurred when running the tool repeatedly.
      • Multi Mirror Tool: Fixed an issue when selecting with non-UModelerX objects.
      • Repeat Tool: Fixed a bug where the overlay would disappear when reapplying the Bevel Tool to vertices.
      • Material Tool: Fixed an issue where the material was not refreshed when reapplying after undoing a material change.
    • UV Editor
      • Fixed a jittering issue when rotating UVs of faces with inconsistent shapes.

1.0.21 | April 9, 2025

  • Improvements
    • Modeling Mode
      • Parallel Tool: After making an adjustment, modifying the Distance value will now allow re-editing of the previously created parallel.
  • Bug Fixes
    • General
      • Fixed an error related to snapEnabled when importing in Unity 2023.1.
      • Fixed a prefab-related error when converting an Editable Mesh with a Sticker Layer into a prefab.
    • Modeling Mode
      • Erase Tool: Fixed an error that occurred when deleting edges or vertices based on surrounding UV conditions.
      • PushPull Tool: Fixed an issue where holes would disappear unexpectedly.
      • UV Param Tool: Now retains values as much as possible when used within Drawing Group operations.
      • Face Color Tool: Now retains values as much as possible when used within Drawing Group operations.
    • Painting 3D
      • Rect Fill: Fixed an issue where the brush shape would appear on mask layers.
    • UV Editor
      • Fixed an issue where UVs inside holes were not selected when dragging in UVFace.
      • Unwrap Cancel Tool: Fixed an issue that occurred when undoing a cancel operation.
    • Multiple Object
      • Mirror Tool: Fixed a problem when selecting a deactivated prefab object after using the tool.

1.0.20 | April 1, 2025

  • Improvements
    • General
      • The Debug > Mesh Detail option has been removed.
  • Bug Fixes
    • General
      • Fixed an issue where the UMX Display Settings popup would not appear in certain editor versions.
    • Modeling Mode
      • Fixed a performance issue when editing faces with many holed vertices.
      • Fixed a bug where incorrect faces were generated when a face with holes overlapped with another during a Boolean operation.
      • Arc Tool: Fixed a crash when cutting complex shapes.
      • Drawing Group: Fixed an issue where only vertices remained in certain modification cases.

1.0.19 | March 28, 2025

  • Bug Fixes
    • General
      • Fixed an error that occurred during Unity builds.
    • Modeling Mode
      • Duplicate Tool: Fixed a problem when duplicating faces with holes.
      • Detach Tool: Fixed a problem when detaching faces with holes.

1.0.18 | March 25, 2025

  • New Features
    • Modeling Mode
      • Favorite Tools: A Favorite Tools tab has been added to the top of the Modeling Mode interface. You can right-click on tool icons in the modeling editor to add, remove, or reorder them. If all tools are removed or the Show Favorite Tools option under Preferences > Modeling is disabled, the tab will disappear.
    • Painting 3D
      • Group Filter: A filter feature has been added to group layers, affecting all layers within the group.
        • Brightness / Contrast: Adjusts brightness and contrast.
        • Hue / Saturation: Modifies hue, saturation, and lightness.
        • Blur: Applies a blur effect.
  • Improvements
    • General
      • Improved the picking snap range for vertex/edge highlights.
    • Modeling Mode
      • Changed the shortcut for re-executing Parallel and PushPull tools with the same value from double-click to Shift + Left Click.
    • Painting 3D
      • Adjusted brush spacing intensity for smoother control.
      • Fixed an issue where brush opacity was applied too strongly.
  • Bug Fixes
    • General
      • Fixed incorrect picking behavior when the mouse was stationary in certain routines.
      • Resolved smoothing, undo, and redo issues when a face touched an edge-only structure.
      • Fixed a hang issue when deleting multiple UModeler objects at once.
    • Modeling Mode
      • Element Tool: Fixed an issue when deleting elements related to holes.
      • Edge Tool: Fixed a bug where double-click selection didn’t work on face hole edges.
      • Arc Tool: Fixed incorrect face detection when clicking on an edge or vertex adjacent to a face.
      • PolyLine Tool: Fixed an issue where multiple edges did not properly split a face.
      • Side Stair Tool: Fixed a problem where the side stair was not drawn correctly.
      • Parallel Tool: Fixed a bug that occurred when repeating click-to-create actions.
      • Loop Selection Tool: Fixed a bug where the tool didn't work on face hole edges.
      • PushPull Tool
        • Fixed an issue where closely spaced vertices would merge incorrectly.
        • Fixed a bug where vertices that should remain were deleted when pushing to the limit.
      • Bridge Tool
        • Fixed an issue when used on edges without adjacent faces.
        • Fixed an issue when used on vertices without UVs.
      • Bevel Tool
        • Fixed a bug where unnecessary faces were created or certain faces disappeared when beveling a model with holes.
    • Painting 3D
      • Fixed an issue where the brush preview was not displayed on Mask and Paint layers.
    • Painting 2D
      • Fixed an issue where the brush preview was not displayed on Mask layers.
    • Preference
      • Fixed an issue where related options were not updated when changing the White Box Mode setting.

1.0.17 | March 7, 2025

  • Improvements
    • General
      • Modeling Mode
        • Poly Line Tool: Added a feature that enables snapping when drawing lines perpendicular to a face.
  • Bug Fixes
    • General
      • Fixed an issue where multi-channel UVs were not properly converted when using UModelerize.
      • Fixed a bug where the backface was not visible when the backface option was enabled in certain cases.
    • Modeling Mode
      • Element Tool
      • Primitive Shape Group
        • Fixed an issue with cursor snap updates.
      • Drawing Group
        • Fixed an issue where 2D Boolean would not apply when drawing on large, slanted faces.
        • Fixed an issue with cursor snap updates.
        • Fixed an issue with snap updates when performing undo/redo actions.
        • Parallel Tool
          • Fixed an error that occurred when the range was exceeded.
          • Changed the display method for clipped lines.
    • Rigging Mode
      • Fixed a bug where undo/redo operations in Rigging Mode caused overlay issues.
    • MultiObject Editor
      • Fixed a bug where the Combine tool was enabled in the Prefab Stage.

1.0.16 | February 28, 2025

  • Improvements
    • General
      • The picking routine used during mouse movement has been replaced to reduce GPU crash occurrences on certain devices.
  • Bug Fixes
    • General
      • Fixed an issue where the original mesh was affected during UModelerize.
      • Improved precision in normal calculations for small faces.
      • Resolved an error that occurred when converting a skinned mesh object without an animator into a prefab.
    • Modeling Mode
      • Shape Tool Group: Fixed an issue where picking on slanted faces was inaccurate.
      • Duplicate Tool: Fixed an issue where Multi-Channel UVs were not copied.
      • Detach Tool: Fixed an issue where Multi-Channel UVs were not copied.
    • MultiObject Editor
      • Shape Tool Group: Fixed an issue where picking on slanted faces was inaccurate.
      • Duplicate Tool: Fixed an issue where Multi-Channel UVs were not copied.
      • Detach Tool: Fixed an issue where Multi-Channel UVs were not copied.
      • Multi Pivot Tool: Fixed an issue where objects could not be added or deselected.
      • Multi Reset X Form Tool: Fixed an issue where objects could not be added or deselected.
      • Multi Material Tool: Fixed an issue where objects could not be added or deselected.
      • Multi Boolean Tool: Fixed an issue where objects could not be added or deselected.
      • Multi Local Settings Tool: Fixed an issue where objects could not be added or deselected.
    • UV Editor
      • Fixed an issue where unassigned Multi UVs were occasionally generated.

1.0.15 | February 21, 2025

  • New Features
    • Modeling Mode
      • Edge Tool
        • Smoothing Sharp Edge: Now available in the Edge Tool, allowing users to set the Sharp property for edges within a smoothing group.
      • Arc Tool: A tool for drawing arc lines. Users can drag a line, specify the curvature, and click again to finalize the arc.
        • Segments: Defines the number of vertices along the arc. Adjust the count by dragging and using Shift + mouse wheel.
        • Force Closed: Creates a closed shape based on the drawn arc.
      • Parallel Tool: Generates an edge parallel to the nearest edge from the mouse cursor and cuts the corresponding face accordingly.
  • Bug Fixes
    • General
      • Fixed an issue where models would disappear when applying UModelerize to models without UV data.
      • Resolved an error that occurred when loading models containing multiple face holes.
    • Modeling Mode
      • Poly Line Tool
        • Fixed an issue where cutting a face with holes using the Poly Line Tool would remove the holes.
        • Known Issue: Due to routine changes, existing UV interpolation and retention in the Poly Line Tool are currently not working. We will address this as soon as possible.
      • Weld Tool: Fixed an issue that occurred when holes were present.
      • Inset Tool: Fixed an issue where setting a very small Thickness value and double-clicking to reuse the tool would not retain the previous value.
    • UV Editor
      • Fixed an issue where edges, faces, and islands were not actually deselected when attempting to do so.

