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UModeler X Manual

Intro Main

UModeler X is a powerful 3D content creation solution available for use in the Unity editor. It is designed with an easy-to-understand interface that allows everyone from beginners to experts to easily use functions such as modeling, UV unwrapping, rigging, painting and AI texturing within the Unity editor.

Migrate to UModeler X Result

UModeler X provides a complete 3D content creation pipeline within the Unity environment, allowing users to perform all 3D content creation tasks within Unity without the need for separate external 3D programs.

Below are the main categories of this manual and a brief description of each category.


1. Getting Started

This is a guide for first-time users of UModeler X. You can check step by step, from how to install it to basic usage methods.

Unity Developer

This page includes an installation guide and getting started video for Unity developers.

Learn

Zepeto Creator

This page includes an installation guide and getting started video for Zepeto creators.

Learn

2. Video Tutorial

This is a video tutorial that explains the various features of UModeler X step by step.

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Basics Tutorial

This tutorial is designed for beginners to give you an overview of the features and basic usage of UModeler X.

Learn
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Zepeto Tutorial

This page contains a walkthrough video that explores the features of UModeler X by creating a simple model.

Learn

3. Editable Mesh

You can see a detailed description of Editable Mesh, which is a core feature of UModeler X.

Modeling Mode

Modeling mode is the default mode for editable meshes, and its primary function is mesh editing.

Learn

Modifier System

The Modifier system can deform the original model in a non-destructive way.

Learn

UV Editor

The UV Editor can create and edit UV elements (UV Vertex, UV Edge, and UV Face).

Learn

Rigging Mode

Rigging Mode is for animating your model, allowing you to assign weights to meshes and edit weights.

Learn

Painting Mode

Painting Mode is for painting colors on the model, where you can use layers and brushes to express colors and create textures.

Learn

4. Frequently Asked Questions (FAQ)

You can find answers to common questions that may arise while using UModeler X.


5. Release Notes

You can check the update contents and improvements for each version of UModeler X.

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