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UModeler X Plus 1.0.0 | November 20, 2024 New Features Hotspot Layout : Automatically arranges UVs of selected faces based on predefined layouts or applies UV layouts to unwrapped faces during building.Modeling Mode Separate Parts Tool : Creates new objects by separating unconnected parts of the selected object.Follow Tool : Generates new 3D models by moving a profile (face) along a specified path.Rigging Mode Human Avatar Tool : Adds a tool to configure human-type avatars by adding an Animator to the Animation Root and linking it with a humanoid avatar.UVEditor Multiple UV Channels : Allows editing UVs on channels other than channel 0, requiring activation after selection.Delete UMX Component : Removes UMX Components from the current scene, prefabs, or selected objects.Improvements General Gameobject : Naming rules for new objects and modifiers now follow Unity's conventions.Object Menu : Right-clicking in the hierarchy window provides access to UModelerX object creation via 3D Object > UModelerX.Preferences : Options split into Editable Mesh, Modeling, and Rigging. Added new settings like saving mesh data in the scene folder and a Hotspot Editor.Export : Faster export times and uses a period (.
) as the decimal separator.Modeling Mode DisplayMode : Xray Mode merged into Display Mode with a new Checkered Mode that changes materials to checkered patterns.Rigging Mode Overlay Animation : Displays animations overlayed on the current bone structure.Symmetry Mode (Bone Only) : Allows mirrored selection and control for bones with matching names, excluding "Left" or "Right".Rigging Tool Groups : Divided into Weight Group (vertex weight editing) and Bone Group (bone-related functions).Weight Mirror Tool : Automatically identifies and mirrors bone weights using keywords like L, R, Left, and Right.UI Commentary : Warning logs are no longer displayed.EdMeshInfo : SceneView's EdMeshInfo Panel is smaller with customizable info toggles.UMX Setting Toolbar : Toolbar added for SceneView (Unity 2021.1+) or a button for older versions.Others Line Tool moved to Add Group and renamed Knife Tool. Bug Fixes Fixed issues where UModelerize failed on certain models and Mirror Modifier did not build during object duplication. Rigging Mode Envelope Tool : Fixed Show Handler functionality.0.92.3 | November 5, 2024 Improvements Modeling Mode Vertex Tool : Double-clicking a vertex without pressing any keys selects all connected vertices (Isolation Select Tool).Rigging Mode Weight Tool : Double-clicking a vertex without pressing any keys selects all connected vertices (Isolation Select Tool).UI Commentary : Error logs are no longer displayed, and the overall size is reduced.UMX Snap Setting : Adds options for None, World, and Increment.Painting 2D Editor : Indicates that the slider controls Brush Size.Bug Fixes General Fixed an issue where the Gpu Safer option was not saving. Resolved issues with loading older UModelerX versions. Modeling Mode Shape Tools : Fixed a bug where Undoing and Redoing the One Click Build function changed the model's position.Material Tool : Resolved an issue where adding materials mixed up existing face materials.Connect Tool : Fixed an error when using the Connect Tool with Soft Selection enabled, then Undoing.Rigging Mode Weight Tool : Fixed abnormal rigging weight display upon vertex selection.UV Editor Resolved an error occurring when reloading scripts while the UV Editor is active. 0.92.2 | 2024/10/29 Bug Fixes Fixed a bug occurring in the rigging UI. 0.92.1 | 2024/10/29 New Features UV Target Weld : In UV Editor's Vertex Mode with "Is Snap" enabled, selected vertices can be moved to the position of nearby vertices.Improvements Modeling Mirror Object Tool : Creates a mirrored object after cutting part of the model by the mirror plane.Painting3D Material : Added a checkbox to toggle all materials on and off.Material : Material activation status is saved until exiting the scene.Bug Fixes General Preference : Fixed an issue where the reset function did not work properly.Resources : Removed warning messages for icon resources.Shortcut : Resolved an issue where the UV Editor's "Weld And Break" functions did not appear in shortcuts.Fixed a bug where some polygons temporarily disappeared when duplicating UModelerXEditableMesh with high polygons. Modeling Mode Face Normal Tool : Fixed undo and redo issues after using the tool.Bridge Tool : Resolved an issue where selected elements remained after using the Bridge function.Rigging Mode Improved weight value sorting when building rigs. Build Bone Tool : Enhanced head bone position prediction during creation.Painting3D Corrected a gamma correction error when exporting Normal Maps. 0.92.0 | October 24, 2024 New Features Painting Mode Added a "Height As Normal" option to Map Source , enabling the use of height maps as normal maps. Improvements Modeling Mode Bevel Tool : The maximum number of segments has been increased to 64.Bug Fixes Fixed an issue where some saved data could be lost if model names overlapped when saving scenes in Unity 6.0 or higher. 