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UModeler X Plus

1.0.0 | November 20, 2024

  • New Features
    • Hotspot Layout: Automatically arranges UVs of selected faces based on predefined layouts or applies UV layouts to unwrapped faces during building.
    • Modeling Mode
      • Separate Parts Tool: Creates new objects by separating unconnected parts of the selected object.
      • Follow Tool: Generates new 3D models by moving a profile (face) along a specified path.
    • Rigging Mode
      • Human Avatar Tool: Adds a tool to configure human-type avatars by adding an Animator to the Animation Root and linking it with a humanoid avatar.
    • UVEditor
      • Multiple UV Channels: Allows editing UVs on channels other than channel 0, requiring activation after selection.
    • Delete UMX Component: Removes UMX Components from the current scene, prefabs, or selected objects.
  • Improvements
    • General
      • Gameobject: Naming rules for new objects and modifiers now follow Unity's conventions.
      • Object Menu: Right-clicking in the hierarchy window provides access to UModelerX object creation via 3D Object > UModelerX.
      • Preferences: Options split into Editable Mesh, Modeling, and Rigging. Added new settings like saving mesh data in the scene folder and a Hotspot Editor.
      • Export: Faster export times and uses a period (.) as the decimal separator.
    • Modeling Mode
      • DisplayMode: Xray Mode merged into Display Mode with a new Checkered Mode that changes materials to checkered patterns.
    • Rigging Mode
      • Overlay Animation: Displays animations overlayed on the current bone structure.
      • Symmetry Mode (Bone Only): Allows mirrored selection and control for bones with matching names, excluding "Left" or "Right".
      • Rigging Tool Groups: Divided into Weight Group (vertex weight editing) and Bone Group (bone-related functions).
      • Weight Mirror Tool: Automatically identifies and mirrors bone weights using keywords like L, R, Left, and Right.
    • UI
      • Commentary: Warning logs are no longer displayed.
      • EdMeshInfo: SceneView's EdMeshInfo Panel is smaller with customizable info toggles.
      • UMX Setting Toolbar: Toolbar added for SceneView (Unity 2021.1+) or a button for older versions.
    • Others
      • Line Tool moved to Add Group and renamed Knife Tool.
  • Bug Fixes
    • Fixed issues where UModelerize failed on certain models and Mirror Modifier did not build during object duplication.
    • Rigging Mode
      • Envelope Tool: Fixed Show Handler functionality.

0.92.3 | November 5, 2024

  • Improvements
    • Modeling Mode
      • Vertex Tool: Double-clicking a vertex without pressing any keys selects all connected vertices (Isolation Select Tool).
    • Rigging Mode
      • Weight Tool: Double-clicking a vertex without pressing any keys selects all connected vertices (Isolation Select Tool).
    • UI
      • Commentary: Error logs are no longer displayed, and the overall size is reduced.
      • UMX Snap Setting: Adds options for None, World, and Increment.
      • Painting 2D Editor: Indicates that the slider controls Brush Size.
  • Bug Fixes
    • General
      • Fixed an issue where the Gpu Safer option was not saving.
      • Resolved issues with loading older UModelerX versions.
    • Modeling Mode
      • Shape Tools: Fixed a bug where Undoing and Redoing the One Click Build function changed the model's position.
      • Material Tool: Resolved an issue where adding materials mixed up existing face materials.
      • Connect Tool: Fixed an error when using the Connect Tool with Soft Selection enabled, then Undoing.
    • Rigging Mode
      • Weight Tool: Fixed abnormal rigging weight display upon vertex selection.
    • UV Editor
      • Resolved an error occurring when reloading scripts while the UV Editor is active.

0.92.2 | 2024/10/29

  • Bug Fixes
    • Fixed a bug occurring in the rigging UI.

0.92.1 | 2024/10/29

  • New Features
    • UV Target Weld: In UV Editor's Vertex Mode with "Is Snap" enabled, selected vertices can be moved to the position of nearby vertices.
  • Improvements
    • Modeling
      • Mirror Object Tool: Creates a mirrored object after cutting part of the model by the mirror plane.
    • Painting3D
      • Material: Added a checkbox to toggle all materials on and off.
      • Material: Material activation status is saved until exiting the scene.
  • Bug Fixes
    • General
      • Preference: Fixed an issue where the reset function did not work properly.
      • Resources: Removed warning messages for icon resources.
      • Shortcut: Resolved an issue where the UV Editor's "Weld And Break" functions did not appear in shortcuts.
      • Fixed a bug where some polygons temporarily disappeared when duplicating UModelerXEditableMesh with high polygons.
    • Modeling Mode
      • Face Normal Tool: Fixed undo and redo issues after using the tool.
      • Bridge Tool: Resolved an issue where selected elements remained after using the Bridge function.
    • Rigging Mode
      • Improved weight value sorting when building rigs.
      • Build Bone Tool: Enhanced head bone position prediction during creation.
    • Painting3D
      • Corrected a gamma correction error when exporting Normal Maps.

