Getting Started
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UV and Texturing
UV Editor
37 min
uv mapping corresponds to a 2d unfolded map for 3d objects, textures and colors can be applied using 2d coordinates called uvs you can perform this task by navigating to editor > uveditor 05 uveditorinterface top menu overview the uv editor interface is quite similar to the scene view and shares similar shortcuts you can navigate the screen using the icons at the top or by using the spacebar , and you can move , rotate , and scale using the w , e , r keys, respectively you can also use the rectangle tool to adjust the position and size using rectangular corners the icons on the side represent uv vertex , uv edge , uv face , and the last icon is for selecting connected uv elements the gear icon is for settings here, you can modify settings like snap and other uv editor configurations the central window displays the uv values of the selected object you can arrange the uvs in this window to work on textures unwrap 05 uveditor icon unwrap unwrap projects the 3d object onto a 2d plane select the faces of the 3d object and execute the necessary unwrap plane plane is used for planar projection you can project along each axis, toward the world axis direction, or toward the average normal direction of the faces uveditor unwrap plane cube cube unfolds uvs based on the direction the selected face is facing (x, y, z) uveditor unwrap cube auto layout auto layout automatically unfolds selected faces uveditor unwrap autolayout cancel cancel resets the unfolded uvs uveditor unwrap cancel lscm lscm cuts uv edges arbitrarily using the mark uv sceam and unmark uv sceam tools in the modeling tool to unfold uvs along those cut edges select the desired edge and click mark uv seam to create an orange line, indicating the uv seam to remove the seam, select the edge again and click unmark uv seam using this method, select the face where you want the seams and then click lscm the uv will unfold based on these marked seams uveditor unwrap lscm selection uveditor icon selection all all selects all elements of the selected face uveditor selection all face invert invert reverses the selected area uveditor selection invert face loop loop selects connected edges to the selected edge uveditor selection loop edge shared shared selects uv elements that are separate in uv space but shared in 3d space uveditor selection shared edge quick transform uveditor icon quicktransform flip horizontal flip horizontal flips the selected element horizontally uveditor quicktransform fliphorizontal flip vertical tool flip vertical flips the selected element vertically uveditor quicktransform flipvertical flip center tool flip center flips the selected element both horizontally and vertically uveditor quicktransform flipcenter +90 +90 rotates the selected element by 90 degrees clockwise uveditor quicktransform pos90 90 90 rotates the selected element by 90 degrees counterclockwise uveditor quicktransform neg90 alignment uveditor icon alignment auto auto aligns each element to the center uveditor alignment auto quad quad unfolds the uvs into a rectangular shape uveditor alignment quad boundary boundary aligns the outer edges and sizes of the last selected elements uveditor alignment boundary left the left tool in the uv editor aligns selected uv elements to the left uveditor alignment left right the right tool in the uv editor aligns selected uv elements to the right uveditor alignment right top the top tool in the uv editor is a tool that aligns selected uv elements upward uveditor alignment top center v the center v tool in the uv editor is a tool to align selected uv elements around a vertical center uveditor alignment centerv bottom the bottom tool in the uv editor aligns selected uv elements downward uveditor alignment bottom space h the space h tool in the uv editor is a tool that will horizontally align selected uv vertices to be equally spaced uveditor alignment spaceh space v the space v tool in the uv editor is a tool that will vertically align selected uv vertices to be equally spaced uveditor alignment spacev weld and break uveditor icon weldandbreak sew the sew tool attaches shared uv edges in the uv editor select shared edges or use the shared tool to select, and then use sew to merge them uveditor weldandbreak sew move sew the move sew tool is similar but also moves connected elements when shared edges are merged the weld tool merges uv vertices uveditor weldandbreak movesew weld to first weld to first merges to the position of the initially selected vertex uveditor weldandbreak weldtofirst weld to center weld to center merges to the middle position of the selected vertices uveditor weldandbreak weldtocenter weld to last weld to last merges to the position of the last selected vertex uveditor weldandbreak weldtolast detach detach tool separates selected faces from connected uv elements uveditor weldandbreak detach arrange uveditor icon arrange the arrange group function arranges uv elements uniformly in the texture space pack pack places uvs in the texture space without overlapping and fills empty spaces uveditor arrange pack fit fit places already arranged uvs tightly in the texture space uveditor arrange fit misc uveditor icon arrange export the export tool under misc exports the uv layout as an image file the exported image can be used as a guideline for image editing in software like photoshop or paint uveditor misc export for more details, please check the link below uv editor docid\ oz92uqecztna1avshx6r9