Getting Started
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Basics of Modeling
Modifier System
8 min
modifiers provide a non destructive way to modify the original model you can accumulate edits using the modifier stack or toggle specific modifiers on and off for editing basic /modeling modifier modifiersystem you can add modifiers with the + icon, delete them with the icon, or merge them with the source mesh be cautious when merging, as it may make modifying the original mesh difficult you can rearrange modifiers, rename them, or toggle their activation freely bend the bend modifier bends objects along a specified axis and angle basic modeling modifier bend subdivide the subdivide modifier smooths surfaces by subdividing faces you can adjust the level of subdivision basic modeling modifier subdivide shell the shell modifier adds thickness to objects based on the source mesh basic modeling modifier shell mirror the mirror modifier creates a mirrored object based on a specified axis basic modeling modifier mirror axis x ffd the ffd modifier provides a grid based box for manipulating meshes the vertices of the grid move along with nearby vertices of the source mesh basic modeling modifier ffd push the push modifier moves faces along or against their normals basic modeling modifier push decimate the decimate modifier reduces the polygon count of models be mindful of how it may alter the model's shape based on options basic modeling modifier decimate for more information, please see the link below modifier system docid 7xirxnfmo4t u1h6eahlp