1.0.14 | February 14, 2025

  • Improvements
    • Modeling Mode
      • Material Tool: The material applied to the selected face is now highlighted.
  • Bug Fixes
    • General
      • Fixed an issue where the normal vector's precision was problematic on small faces.
      • Fixed an issue where UModelerX meshes would be missing from the mesh collider when converting to a prefab.
    • Modeling Mode
      • Element Tool: Fixed an issue where the distance value was not updating correctly.
      • Stair Tool: Fixed an issue where the vertices of the floor and side surfaces were not properly connected.
      • Drawing Group
        • Fixed an occasional error occurring when merging shapes.
      • PushPull Tool
        • Fixed an issue where vertices that should have been removed remained when merging with another face.
        • Fixed an issue where some vertices split when merging with another face.
        • Fixed an issue where certain faces that should have been created were missing.
      • Duplicate Tool: Fixed a bug where meshes containing holes were not properly duplicated in Object Mode.
      • Detach Tool: Fixed a bug where meshes containing holes were not properly copied in Object Mode.
    • Rigging Mode
      • Weight Mirror Tool: Fixed an issue where vertices on both sides did not match correctly due to precision errors.
    • Painting 3D Mode
      • AI Texturing: Fixed an issue where connection failures or incorrect URLs in the Stable Diffusion WebUI server caused errors.

1.0.13 | February 7, 2025

  • Improvements
    • Rigging Mode
      • Create Root Bone Structure: The "Root" property and generated object names have been modified.
      • Build Bone, Edit Bone Tool: Tooltips have been added to the Build Bone and Add Bone buttons, indicating that new bones will be created from the selected bone.
  • Bug Fixes
    • General
      • Fixed an issue where the Humanoid model's bone structure was incorrectly recognized during the UModelerize process.
    • Modeling Mode
      • Edit Mode: Fixed an issue where the Up Arrow and Down Arrow keys did not function properly.
      • PushPull Tool:
        • Resolved issues where some features were not functioning as expected.
        • Fixed a bug where the Min/Max values of the PushPull tool were incorrectly set.
    • Painting Mode
      • Corrected an issue where certain Blend Modes applied to layers did not work properly.
    • Rigging Mode
      • Fixed a problem where the Fbx Exporter did not function when using the Create Root Bone Structure feature.

1.0.12 | January 22, 2025

  • Bug Fixes
    • General
      • Fixed an issue where builds were failing during the Unity build process.

1.0.11 | January 21, 2025

  • Bug Fixes
    • General
      • Fixed an issue where NullReference errors occurred every frame after creating a prefab from a UModelerX object.
    • Rigging Editor
      • Root Bone settings are now saved even without initiating Start Rigging.
      • Create Bone Structure: Objects are now automatically added to the GeoGroup when the button is pressed.

1.0.10 | January 17, 2025

  • New Features
    • General
      • Beta Tools: Tools in the beta stage, marked with a green icon, are feature-complete but undergoing bug fixes and stability improvements.
      • Experimental Tools: Tools still under significant development, marked with a blue icon, may experience major changes or removal. Experimental tools can be enabled via the settings menu.
  • Bug Fixes
    • General
      • Fixed an issue where Undo/Redo operations would become misaligned after a script reload.
    • Modeling Mode
      • Create Shape As a New Object: Resolved an issue where the pivot position of a new shape would incorrectly match the previous object's pivot position when this option was enabled.
      • PushPull Tool:
        • Expanded collision detection from nearby edges to all faces for improved accuracy.
        • Fixed errors occurring when using PushPull on holes.
    • Export
      • Resolved an issue where vertex color values were not correctly exported during Ply Export.