0.92.0 | October 24, 2024

  • New Features
    • Painting Mode
      • Added a "Height As Normal" option to Map Source, enabling the use of height maps as normal maps.
  • Improvements
    • Modeling Mode
      • Bevel Tool: The maximum number of segments has been increased to 64.
  • Bug Fixes
    • Fixed an issue where some saved data could be lost if model names overlapped when saving scenes in Unity 6.0 or higher.

0.91.6 | October 22, 2024

  • New Features
    • Modeling Mode
      • Mirror Object Tool: You can now execute the mirror function at the object level.
  • Improvements
    • Modeling Mode
      • Primitive Shapes Group:
        • Apply Shape Name: You can toggle whether the name of a newly created object will automatically be set to the shape's name.
      • PushPull: You can double-click to repeat the previous action.
      • Inset Tool: You can double-click to repeat the previous action.
      • Flip Tool: The tool group has been changed to Surface.
  • Bug Fixes
    • General
      • Clear Unused Asset
        • Fixed an issue where it would not work if the scene file was not in the scene folder.
        • Fixed an issue where it only applied to the active scene if multiple scenes were open in the editor.
      • UModelerize
        • Fixed a bug where the Keep quad option in FBX settings did not work correctly for multi-materials.
    • Modeling Mode
      • Element Tool
        • Fixed an issue where the rotation direction was not applied correctly during local rotation.
        • Fixed an issue where the distance value could not be modified after entering 0.
        • Fixed an issue where negative values could not be entered for distance.
        • Fixed an issue where the distance value did not continuously change during handle manipulation.
        • Fixed a bug where the pivot center did not align with the selection order.
      • Connect Tool: Fixed an error occurring during edge selection after connect.
      • Face Normal Tool: Fixed an issue where redo did not update properly.
      • Local Settings Tool: Fixed an issue where the Recalculate Tangents option did not update immediately when enabled.
    • Rigging Mode
      • Weight Tool: Fixed a bug where the editor inspector values did not update during undo/redo.
      • Reset Envelope: Fixed a bug where the reset envelope button did not work.
    • Multi-Object Editor
      • Material Tool: Fixed a bug where redo did not apply when changing materials for multiple objects.
      • Local Settings Tool: Fixed an issue where the Recalculate Tangents option did not update immediately when enabled.

0.91.5 | October 15, 2024

  • Improvements
    • Modeling Mode
      • Connect Tool: The Edge created right after using the tool is automatically selected.
  • Bug Fixes
    • General
      • Fixed an error when opening UModelerX Editable Mesh in Unity's Prefab Instance UI.
      • Clear Unused Assets: Fixed an issue where non-existent file paths were accessed.
    • Modeling Mode
      • Element Tool: Fixed a bug where the gizmo moved incorrectly when extruding with the handle set to Pivot.
      • Align Tool: Fixed an issue where the Align tool couldn't be reapplied after use.
      • Custom Normal Tool: Fixed an error that occurred when loading related data.
    • MultiObject Editor
      • Combine Tool: Fixed a non-functional bug.
    • Painting Mode
      • Fixed an error where mask channels were incorrectly selected when switching layers.

0.91.4 | October 10, 2024

  • New Features
    • Modeling Mode
      • Align Tool: Align vertices of a model according to a specified reference.
    • Painting Mode
      • When using a tablet, the brush opacity and size can be adjusted based on pen pressure.
  • Fixes
    • General
      • Saving
        • Fixed an issue where some data was not saved when the scene name was duplicated.
        • Addressed issues caused by loading UVParam and FaceNormal data.
        • Fixed an error occurring when loading a Prefab for the first time.
      • Snap Panel
        • UI now activates at its minimum size.
        • Renamed to UMX Snap Settings.
      • Overlay
        • Fixed an issue where the overlay for selecting backfaces was not displayed.
        • Resolved a problem where selected element overlays were not shown when Display Wireframe was off.
      • Fixed an issue where only the first material was duplicated for multi-material UModeler X objects.
      • Corrected errors when duplicating UModelerX objects with element selection.
    • Modifiers
      • Array Modifier: Fixed an issue where independent selection didn’t work properly after applying the Array Modifier in certain situations.
      • Mirror Modifier: Fixed improper application of the Mirror Modifier on models with altered scales.
    • Modeling Mode
      • Element Tool: Resolved a problem where other tools were activated during movement.
      • PushPull Tool: Removed unused properties.
      • Array Tool: Fixed overlays that remained after deleting some elements while using the Array Tool.
      • Array Tool: Fixed an issue where the size overlay was not updated after applying the Array Tool.
      • Detach Tool: Fixed a bug where the default type wasn’t updated if the UI was not activated.
      • UVParam Tool: Resolved a scaling issue when applying tiling.
      • UVParam Tool: Fixed a problem where faces were inverted on certain planes.
      • Face Normal Tool: Added the ability to change the length, thickness, and color of normal vector lines.
    • Painting Mode
      • Painting Layer: Fixed an issue where layers were mixed during loading.
      • Painting RectFillTool: Corrected an issue where the CameraBased setting was not applied in Island Fill.
    • UVEditor
      • Align Tool: Fixed an undo error that occurred when only two UVs were selected.

