Getting Started
Toolbar
Coordinate System
4 min
umodelerx includes a total of five coordinate systems , including unity's coordinate system normal, local, global, screen, and custom these are displayed with their respective icons and names click the third dropdown button on the umodelerx toolbar , and generic menu will be displayed umodelerx coordinate system normal this is a coordinate system perpendicular to the selected element when multiple elements are selected, it represents the average perpendicular of all selected elements local this functions the same as unity's local coordinate system direction changed based on the transform's rotation global this functions the same as unity's global coordinate system it always aligns with the x, y, and z axes screen it is a coordinate system aligned with the screen's orientation the direction remains the same even when the camera is rotated custom it is a user configurable coordinate system the coordinates set through the custom coordinate tool are always displayed if no settings are configured, if defaults to the global coordinate system note global and local coordinate system is linked with unity's coordinate system usage example