1.0.9 | January 14, 2025

  • Improvements
    • Modeling Mode
      • PolyLine Tool
        • Added functionality to split faces with line tool click points that intersect with faces. However, splitting a face into parts by passing through a hole is not allowed.
        • The PolyLine Tool now preserves UV unwraps as much as possible when splitting faces.
      • InsertVertex Tool
        • Maintains UV unwrap integrity as much as possible for faces around the newly added vertex.
      • Bridge Tool
        • No additional faces will be created if the faces already exist.
  • Bug Fixes
    • Modeling Mode
      • Shape Tools
        • Fixed an issue where mouse picking during shape creation was not working properly.
      • Element Tools
        • Resolved a rendering issue where backfaces were not displayed during Backface Select in URP.
    • UVEditor
      • Unwrap Tools
        • Fixed a bug where UVs of holes were incorrectly positioned during unwrapping.

1.0.8 | January 9, 2025

  • New Features
    • UModelerize Prefab:This new feature allows you to convert prefabs into UModeler X objects seamlessly. You can choose to either modify the original prefab directly or create a separate copy, providing flexibility based on your workflow needs.
  • Bug Fixes
    • Modeling Mode
      • Vertex Tool:
        • Fixed an issue where path selection using double-click did not work.
      • Inset Tool:
        • Resolved a bug where property adjustments after face selection were not functional.
        • Fixed an issue where undoing actions caused the mesh structure to break.
      • PushPull Tool:
        • Adjusted to ensure debug messages are no longer displayed unnecessarily.
        • Height Snap now only activates when the Control key is pressed.
      • PolyLine Tool:
        • Fixed an issue where faces could invert at certain positions when concave shapes were present.
        • Resolved a problem where undoing line creation caused snapping errors, resulting in duplicate vertices at the same location.

1.0.7 | December 31, 2024

  • New Features
    • Modeling Mode
      • PolyLine Tool: A tool for creating consecutive lines. If the lines form a face, the face is created based on the camera's view direction. Sketch-based operations (e.g., hole creation, face trimming) are supported when overlapping with a plane.
      • Custom Coordinate Tool: A user-defined coordinate system tool has been added to the Misc group, allowing users to configure and view custom coordinates in the Coordinate Toolbar.
  • Improvements
    • Modeling Mode
      • Element Tool: Snap Rotation is now available in the Element group's Translate section, allowing vertex alignment by click-dragging to face another vertex.
      • Connect Tool: Users can now set the option to select edges after using the tool via Preferences > Modeling > Selection After Connect.
    • Rigging Mode
      • Create Root Bone Structure: A button has been added to generate objects suitable for UModelerX rigging workflows.
  • Bug Fixes
    • General
      • UV and Hotspot Editor: Fixed color mismatches between the editor's textures and Unity's preview.
      • Export: Resolved issues when exporting .obj models with multiple materials.
      • Fixed issues when saving UModelerX objects with scene folder save options enabled in multi-scene setups.

1.0.6 | December 27, 2024

  • Fixed routines causing issues during Unity builds.

1.0.5 | December 19, 2024

  • New Features
    • General
      • Element ID Selector: A new menu for exploring elements by ID has been added. You can access it through Tools > UModelerX > Element ID Selector.
      • Repeat Tool: Reuse the last immediate-mode tool. Press the ';' key on the keyboard to activate it.
  • Improvements
    • General
      • UMX Snap Setting: Improved to be used via a popup window in the toolbar.
    • Modeling Mode
      • Element Tool: Added a snap rotation feature that rotates based on another object's vertex.
      • Relax Brush Tool: Strength value now applies only up to a maximum of 1.0.
      • Smooth Brush Tool: Strength value now applies only up to a maximum of 1.0.
      • Align Tool: Icon has been updated.
  • Bug Fixes
    • General
      • Fixed a bug where the first saved object was rebuilt when reloaded.
      • Fixed issues occurring after VRChat uploads.
    • Modifier
      • Fixed a bug causing some modifiers to rebuild unexpectedly.
    • Modeling Mode
      • Pivot Tool: Fixed a bug where the gizmo appeared in the wrong location when the tool was first launched.
      • Mirror Object Tool: Fixed an issue where shortcut access to Docs was not working.