0.91.6 | October 22, 2024 New Features Modeling Mode Mirror Object Tool : You can now execute the mirror function at the object level.Improvements Modeling Mode Primitive Shapes Group :Apply Shape Name : You can toggle whether the name of a newly created object will automatically be set to the shape's name.PushPull : You can double-click to repeat the previous action.Inset Tool : You can double-click to repeat the previous action.Flip Tool : The tool group has been changed to Surface.Bug Fixes General Clear Unused Asset Fixed an issue where it would not work if the scene file was not in the scene folder. Fixed an issue where it only applied to the active scene if multiple scenes were open in the editor. UModelerize Fixed a bug where the Keep quad option in FBX settings did not work correctly for multi-materials. Modeling Mode Element Tool Fixed an issue where the rotation direction was not applied correctly during local rotation. Fixed an issue where the distance value could not be modified after entering 0. Fixed an issue where negative values could not be entered for distance. Fixed an issue where the distance value did not continuously change during handle manipulation. Fixed a bug where the pivot center did not align with the selection order. Connect Tool : Fixed an error occurring during edge selection after connect.Face Normal Tool : Fixed an issue where redo did not update properly.Local Settings Tool : Fixed an issue where the Recalculate Tangents option did not update immediately when enabled.Rigging Mode Weight Tool : Fixed a bug where the editor inspector values did not update during undo/redo.Reset Envelope : Fixed a bug where the reset envelope button did not work.Multi-Object Editor Material Tool : Fixed a bug where redo did not apply when changing materials for multiple objects.Local Settings Tool : Fixed an issue where the Recalculate Tangents option did not update immediately when enabled.0.91.5 | October 15, 2024 Improvements Modeling Mode Connect Tool : The Edge created right after using the tool is automatically selected.Bug Fixes General Fixed an error when opening UModelerX Editable Mesh in Unity's Prefab Instance UI. Clear Unused Assets : Fixed an issue where non-existent file paths were accessed.Modeling Mode Element Tool : Fixed a bug where the gizmo moved incorrectly when extruding with the handle set to Pivot.Align Tool : Fixed an issue where the Align tool couldn't be reapplied after use.Custom Normal Tool : Fixed an error that occurred when loading related data.MultiObject Editor Combine Tool : Fixed a non-functional bug.Painting Mode Fixed an error where mask channels were incorrectly selected when switching layers. 0.91.4 | October 10, 2024 New Features Modeling Mode Align Tool : Align vertices of a model according to a specified reference.Painting Mode When using a tablet, the brush opacity and size can be adjusted based on pen pressure. Fixes General Saving Fixed an issue where some data was not saved when the scene name was duplicated. Addressed issues caused by loading UVParam and FaceNormal data. Fixed an error occurring when loading a Prefab for the first time. Snap Panel UI now activates at its minimum size. Renamed to UMX Snap Settings . Overlay Fixed an issue where the overlay for selecting backfaces was not displayed. Resolved a problem where selected element overlays were not shown when Display Wireframe was off. Fixed an issue where only the first material was duplicated for multi-material UModeler X objects. Corrected errors when duplicating UModelerX objects with element selection. Modifiers Array Modifier : Fixed an issue where independent selection didn’t work properly after applying the Array Modifier in certain situations.Mirror Modifier : Fixed improper application of the Mirror Modifier on models with altered scales.Modeling Mode Element Tool : Resolved a problem where other tools were activated during movement.PushPull Tool : Removed unused properties.Array