0.91.3 | October 2, 2024

  • Fixes
    • Multi Object Editor Boolean Tool: Fixed an issue where an error occurred during Boolean operations between unwrapped meshes.
      • Pivot Tool: Fixed an issue where the Handle moved abnormally when adjusting the pivot position of a scaled model.
      • Shortcut: Fixed a shortcut error occurring in projects with ProBuilder included.

0.91.2 | September 27, 2024

  • New Features
    • Clear Unused Assets: Removes unused data from the scene’s UModeler folder
  • Fixes
    • General
      • Fixed scene loading errors caused by empty UModelerX objects
      • Resolved bone structure loss when opening/closing rigging mode in prefabs
      • Shortcut: Fixed mouse input issues in Unity 6.0+
    • Modifiers
      • Add Modifier: Fixed layout clipping on dual monitors
      • Radial Array Modifier: Fixed axis distortion in Perspective View
      • Subdivide Modifier: Resolved Preview Overlay bugs
    • Modeling Mode
      • Vertex Position Editor: Tools tab to activate window; removed Show Element Position Editor option from Inspector
      • FaceTool: Fixed incorrect normal calculations in Smoothing Group
      • Radial Array Tool: Fixed axis distortion in Perspective View
      • SliceCutTool: Fixed missing face issue after cuts
      • UVParamTool: Updated UI for UVParam settings
    • Rigging Mode
      • Bone Tree: Fixed overlay not updating when selecting weighted bones
      • Animation Root: Fixed improper value updates
    • Painting Mode
      • Fixed Undo errors during tablet pressure brushing
      • Added exception handling for AI image generation parameter errors
      • Rect Fill Tool: Fixed malfunction in ISO mode
    • UV Editor
      • Fixed highlighting issues in UV Editor window
      • Fixed Face highlight refresh issue
      • Weld And Break Saw Tool: Fixed UV overlay refresh after execution
    • Painting2D Editor: Fixed wireframe display issue
    • Export: Fixed disappearing models during export and incorrect type application when exporting to Triangle Optimized or Quad formats
    • MultiObjectEditor
      • Combine Tool: Fixed issue where child GameObjects disappear when combining

0.91.1 | September 17, 2024

  • Fixes
    • PushPull Tool: Fixed an issue where surrounding faces were regenerated incorrectly when using the PushPull tool.

0.91.0 | September 16, 2024

  • New Features
    • PushPull Tool: A tool that allows you to push and pull rectangular shapes for modification.
  • Fixes
    • Drawing Group: Fixed an exception that occurred during 2D Boolean operations.

0.90.0 | September 13, 2024

  • New Features
    • Modeling Mode
      • Drawing Group
        • Rectangle Tool: When used on other faces, it applies 2D Boolean operations.
        • Disk Tool: When used on other faces, it applies 2D Boolean operations.
        • Side Stair Tool: Adds a stair-shaped 2D object. When used on other faces, it applies 2D Boolean operations.
      • Add Group
        • Linear Array Tool: Added a tool for copying and arranging selected elements in a linear direction.
        • Radial Array Tool: Added a tool for copying and arranging selected elements around a circle.
  • Modifications
    • Grid Snap Panel: The Grid Snap panel window has been improved.
    • MultiObject Mode: Fixed an undo issue with the Material Tool.
    • Modeling Mode
      • Fixed an issue where some modifiers were not displayed in certain situations.
      • Shape Tool Group: Fixed a crash error that occurred during shape tool manipulation.
      • Shape Tool Group: Added negative height functionality for 3D shapes.
      • Line Tool: Added functionality to cancel actions using the right mouse button.
      • Shrink Select Tool: Fixed an error that occurred when using the tool.
    • Painting Mode: The behavior of the overlay blending setting in the painting layer has been adjusted.