Editable Mesh
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Map Source Group
Normal Painting
9 min
normal painting normal painting is a type of map source that enhances surface detail by applying height and normal information to give a sense of depth to the mesh surface how to use it 1 in the map source group properties, click add map source > height normal painting 2 a height map source will be added check height as normal normal painting 3 change the material mode to preview to see the height normal applied in real time properties group properties texture this feature allows you to customize the brush by applying textures value determines the height value of the brush based on a background value of 0 5, values closer to 0 will appear as engraving, while values closer to 1 will appear as embossing height map source group properties normal painting background value determines the height value of the background height as normal strength (height as normal) adjusts the slope intensity when generating a normal map from height map information example usage youtube video player https //www youtube com/embed/geapi2i9dmc?si=kj5u48dezd hb3x