Hello,
I’m Jaesik Hwang, CEO and Team Manager of UModeler.
Time flies, and another month has passed quickly. As always, I'm here to share various UModeler updates from the past month.
Hello,
I’m Jaesik Hwang, CEO and Team Manager of UModeler.
Time flies, and another month has passed quickly. As always, I'm here to share various UModeler updates from the past month.
Hello,
As we approach the end of July, we're here with a new blog post. Over the past month, there have been many updates not only in development but also in our business model. In this blog post, we will share these updates with you.
Hello, UModeler X Users!
In this June blog, we bring you various exciting news. From the completion of the Low Poly tutorial series and the release of the Zepeto item guidebook to the latest updates in UModeler X and the results of the game jam held with FIA, there's plenty to catch up on. Check out the latest developments and community activities with UModeler X!
Hello UModeler X users! Today, we're excited to share some thrilling and valuable updates with you. In this blog post, we'll cover the latest news, updates, and our achievements with UModeler X.
First, let's talk about the UModeler X Game Jam. This game jam, hosted in collaboration with Future Inspire Academy (FIA), focuses on creating 3D games using Unity. FIA is a non-profit organization dedicated to providing game development education in a fun and flexible manner. They offer Unity challenges, game creation tasks, mentoring, and a gamified leaderboard to support developers worldwide.
We sponsor this game jam. Participants will use UModeler X's rigging, painting, AI texturing, and modeling features to develop creative games. All participants must submit their projects on GitHub, with primary assets created using UModeler X. For detailed rules and participation, check the links below.
The tutorial course for beginners in UModeler X has been newly strengthened, making it easy for anyone to enter the world of 3D modeling. Now, after learning the basics of modeling, rigging, and painting, you can proceed with practice-like exercises through low poly modeling. The newly added 'Lowpoly Table and Chair' and 'Lowpoly Tower' tutorial videos will be an excellent next step for those who have completed the basic education.
Hello,
In this blog post, we'll share updates about the online manual, updates related to URP/HDRP for UModeler X, and news about our new tutorial videos.
Hello everyone! I'm very happy to introduce our second blog post. Today, we'll talk about the major updates made over the last two months, the newly added painting mode guide, and the backlog we are working on to make UModeler X even more stable.
Several useful features were added in January and February this year. Take a look, and if you're still using an older version of UModeler X, I hope you take this opportunity to update to the latest version.
Hello! I'm very excited to start a blog like this. I was thinking about what to write for my first blog post, and I decided it would be interesting to talk about why we started developing UModeler X, the process we went through, and how we plan to develop it further, as this is something we haven't had many chances to discuss.
The reason I started developing UModeler X while the existing UModeler was receiving a lot of love from Unity developers is as follows: