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Preference

Preference

The Preference Window is where you can configure various options to make some of the functionality of UModeler X easily accessible and usable.

How to use

Preference Path It can be accessed by navigating to Edit > Preferences > UModeler X in the Unity Editor.

Properties

Editable Mesh

Preference Editable Mesh

Auto Unwrap Shape : Sets the shape for auto unwrapping

Auto Generate Mesh Collider : Automatically generates a mesh collider

UModelerize Merge Vertices : Merges vertices during UModelerize

Create As Static Object : Creates the object as a static object

Static Option : Sets the static options

Always Enable Grid Snap : Always enables grid snapping

Create Under Root : Creates under the root object

White Box Mode : Sets the white box mode

Save data in the scene folder(Scene Save Asset) : The data of newly created UModelerX objects is specified by the Save data in the scene folder option in the Local Setting Tool. When this option is enabled, the data is saved in a subfolder under the scene file. For large meshes, it is recommended to save them in a folder.

Inspector Menu Type : Sets the display type of the Inspector menu

  • Icon + Text, Icon, Text

Modeling

Preference Modeling

Vertex Size : Sets the size of the vertices

Vertex Color : Sets the color of the vertices

Edge Color : Sets the color of the edges

Selected Color : Sets the color of the selected elements

Highlight Color : Sets the color of the highlighted elements

Seam Color : Sets the color of the seams

Deform Brush Color : Sets the color of the deform brush

Wireframe Thick : Sets the thickness of the wireframe

Selected Wireframe Thick : Sets the thickness of the selected wireframe

Extrude Modifier Key : Sets the modifier key to use during the Extrude operation

Rigging

Preference Rigging

Rigging Bone Color : Sets the color of the rigging bones

Rigging Selected Bone Color : Sets the color of the selected rigging bones

Rigging Weight Low Color : Sets the color for low rigging weights

Rigging Weight High Color : Sets the color for high rigging weights

Rigging Weight Brush Color : Sets the color for brush rigging weights

Rigging Weight RGB Color : Sets the RGB color for rigging weights

Lightmap

Preference Lightmap

Auto Generate Lightmap UV : Automatically generates lightmap UVs

UnwrapParam Angle Error : Sets the maximum allowable angle distortion during unwrapping

UnwrapParam Area Error : Sets the maximum allowable area distortion during unwrapping

UnwrapParam Hard Angle Error : Sets the angle threshold for creating seams during unwrapping

UnwrapParam Pack Margin Error : Sets the padding between UV islands to prevent overlap

Material

Preference Material

Default Material : Sets the default material

Texture : Sets the texture

Smoothness : Sets the smoothness of the surface

Tiling : Sets the tiling frequency of the texture

Color : Sets the color

UV Editor

Preference UV Editor

UV Editor Menu Type : Sets the display type of the UV editor menu

  • Icon + Text, Icon, Text

Is Settings Visible : Shows the settings

Background Color : Sets the background color

Fluid Grid Line Color : Sets the color of the fluid grid lines

Vertex Size : Sets the size of the vertices

Vertex Color : Sets the color of the vertices

Edge Color : Sets the color of the edges

Face Color : Sets the color of the faces

Selected Color : Sets the color of the selected elements

Highlight Color : Sets the color of the highlighted elements

Shared Color : Sets the color of the shared elements

Seam Color : Sets the color of the seams

Wireframe Thickness : Sets the thickness of the wireframe

Selected Wireframe Thickness : Sets the thickness of the selected wireframe

Painting

Preference Painting

Show Axis : Shows the axis

Show Grid : Shows the grid

Show Wireframe : Shows the wireframe

Brush Size : Sets the size of the brush

Wireframe Line Color : Sets the color of the wireframe lines

Wireframe Thickness : Sets the thickness of the wireframe

Thumbnail Type : Sets the size of the thumbnails

  • Large, Small

Startup Background Color : Sets the background color of the workspace or canvas

Startup Resolution : Sets the initial resolution of the workspace

Startup Map Source Template : Sets the default map or texture template

Auto Save Textures : Automatically saves textures

Painting 3D / GenAI

Preference Painting3D GenAI

Num Displayed Item : Sets the number of displayed items

Texture Dilation Size : Sets the size of the texture dilation beyond the UV boundaries

Depth Bias : Sets the distance between the brush and the surface to be painted

Save All Generated Result : Saves all generated results

Save Result Path : Sets the save path

Show Completion Notification Popup : Shows a completion notification popup

Display

Preference Display

Size Overlay : Shows the size of the selected object (X, Y, Z dimensions)

Ruler : Shows the length of the edges

EdMesh Info : Shows the EdMesh information

Scene Toolbar : Shows the scene toolbar

Toolbar Position : Sets the position of the toolbar (X, Y)

Commentary : Visually displays the name, shortcut key, or related information of the executed action

Export

Preference Export

Create Folder : Creates a folder

Export Material : Exports the material

Export Vertex Color : Exports the vertex color

Optimize UVs : Optimizes the UVs

Export Unit : Sets the unit for export

  • Meter, Centi Meter, Milli Meter

Export Polygon Type : Sets the polygon type for export

  • Triangles, Quad, Polygons

Export Stl Format : Exports in STL format

  • Ascii, Binary