1.0.4 | December 6, 2024

  • New Features
    • MultiObject Editor
      • Mirror Object Tool: Now available in MultiObject Editor, extending its functionality beyond single objects.
  • Improvements
    • Modeling Mode
      • Mirror Object Tool: Preview functionality has been added.
      • Mirror Object Tool: UV preservation is now supported.
  • Bug Fixes
    • General
      • Fixed an issue where button icons on the UMX Toolbar were not visible after installation.
      • Resolved issues with missing data (UV Seam, Face Color, Face Normal, UV Param) when copying objects or saving scenes.
    • MultiObject Editor
      • Pivot Tool: Fixed issues with modifiers affecting pivot settings.
    • Painting2D Editor
      • Fixed errors occurring when enabling "Show Wireframe" without selecting a layer in the painting window.

1.0.3 | November 29, 2024

  • Improvements
    • General
      • Added support for multi-UV channels in UModelerize.
    • Modeling Mode
      • Weld Tool: Adjusted to preserve UVs.
    • UV Editor
      • UVSelect Tool: Modified to ensure that if the drag start point is a UVFace, holding Shift or Control will activate the Rect Select function instead of moving the face.
  • Bug Fixes
    • General
      • EdMesh Info: Fixed an issue related to memory garbage collection.
    • Modeling Mode
      • Eraser Tool: Resolved an issue where the tool caused models to disappear when used on unwrapped models.
      • Bridge Tool: Fixed a problem preventing the tool from functioning on unwrapped models.
    • UV Editor
      • Fixed issues related to saving multi-UV channels.
      • Resolved a bug where the Island Boundary update was delayed when switching UV channels.
      • Fixed a bug that occurred when updating UVIslands while changing UV channels.
      • UVFace Tool: Fixed an issue where leftover loops remained after canceling UV selection.
      • Unwrap Tool Group: Ensures the current UV channel's creation state is checked during unwrapping.
      • UVIsland Tool: Corrected a bug where all UVIslands were selected regardless of the current material.
      • Auto Layout Tool: Fixed issues occurring with multi-UV channels.
      • Sew Tool: Resolved problems related to multi-UV channels.
      • Move Sew Tool: Fixed issues occurring with multi-UV channels.

1.0.2 | November 26, 2024

  • Improvements
    • General
      • UMX Settings Toolbar: Enabled by default when loading a scene.
      • Improved performance in the Inspector by optimizing byte stream handling when selecting saved data.
      • Prevented direct addition of UModelerXEditableMesh as a component to avoid potential issues.
    • Modeling Mode
      • Collapse Tool, Merge Tool, Bridge Tool: Preserve UVs upon execution.
      • Bevel Tool: Retains previously used Width values.
    • Rigging Mode
      • Envelope Tool: Capsules are no longer displayed above the Root bone.
    • Pen Pressure
      • Pen toggle now displayed in Brush UI.
  • Bug Fixes
    • General
      • Fixed Unity build issues.
      • Resolved selection sync warnings during script reloading.
      • Fixed property reloading warnings.
    • Rigging Mode
      • Envelope Tool: Capsule sizes now match the bone and Undo/Redo issues with capsule resizing are fixed.
    • UV Editor
      • Fixed cases where UV unwrap states were not updated when toggling multi-channel UVs.
      • Plane Unwrap Tool: Side unwrapping now aligns with the Y-axis.
    • Hotspot Editor
      • Resolved issues with certain icons not appearing on small screens.
      • Fixed background flickering when both Hotspot and UV Editor are open.
    • Export
      • Reduced export time in specific environments.

1.0.1 | November 20, 2024

  • Bug Fixes
    • Fixed an issue where button images would not change on mouse hover or click.

