Preference
The Preference Window is where you can configure various options to make some of the functionality of UModeler X easily accessible and usable.
How to use
It can be accessed by navigating to Edit > Preferences > UModeler X in the Unity Editor.
Properties
Editable Mesh
Auto Unwrap Shape : Sets the shape for auto unwrapping
Auto Generate Mesh Collider : Automatically generates a mesh collider
UModelerize Merge Vertices : Merges vertices during UModelerize
Create As Static Object : Creates the object as a static object
Static Option : Sets the static options
Always Enable Grid Snap : Always enables grid snapping
Create Under Root : Creates under the root object
White Box Mode : Sets the white box mode
Scene Save Asset : Sets to save UModelerX object data in scene subfolder
Inspector Menu Type : Sets the display type of the Inspector menu
- Icon + Text, Icon, Text
Modeling
Vertex Size : Sets the size of the vertices
Vertex Color : Sets the color of the vertices
Edge Color : Sets the color of the edges
Selected Color : Sets the color of the selected elements
Highlight Color : Sets the color of the highlighted elements
Seam Color : Sets the color of the seams
Deform Brush Color : Sets the color of the deform brush
Wireframe Thick : Sets the thickness of the wireframe
Selected Wireframe Thick : Sets the thickness of the selected wireframe
Extrude Modifier Key : Sets the modifier key to use during the Extrude operation
Rigging
Rigging Bone Color : Sets the color of the rigging bones
Rigging Selected Bone Color : Sets the color of the selected rigging bones
Rigging Weight Low Color : Sets the color for low rigging weights
Rigging Weight High Color : Sets the color for high rigging weights
Rigging Weight Brush Color : Sets the color for brush rigging weights
Rigging Weight RGB Color : Sets the RGB color for rigging weights
Lightmap
Auto Generate Lightmap UV : Automatically generates lightmap UVs
UnwrapParam Angle Error : Sets the maximum allowable angle distortion during unwrapping
UnwrapParam Area Error : Sets the maximum allowable area distortion during unwrapping
UnwrapParam Hard Angle Error : Sets the angle threshold for creating seams during unwrapping
UnwrapParam Pack Margin Error : Sets the padding between UV islands to prevent overlap
Material
Default Material : Sets the default material
Texture : Sets the texture
Smoothness : Sets the smoothness of the surface
Tiling : Sets the tiling frequency of the texture
Color : Sets the color
UV Editor
UV Editor Menu Type : Sets the display type of the UV editor menu
- Icon + Text, Icon, Text
Is Settings Visible : Shows the settings
Background Color : Sets the background color
Fluid Grid Line Color : Sets the color of the fluid grid lines
Vertex Size : Sets the size of the vertices
Vertex Color : Sets the color of the vertices
Edge Color : Sets the color of the edges
Face Color : Sets the color of the faces
Selected Color : Sets the color of the selected elements
Highlight Color : Sets the color of the highlighted elements
Shared Color : Sets the color of the shared elements
Seam Color : Sets the color of the seams
Wireframe Thickness : Sets the thickness of the wireframe
Selected Wireframe Thickness : Sets the thickness of the selected wireframe
Painting
Show Axis : Shows the axis
Show Grid : Shows the grid
Show Wireframe : Shows the wireframe
Brush Size : Sets the size of the brush
Wireframe Line Color : Sets the color of the wireframe lines
Wireframe Thickness : Sets the thickness of the wireframe
Thumbnail Type : Sets the size of the thumbnails
- Large, Small
Startup Background Color : Sets the background color of the workspace or canvas
Startup Resolution : Sets the initial resolution of the workspace
Startup Map Source Template : Sets the default map or texture template
Auto Save Textures : Automatically saves textures
Painting 3D / GenAI
Num Displayed Item : Sets the number of displayed items
Texture Dilation Size : Sets the size of the texture dilation beyond the UV boundaries
Depth Bias : Sets the distance between the brush and the surface to be painted
Save All Generated Result : Saves all generated results
Save Result Path : Sets the save path
Show Completion Notification Popup : Shows a completion notification popup
Display
Size Overlay : Shows the size of the selected object (X, Y, Z dimensions)
Ruler : Shows the length of the edges
EdMesh Info : Shows the EdMesh information
Scene Toolbar : Shows the scene toolbar
Toolbar Position : Sets the position of the toolbar (X, Y)
Commentary : Visually displays the name, shortcut key, or related information of the executed action
Export
Create Folder : Creates a folder
Export Material : Exports the material
Export Vertex Color : Exports the vertex color
Optimize UVs : Optimizes the UVs
Export Unit : Sets the unit for export
- Meter, Centi Meter, Milli Meter
Export Polygon Type : Sets the polygon type for export
- Triangles, Quad, Polygons
Export Stl Format : Exports in STL format
- Ascii, Binary