UV Param Tool
The UV Param tool allows you to adjust how textures are displayed on selected faces by transforming UV coordinates using properties such as position, rotation, scale, and tiling.
In the UV Editor window, if there are unwrapped faces, you need to select them and cancel the unwrapping of the selected ones before applying the UV Param function.
How to use it
- Select the faces you want to modify.
- Choose the UV Param Tool.
- Adjust shifting, scaling, and rotating properties in the Tool Properties panel.
Properties
Select
Properties that allow you to set how faces are selected.
Backface Select
Allows you to set whether faces facing the opposite direction are selected.
When the Backface Select property is off, opposite facing faces are not selected.
When the Backface Select property is on, opposite facing faces are selected.
Camera Based Select
This property selects only those faces that are visible to the camera.
When the Camera Based Select property is off, faces that are hidden by the camera are also selected.
When the Camera Based Select property is on, faces that are hidden by the camera are not selected.
UV Param
Shift
Moves the texture's position.
Rotation
Rotates the texture.
Scale
Increases or decreases the size of the texture.
Tiling
Sets the number of times the texture repeats along the X and Y axes.
Select UV Params
Selects faces with modified UV Param values.
Reset UV Params
Resets the UV Param values to their defaults.