1.0.0 | November 20, 2024

  • New Features
    • Hotspot Layout: Automatically arranges UVs of selected faces based on predefined layouts or applies UV layouts to unwrapped faces during building.
    • Modeling Mode
      • Separate Parts Tool: Creates new objects by separating unconnected parts of the selected object.
      • Follow Tool: Generates new 3D models by moving a profile (face) along a specified path.
    • Rigging Mode
      • Human Avatar Tool: Adds a tool to configure human-type avatars by adding an Animator to the Animation Root and linking it with a humanoid avatar.
    • UVEditor
      • Multiple UV Channels: Allows editing UVs on channels other than channel 0, requiring activation after selection.
    • Delete UMX Component: Removes UMX Components from the current scene, prefabs, or selected objects.
  • Improvements
    • General
      • Gameobject: Naming rules for new objects and modifiers now follow Unity's conventions.
      • Object Menu: Right-clicking in the hierarchy window provides access to UModelerX object creation via 3D Object > UModelerX.
      • Preferences: Options split into Editable Mesh, Modeling, and Rigging. Added new settings like saving mesh data in the scene folder and a Hotspot Editor.
      • Export: Faster export times and uses a period (.) as the decimal separator.
    • Modeling Mode
      • DisplayMode: Xray Mode merged into Display Mode with a new Checkered Mode that changes materials to checkered patterns.
    • Rigging Mode
      • Overlay Animation: Displays animations overlayed on the current bone structure.
      • Symmetry Mode (Bone Only): Allows mirrored selection and control for bones with matching names, excluding "Left" or "Right".
      • Rigging Tool Groups: Divided into Weight Group (vertex weight editing) and Bone Group (bone-related functions).
      • Weight Mirror Tool: Automatically identifies and mirrors bone weights using keywords like L, R, Left, and Right.
    • UI
      • Commentary: Warning logs are no longer displayed.
      • EdMeshInfo: SceneView's EdMeshInfo Panel is smaller with customizable info toggles.
      • UMX Setting Toolbar: Toolbar added for SceneView (Unity 2021.1+) or a button for older versions.
    • Others
      • Line Tool moved to Add Group and renamed Knife Tool.
  • Bug Fixes
    • Fixed issues where UModelerize failed on certain models and Mirror Modifier did not build during object duplication.
    • Rigging Mode
      • Envelope Tool: Fixed Show Handler functionality.

0.92.3 | November 5, 2024

  • Improvements
    • Modeling Mode
      • Vertex Tool: Double-clicking a vertex without pressing any keys selects all connected vertices (Isolation Select Tool).
    • Rigging Mode
      • Weight Tool: Double-clicking a vertex without pressing any keys selects all connected vertices (Isolation Select Tool).
    • UI
      • Commentary: Error logs are no longer displayed, and the overall size is reduced.
      • UMX Snap Setting: Adds options for None, World, and Increment.
      • Painting 2D Editor: Indicates that the slider controls Brush Size.
  • Bug Fixes
    • General
      • Fixed an issue where the Gpu Safer option was not saving.
      • Resolved issues with loading older UModelerX versions.
    • Modeling Mode
      • Shape Tools: Fixed a bug where Undoing and Redoing the One Click Build function changed the model's position.
      • Material Tool: Resolved an issue where adding materials mixed up existing face materials.
      • Connect Tool: Fixed an error when using the Connect Tool with Soft Selection enabled, then Undoing.
    • Rigging Mode
      • Weight Tool: Fixed abnormal rigging weight display upon vertex selection.
    • UV Editor
      • Resolved an error occurring when reloading scripts while the UV Editor is active.

0.92.2 | 2024/10/29

  • Bug Fixes
    • Fixed a bug occurring in the rigging UI.

0.92.1 | 2024/10/29

  • New Features
    • UV Target Weld: In UV Editor's Vertex Mode with "Is Snap" enabled, selected vertices can be moved to the position of nearby vertices.
  • Improvements
    • Modeling
      • Mirror Object Tool: Creates a mirrored object after cutting part of the model by the mirror plane.
    • Painting3D
      • Material: Added a checkbox to toggle all materials on and off.
      • Material: Material activation status is saved until exiting the scene.
  • Bug Fixes
    • General
      • Preference: Fixed an issue where the reset function did not work properly.
      • Resources: Removed warning messages for icon resources.
      • Shortcut: Resolved an issue where the UV Editor's "Weld And Break" functions did not appear in shortcuts.
      • Fixed a bug where some polygons temporarily disappeared when duplicating UModelerXEditableMesh with high polygons.
    • Modeling Mode
      • Face Normal Tool: Fixed undo and redo issues after using the tool.
      • Bridge Tool: Resolved an issue where selected elements remained after using the Bridge function.
    • Rigging Mode
      • Improved weight value sorting when building rigs.
      • Build Bone Tool: Enhanced head bone position prediction during creation.
    • Painting3D
      • Corrected a gamma correction error when exporting Normal Maps.

0.92.0 | October 24, 2024

  • New Features
    • Painting Mode
      • Added a "Height As Normal" option to Map Source, enabling the use of height maps as normal maps.
  • Improvements
    • Modeling Mode
      • Bevel Tool: The maximum number of segments has been increased to 64.
  • Bug Fixes
    • Fixed an issue where some saved data could be lost if model names overlapped when saving scenes in Unity 6.0 or higher.

