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Face

Element Face

Faces are the faces that make up the mesh, and moving or editing a face affects the elements associated with it.

Face Icon Select

You can view the properties of a Face by pressing the keyboard shortcut Shift+3, or by using the buttons at the top of the scene.


Face Element Group Properties

These are the properties that are displayed for the Element group when a Face is selected.

Extrude Option

Properties that allow you to choose how the face is extruded when using the Extrude Tool.

Face Extrude Option

The Extrude Tool can be used to extrude or extrude faces using the keyboard shortcut Shift+Click Drag.

Gizmo Default

This is the default property for the Extrude Tool, which causes the Extrude Tool to run based on the gizmo.

Face Gizmo Default

Individual Normal

The Extrude Tool will run on an individual face-by-face basis, aligned with the face's normal direction.

Face Individual Normal

note

The difference with the Vertex Normal property is that for Individual Normal, the Extrude tool is run for each face, so the selected faces are all extruded or pushed apart.

Vertex Normal

The Extrude tool is run in the normal direction of the faces.

Face Vertex Normal

Average Normal

Runs the Extrude tool in the average normal direction of the selected faces.

Face Average Normal


Display

This property allows you to choose how the mesh is displayed.

XRay Mode

Displays faces as translucent.

Face XRay Mode

Hide Edge Overlay

Allows you to show or hide edges.

Face Hide Edge Overlay


Select

Property that allows you to set how the face is selected.

Backface Select

Allows you to set whether opposite faces are selected.

Face Backface Select Off

When the Backface Select property is off, opposite faces are not selected.

Face Backface Select On

When the Backface Select property is on, opposite faces will be selected as well.

Camera Based Select

This property selects only the currently visible face based on the camera.

Face Camera Based Select Off

When the Camera Based Select property is off, faces hidden by the camera are also selected.

Face Camera Based Select On

When the Camera Based Select property is off, faces that are hidden by the camera are also selected.


Soft Select

This property selects faces in the Scene that are adjacent to the selected face based on their weight.

The selected faces and the range you set based on the weight are colored, usually a soft circle.

Soft Selection

Properties that use Soft Selection.

Face Soft Selection

Soft Selection Curve

A graph-like property that determines the shape of the Soft Selection. Tap the graph next to the Soft Selection Curve property to edit it.

Face Soft Selection Curve

Example of Curve shape

Examples of how the selection shape changes depending on the Curve shape.

Example 1

Face Soft Selection Curve Example 1

Example 2

Face Soft Selection Curve Example 2

Soft Selection Range

A property that sets the range over which the soft selection is applied from the selected face.

In Unity, 1m = 1.0, so for 0.5, it will select up to 50cm from the selected face.

Face Soft Selection Range


Smoothing Group

This is a property that allows you to manage faces as a group, making them appear to be connected or disconnected from each other.

Face Smoothing Group

Face Smoothing Group Example

A group of selected faces will smoothly connect surfaces, while other groups will appear disconnected.

tip

Proper use of the Smoothing Group property can help you achieve smooth surfaces with a small number of faces, and can help with optimization.

Auto Smooth

This property automatically sets a smoothing group between selected faces.

Clear

This property resets all currently set smoothing groups.

Face Smoothing Group Clear

Selected Smoothing Group

This property selects the face set to the group when the button corresponding to the group is pressed.

tip

In addition to smoothing, the Selected Smoothing Group property can also be used to manage complex models in groups, as it makes it easy to select faces.

Selected Smoothing Group Example

Since a single face can have more than one group, you can also select them as shown in the example below

Face Selected Smoothing Group Example 1

Face Selected Smoothing Group Example 2