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Edge

Element Edge

Edges are the lines that make up a mesh, and moving or editing an edge affects the elements associated with it.

Edge Icon Select

You can view properties related to Edges by pressing the keyboard shortcut Shift+2, or by using the scene top buttons.

note

Shortcut Shift+Click Drag

When you select an edge and perform a Shift held down with click drag, the selected edge moves while simultaneously creating a new face in the direction of the movement.


Edge Element Group Properties

These are the properties that are displayed for the Element group when an edge is selected.

Display

Properties that allow you to choose how the mesh is displayed.

XRay Mode

Shows faces as translucent.

Edge XRay Mode

Hide Edge Overlay

Allows edges to be visible or hidden.

Edge Hide Edge Overlay

Display UVSeam

Shows or hides the edge set by the Mark Seam tool.

Edge Display UVSeam

note

The Mark Seam tool is a tool for UV editing, and you can use the Mark Seam tool in the Surface group to select edges to utilize in the UV Editor tool. Edge MarkSeamTool


Select

Property that allows you to set how the edge is selected.

Backface Select

Allows you to set whether opposite facing edges are selected.

Edge BackFace Off

When the Backface Select property is off, opposite facing edges are not selected.

Edge BackFace On

When the Backface Select property is on, opposite edges are selected as well.

Camera Based Select

This property selects only the currently visible edges based on the camera.

Edge Camera Based Select Off

When the Camera Based Select property is off, edges that are hidden by the camera are also selected.

Edge Camera Based Select On

When the Camera Based Select property is on, edges that are hidden by the camera are not selected.

Border Rect Select

This property selects only face edge edges.

Edge Border Rect Select Off

When the Border Rect Select property is off, all edges are selected.

Edge Border Rect Select On

When the Border Rect Select property is on, only the edges of the face and any openings are selected.

tip

This is a great way to find punctures, or to find less connected vertices.


Soft Select

This property will select based on weight edges that are adjacent to the selected edge in the Scene.

The selected edges and the range you set based on the weight are displayed in color, usually as a soft circle.

Soft Selection

Properties that use Soft Selection.

Edge Soft Selection

Soft Selection Curve

A graph-like property that determines the shape of the Soft Selection. Tap the graph next to the Soft Selection Curve property to edit it.

Example of Curve shape

Examples of selection shape changes by Curve shape.

Edge Soft Selection Curve

Example 1

Edge SoftSelectCurve_Example1

Example 2 Edge SoftSelectCurve_Example2

Soft Selection Range

A property that sets the range over which soft selection is applied from the selected edge.

In Unity, 1m = 1.0, so for 0.5, it will select up to 50cm from the selected edge.

Edge SoftSelectRange