0.91.6 | October 22, 2024

  • New Features
    • Modeling Mode
      • Mirror Object Tool: You can now execute the mirror function at the object level.
  • Improvements
    • Modeling Mode
      • Primitive Shapes Group:
        • Apply Shape Name: You can toggle whether the name of a newly created object will automatically be set to the shape's name.
      • PushPull: You can double-click to repeat the previous action.
      • Inset Tool: You can double-click to repeat the previous action.
      • Flip Tool: The tool group has been changed to Surface.
  • Bug Fixes
    • General
      • Clear Unused Asset
        • Fixed an issue where it would not work if the scene file was not in the scene folder.
        • Fixed an issue where it only applied to the active scene if multiple scenes were open in the editor.
      • UModelerize
        • Fixed a bug where the Keep quad option in FBX settings did not work correctly for multi-materials.
    • Modeling Mode
      • Element Tool
        • Fixed an issue where the rotation direction was not applied correctly during local rotation.
        • Fixed an issue where the distance value could not be modified after entering 0.
        • Fixed an issue where negative values could not be entered for distance.
        • Fixed an issue where the distance value did not continuously change during handle manipulation.
        • Fixed a bug where the pivot center did not align with the selection order.
      • Connect Tool: Fixed an error occurring during edge selection after connect.
      • Face Normal Tool: Fixed an issue where redo did not update properly.
      • Local Settings Tool: Fixed an issue where the Recalculate Tangents option did not update immediately when enabled.
    • Rigging Mode
      • Weight Tool: Fixed a bug where the editor inspector values did not update during undo/redo.
      • Reset Envelope: Fixed a bug where the reset envelope button did not work.
    • Multi-Object Editor
      • Material Tool: Fixed a bug where redo did not apply when changing materials for multiple objects.
      • Local Settings Tool: Fixed an issue where the Recalculate Tangents option did not update immediately when enabled.

0.91.5 | October 15, 2024

  • Improvements
    • Modeling Mode
      • Connect Tool: The Edge created right after using the tool is automatically selected.
  • Bug Fixes
    • General
      • Fixed an error when opening UModelerX Editable Mesh in Unity's Prefab Instance UI.
      • Clear Unused Assets: Fixed an issue where non-existent file paths were accessed.
    • Modeling Mode
      • Element Tool: Fixed a bug where the gizmo moved incorrectly when extruding with the handle set to Pivot.
      • Align Tool: Fixed an issue where the Align tool couldn't be reapplied after use.
      • Custom Normal Tool: Fixed an error that occurred when loading related data.
    • MultiObject Editor
      • Combine Tool: Fixed a non-functional bug.
    • Painting Mode
      • Fixed an error where mask channels were incorrectly selected when switching layers.

0.91.4 | October 10, 2024

  • New Features
    • Modeling Mode
      • Align Tool: Align vertices of a model according to a specified reference.
    • Painting Mode
      • When using a tablet, the brush opacity and size can be adjusted based on pen pressure.
  • Fixes
    • General
      • Saving
        • Fixed an issue where some data was not saved when the scene name was duplicated.
        • Addressed issues caused by loading UVParam and FaceNormal data.
        • Fixed an error occurring when loading a Prefab for the first time.
      • Snap Panel
        • UI now activates at its minimum size.
        • Renamed to UMX Snap Settings.
      • Overlay
        • Fixed an issue where the overlay for selecting backfaces was not displayed.
        • Resolved a problem where selected element overlays were not shown when Display Wireframe was off.
      • Fixed an issue where only the first material was duplicated for multi-material UModeler X objects.
      • Corrected errors when duplicating UModelerX objects with element selection.
    • Modifiers
      • Array Modifier: Fixed an issue where independent selection didn't work properly after applying the Array Modifier in certain situations.
      • Mirror Modifier: Fixed improper application of the Mirror Modifier on models with altered scales.
    • Modeling Mode
      • Element Tool: Resolved a problem where other tools were activated during movement.
      • PushPull Tool: Removed unused properties.
      • Array Tool: Fixed overlays that remained after deleting some elements while using the Array Tool.
      • Array Tool: Fixed an issue where the size overlay was not updated after applying the Array Tool.
      • Detach Tool: Fixed a bug where the default type wasn't updated if the UI was not activated.
      • UVParam Tool: Resolved a scaling issue when applying tiling.
      • UVParam Tool: Fixed a problem where faces were inverted on certain planes.
      • Face Normal Tool: Added the ability to change the length, thickness, and color of normal vector lines.
    • Painting Mode
      • Painting Layer: Fixed an issue where layers were mixed during loading.
      • Painting RectFillTool: Corrected an issue where the CameraBased setting was not applied in Island Fill.
    • UVEditor
      • Align Tool: Fixed an undo error that occurred when only two UVs were selected.