Tool : Fixed overlays that remained after deleting some elements while using the Array Tool.Array Tool : Fixed an issue where the size overlay was not updated after applying the Array Tool.Detach Tool : Fixed a bug where the default type wasn’t updated if the UI was not activated.UVParam Tool : Resolved a scaling issue when applying tiling.UVParam Tool : Fixed a problem where faces were inverted on certain planes.Face Normal Tool : Added the ability to change the length, thickness, and color of normal vector lines.Painting Mode Painting Layer : Fixed an issue where layers were mixed during loading.Painting RectFillTool : Corrected an issue where the CameraBased setting was not applied in Island Fill.UVEditor Align Tool : Fixed an undo error that occurred when only two UVs were selected.0.91.3 | October 2, 2024 Fixes Multi Object Editor Boolean Tool: Fixed an issue where an error occurred during Boolean operations between unwrapped meshes.Pivot Tool: Fixed an issue where the Handle moved abnormally when adjusting the pivot position of a scaled model.Shortcut: Fixed a shortcut error occurring in projects with ProBuilder included.0.91.2 | September 27, 2024 New Features Clear Unused Assets : Removes unused data from the scene’s UModeler folderFixes General Fixed scene loading errors caused by empty UModelerX objects Resolved bone structure loss when opening/closing rigging mode in prefabs Shortcut : Fixed mouse input issues in Unity 6.0+Modifiers Add Modifier : Fixed layout clipping on dual monitorsRadial Array Modifier : Fixed axis distortion in Perspective ViewSubdivide Modifier : Resolved Preview Overlay bugsModeling Mode Vertex Position Editor : Tools tab to activate window; removed Show Element Position Editor option from InspectorFaceTool : Fixed incorrect normal calculations in Smoothing GroupRadial Array Tool : Fixed axis distortion in Perspective ViewSliceCutTool : Fixed missing face issue after cutsUVParamTool : Updated UI for UVParam settingsRigging Mode Bone Tree : Fixed overlay not updating when selecting weighted bonesAnimation Root : Fixed improper value updatesPainting Mode Fixed Undo errors during tablet pressure brushing Added exception handling for AI image generation parameter errors Rect Fill Tool : Fixed malfunction in ISO modeUV Editor Fixed highlighting issues in UV Editor window Fixed Face highlight refresh issue Weld And Break Saw Tool : Fixed UV overlay refresh after executionPainting2D Editor : Fixed wireframe display issueExport : Fixed disappearing models during export and incorrect type application when exporting to Triangle Optimized or Quad formatsMultiObjectEditor Combine Tool : Fixed issue where child GameObjects disappear when combining0.91.1 | September 17, 2024 Fixes PushPull Tool : Fixed an issue where surrounding faces were regenerated incorrectly when using the PushPull tool.0.91.0 | September 16, 2024 New Features PushPull Tool : A tool that allows you to push and pull rectangular shapes for modification.Fixes Drawing Group : Fixed an exception that occurred during 2D Boolean operations.0.90.0 | September 13, 2024 New Features Modeling Mode Drawing Group Rectangle Tool: When used on other faces, it applies 2D Boolean operations.Disk Tool: When used on other faces, it applies 2D Boolean operations.Side Stair Tool: Adds a stair-shaped 2D object. When used on other faces, it applies 2D Boolean operations.Add Group Linear Array Tool: Added a tool for copying and arranging selected elements in a linear direction.Radial Array Tool: Added a tool for copying and arranging selected elements around a circle.Modifications Grid Snap Panel: The Grid Snap panel window has been improved.MultiObject Mode: Fixed an undo issue with the Material Tool.Modeling Mode Fixed an issue where some modifiers were not displayed in certain situations. Shape Tool Group: Fixed a crash error that occurred during shape tool manipulation.Shape Tool Group: Added negative height functionality for 3D shapes.Line Tool: Added functionality to cancel actions using the right mouse button.Shrink Select Tool: Fixed an error that occurred when using the tool.Painting Mode: The behavior of the overlay blending setting in the painting layer has been adjusted.1.0.0 | November 20, 2024 0.92.3 | November 5, 2024 0.92.2 | 2024/10/29 0.92.1 | 2024/10/29 0.92.0 | October 24, 2024 0.91.6 | October 22, 2024 0.91.5 | October 15, 2024 0.91.4 | October 10, 2024 0.91.3 | October 2, 2024 0.91.2 | September 27, 2024 0.91.1 | September 17, 2024 0.91.0 | September 16, 2024 0.90.0 | September 13, 2024