Preference
The Preference Window is where you can configure various options to make some of the functionality of UModeler X easily accessible and usable.
How to use
It can be accessed by navigating to Edit > Preferences > UModeler X in the Unity Editor.
Properties
Editable Mesh
Auto Unwrap Shape : Sets the shape for auto unwrapping
Auto Generate Mesh Collider : Automatically generates a mesh collider
UModelerize Merge Vertices : Merges vertices during UModelerize
Create As Static Object : Creates the object as a static object
Static Option : Sets the static options
Always Enable Grid Snap : Always enables grid snapping
Create Under Root : Creates under the root object
White Box Mode : Sets the white box mode
Save data in the scene folder(Scene Save Asset) : The data of newly created UModelerX objects is specified by the Save data in the scene folder option in the Local Setting Tool. When this option is enabled, the data is saved in a subfolder under the scene file. For large meshes, it is recommended to save them in a folder.
Inspector Menu Type : Sets the display type of the Inspector menu
- Icon + Text, Icon, Text
Modeling
Vertex Size : Sets the size of the vertices
Vertex Color : Sets the color of the vertices
Edge Color : Sets the color of the edges
Selected Color : Sets the color of the selected elements
Highlight Color : Sets the color of the highlighted elements
Seam Color : Sets the color of the seams
Deform Brush Color : Sets the color of the deform brush
Wireframe Thick : Sets the thickness of the wireframe
Selected Wireframe Thick : Sets the thickness of the selected wireframe
Extrude Modifier Key : Sets the modifier key to use during the Extrude operation
Rigging
Rigging Bone Color : Sets the color of the rigging bones
Rigging Selected Bone Color : Sets the color of the selected rigging bones
Rigging Weight Low Color : Sets the color for low rigging weights
Rigging Weight High Color : Sets the color for high rigging weights
Rigging Weight Brush Color : Sets the color for brush rigging weights
Rigging Weight RGB Color : Sets the RGB color for rigging weights
Lightmap
Auto Generate Lightmap UV : Automatically generates lightmap UVs
UnwrapParam Angle Error : Sets the maximum allowable angle distortion during unwrapping
UnwrapParam Area Error : Sets the maximum allowable area distortion during unwrapping
UnwrapParam Hard Angle Error : Sets the angle threshold for creating seams during unwrapping
UnwrapParam Pack Margin Error : Sets the padding between UV islands to prevent overlap
Material
Default Material : Sets the default material
Texture : Sets the texture
Smoothness : Sets the smoothness of the surface
Tiling : Sets the tiling frequency of the texture
Color : Sets the color
UV Editor
UV Editor Menu Type : Sets the display type of the UV editor menu
- Icon + Text, Icon, Text
Is Settings Visible : Shows the settings
Background Color : Sets the background color
Fluid Grid Line Color : Sets the color of the fluid grid lines
Vertex Size : Sets the size of the vertices
Vertex Color : Sets the color of the vertices
Edge Color : Sets the color of the edges
Face Color : Sets the color of the faces
Selected Color : Sets the color of the selected elements
Highlight Color : Sets the color of the highlighted elements
Shared Color : Sets the color of the shared elements
Seam Color : Sets the color of the seams
Wireframe Thickness : Sets the thickness of the wireframe
Selected Wireframe Thickness : Sets the thickness of the selected wireframe
Painting
Show Axis : Shows the axis
Show Grid : Shows the grid
Show Wireframe : Shows the wireframe
Brush Size : Sets the size of the brush
Wireframe Line Color : Sets the color of the wireframe lines
Wireframe Thickness : Sets the thickness of the wireframe
Thumbnail Type : Sets the size of the thumbnails
- Large, Small
Startup Background Color : Sets the background color of the workspace or canvas
Startup Resolution : Sets the initial resolution of the workspace
Startup Map Source Template : Sets the default map or texture template
Auto Save Textures : Automatically saves textures
Painting 3D / GenAI
Num Displayed Item : Sets the number of displayed items
Texture Dilation Size : Sets the size of the texture dilation beyond the UV boundaries
Depth Bias : Sets the distance between the brush and the surface to be painted
Save All Generated Result : Saves all generated results
Save Result Path : Sets the save path
Show Completion Notification Popup : Shows a completion notification popup
Display
Size Overlay : Shows the size of the selected object (X, Y, Z dimensions)
Ruler : Shows the length of the edges
EdMesh Info : Shows the EdMesh information
Scene Toolbar : Shows the scene toolbar
Toolbar Position : Sets the position of the toolbar (X, Y)
Commentary : Visually displays the name, shortcut key, or related information of the executed action
Export
Create Folder : Creates a folder
Export Material : Exports the material
Export Vertex Color : Exports the vertex color
Optimize UVs : Optimizes the UVs
Export Unit : Sets the unit for export
- Meter, Centi Meter, Milli Meter
Export Polygon Type : Sets the polygon type for export
- Triangles, Quad, Polygons
Export Stl Format : Exports in STL format
- Ascii, Binary