0.91.3 | October 2, 2024

  • Fixes
    • Multi Object Editor Boolean Tool: Fixed an issue where an error occurred during Boolean operations between unwrapped meshes.
      • Pivot Tool: Fixed an issue where the Handle moved abnormally when adjusting the pivot position of a scaled model.
      • Shortcut: Fixed a shortcut error occurring in projects with ProBuilder included.

0.91.2 | September 27, 2024

  • New Features
    • Clear Unused Assets: Removes unused data from the scene's UModeler folder
  • Fixes
    • General
      • Fixed scene loading errors caused by empty UModelerX objects
      • Resolved bone structure loss when opening/closing rigging mode in prefabs
      • Shortcut: Fixed mouse input issues in Unity 6.0+
    • Modifiers
      • Add Modifier: Fixed layout clipping on dual monitors
      • Radial Array Modifier: Fixed axis distortion in Perspective View
      • Subdivide Modifier: Resolved Preview Overlay bugs
    • Modeling Mode
      • Vertex Position Editor: Tools tab to activate window; removed Show Element Position Editor option from Inspector
      • FaceTool: Fixed incorrect normal calculations in Smoothing Group
      • Radial Array Tool: Fixed axis distortion in Perspective View
      • SliceCutTool: Fixed missing face issue after cuts
      • UVParamTool: Updated UI for UVParam settings
    • Rigging Mode
      • Bone Tree: Fixed overlay not updating when selecting weighted bones
      • Animation Root: Fixed improper value updates
    • Painting Mode
      • Fixed Undo errors during tablet pressure brushing
      • Added exception handling for AI image generation parameter errors
      • Rect Fill Tool: Fixed malfunction in ISO mode
    • UV Editor
      • Fixed highlighting issues in UV Editor window
      • Fixed Face highlight refresh issue
      • Weld And Break Saw Tool: Fixed UV overlay refresh after execution
    • Painting2D Editor: Fixed wireframe display issue
    • Export: Fixed disappearing models during export and incorrect type application when exporting to Triangle Optimized or Quad formats
    • MultiObjectEditor
      • Combine Tool: Fixed issue where child GameObjects disappear when combining

0.91.1 | September 17, 2024

  • Fixes
    • PushPull Tool: Fixed an issue where surrounding faces were regenerated incorrectly when using the PushPull tool.

0.91.0 | September 16, 2024

  • New Features
    • PushPull Tool: A tool that allows you to push and pull rectangular shapes for modification.
  • Fixes
    • Drawing Group: Fixed an exception that occurred during 2D Boolean operations.

0.90.0 | September 13, 2024

  • New Features
    • Modeling Mode
      • Drawing Group
        • Rectangle Tool: When used on other faces, it applies 2D Boolean operations.
        • Disk Tool: When used on other faces, it applies 2D Boolean operations.
        • Side Stair Tool: Adds a stair-shaped 2D object. When used on other faces, it applies 2D Boolean operations.
      • Add Group
        • Linear Array Tool: Added a tool for copying and arranging selected elements in a linear direction.
        • Radial Array Tool: Added a tool for copying and arranging selected elements around a circle.
  • Modifications
    • Grid Snap Panel: The Grid Snap panel window has been improved.
    • MultiObject Mode: Fixed an undo issue with the Material Tool.
    • Modeling Mode
      • Fixed an issue where some modifiers were not displayed in certain situations.
      • Shape Tool Group: Fixed a crash error that occurred during shape tool manipulation.
      • Shape Tool Group: Added negative height functionality for 3D shapes.
      • Line Tool: Added functionality to cancel actions using the right mouse button.
      • Shrink Select Tool: Fixed an error that occurred when using the tool.
    • Painting Mode: The behavior of the overlay blending setting in the painting layer has been adjusted.