Coordinate System
UModelerX includes a total of Five Coordinate Systems, including Unity's coordinate system..
Normal, Local, Global, Screen, and Custom. These are displayed with their respective icons and names.
Click the third dropdown button on the UModelerX Toolbar, and generic menu will be displayed.
UModelerX Coordinate System
Normal : This is a coordinate system Perpendicular to the selected element. When multiple elements are selected, it represents the Average Perpendicular of all selected elements.
Local : This functions the same as Unity's Local Coordinate System. Direction changed based on the transform's rotation.
Global : This functions the same as Unity's Global Coordinate System. It always aligns with the x, y, and z axes.
Screen : It is a coordinate system aligned with the Screen's Orientation. The direction remains the same even when the camera is rotated.
Custom : It is a User-configurable Coordinate System. The coordinates set through the Custom Coordinate Tool are always displayed. If no settings are configured, if defaults to the Global Coordinate System.
Global and Local coordinate system is linked with Unity's coordinate system.