UV is the 2D texture coordinate that corresponds to a 3D object. Using the UV Editor, you can create and edit UV elements (UV Vertex, UV Edge, UV Face).
How to Run
The method to launch the UV Editor is as follows:
Source Mesh>UV Editor Tool
- Select a Source Mesh.
- Press the Editor button at the top right of the mode.
- Launch the UV Editor tool from the menu.
- You will see the following in the UV Editor.
Select an object > Select the open UV Editor tab
- Select the UModeler X object.
- Click on the UV Editor tab among the open tabs to activate it.
If the UModeler X Object is not selected, the UV Editor will not be activated.
UV Editor Guide
If you want more in-depth information about UV and texture coordinates, as well as the UV Editor, please refer to the guide on the page below. The UV Editor Guide covers everything from the basic concepts of UV and texture coordinates to detailed usage of the UV Editor, which will help you in conducting more effective and accurate texture mapping.
📄️ UV Editor Guide
UV Editor Settings and Interface
If you want detailed explanations about each function of the interface and settings for effectively using the UV Editor, please refer to the page below.