Editable Mesh
UV Editor
Settings and Interface
39 min
uv editor interface 1\ toolbar screen pan, transform gizmo, uv element selector, cursor, and pivot toggle are listed in this order the pan and transform gizmos it consists of the hand tool and the transform gizmo you can transform the selected uv element by first selecting the desired uv element and then pressing one of the gizmos to manipulate the resulting gizmo hand tool this tool is used to move around the screen after launching the hand tool , you can move the screen by click dragging around the uv editor workspace the keyboard shortcut is q tip keyboard shortcut middle click drag we recommend using middle click drag to move the screen even when using the transform gizmo tool, as it allows you to move the screen without switching tools note keyboard shortcuts for screen manipulation to pan the screen q(hand tool)+click drag , center click drag zoom in and out of the screen wheel rotation move tool this tool is used to move selected uv elements the keyboard shortcut is w rotation tool this tool is used to rotate the selected uv element the hotkey is e scale tool this tool is used to scale the selected uv element keyboard shortcut is r rectangle tool this tool is used to resize the selected uv element keyboard shortcut is t note differences from the scale tool the rectangle tool differs from the scale tool in that it manipulates points in an imaginary rectangle, allowing for resizing on a different basis selecting a uv element tools for selecting uv elements for editing you must select a uv element before you can use the transform gizmo tool and the tools that work on specific uv elements note to select a uv element to select a uv element, make sure that the desired uv element selection tool is enabled , and then click and drag to create a selection you can only select uv elements that are either within the selection or span the selection select uv vertex this tool selects a uv vertex select uv edge this tool selects a uv edge select uv face this tool selects a uv face select uv island this tool selects a uv island note uv island a uv island is a group of uv elements that are connected to each other settings and pivots cursor tool the cursor tool is a point like cursor used in the uv editor when you want to use a tool relative to a specific location it is most commonly used as the location of gizmos in the rotation tool, scale tool, and other tools related to uvs you can move the center point of the cursor by clicking and dragging it gizmo transition tool this is a tool to switch the base of the gizmo position , which switches the pivot property and center property each time it is pressed note if the cursor tool is active, the gizmo position will be fixed to the cursor position pivot the pivot property is a property that uses the position of the last selected uv element as the position of the gizmo tip if you want to change the position of the gizmo to the position of a specific uv element , simply deselect that uv element and then reselect it center the center property uses the center of the selected uv element as the position of the gizmo if multiple uv elements are selected, the average position of the selected uv elements will be used as the gizmo position settings buttons to display the settings area of the uv editor 2\ settings area this is the area where you can make settings related to the uv editor snap type when manipulating the movement, rotation, and size of a uv element, the position of the element is snapped according to the snaptype property and other properties related to snapping info snap snapping is a feature for placing an element in a precise location using a number of properties and predefined values , you can edit elements in a precise and efficient manner , such as moving them to a specific location or rotating them by a specific angle snaptype none properties when no snapping is applied snaptype world property by which uv vertices are snapped to the grid in the uv editor workspace gridsnapsize property property that sets the spacing of the grid that uv vertices are snapped to when the uv element is moved, rotated, or scaled snaptype increment a property that causes the selected uv element to be moved and rotated without snapping the uv vertices by the value set in the snapsize property gridsnapsize property property that sets the snap size to be applied when moving uv elements rotationsnapsize property property that sets the snap angle to be applied when rotating the uv element snaptype pixel this property causes uv vertices to snap to the pixels of the applied texture pixelcenter this property causes the vertices to snap to the center of the pixels in the texture if disabled, it will snap to the pixel edge of the texture tip the pixel property is primarily useful when creating pixel art style models caution when using the pixel property , the snapping interval follows the resolution of the texture representing the pixel art, so the represented pixel size should not be different from the actual resolution of the texture showislandboundary property to show the bounding box of the uv island fillpolygons property that makes the uv faces translucent tip by making the uv faces translucent , you can easily see the overlapping uv faces by their translucent concentration difference showgrid property that displays a grid in the uv editor workspace showaxes property that shows the u and v axes corresponding to the x and y axes in the uv editor workspace note the texture space the texture space is from the start point of the uv axis to the point where a widely spaced fixed grid line coincides with the uv axis unless you are representing a texture that is largely tiled , all uv elements should be placed within the texture space showtexture property that displays the material's texture, as set in the uv editor's material property enablealphachannel this property displays the material's texture alpha channel, excluding the portion set in the uv editor's material properties texxnum property to display the material's texture as a left right repeat, as set in the uv editor's material properties texynum property that displays the material's texture, as set in the uv editor's material property, as an up and down repeat material a property that shows the materials applied with the material tool , displaying only the uv elements that have that material assigned to them all a property that shows all uv elements regardless of material assignment 3\ workspace the area where you edit uv elements , allowing you to see the texture along with the grid 4\ uv tool area this is a collection of tools for editing uv elements, such as expanding, selecting, and placing uv elements unwrap group unwrap group this group contains tools for unwrapping uv elements unwrap group docid\ fh7uaqvsjzf8zkjw72gpt selection group selection group this group contains tools for selecting uv elements selection group docid\ lonjwkhkijwhr10qlnmbg quick transform group quick transform group this group contains tools that allow you to easily flip and rotate the position of uv elements quick transform group docid 3y2hnt me6 la5gukuo3o alignment group alignment group this group contains tools for aligning the position of uv elements alignment group docid\ iaqotrneooa7ytqx5uahl weld and break group weld and break group this group contains tools used to break and weld uv elements together weld and break group docid\ bx5ay8kgqnv u1itqlqfd arrange group arrange group this group contains tools for placing uv elements in texture space in bulk arrange group docid\ lphc d2d0a3xrtp fhg g misc group misc group this group contains tools that do not belong in any other group misc group docid\ zbih2hjk0qfdzac12hxzp