Editable Mesh
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Modifier
Radial Array Modifier
10 min
radial array modifier the radial array modifier is a modifier that arranges a model in a circular pattern around a user defined axis how to use modifier add button click the add modifier button select the radial array modifier choose angle type choose rotate axis adjust the position of the rotation axis and other properties as needed properties radial array modifier properties angle type interval the angle value is applied as the rotation interval between each duplicated element total the specified angle is treated as the total rotation angle and evenly divided by the batch count rotate axis sets the axis around which the original model will be rotated you can choose from x, y, or z offset sets the distance between the original model and the rotation axis angle this is the reference value for rotation when creating an array of duplicates reverse rotation applies the angle in the opposite direction when enabled, the rotation direction is inverted from the default rotation constraints prevents duplicated meshes from rotating themselves each duplicated mesh is positioned along the circular pattern but maintains the original rotation batch count sets the number of elements or objects to be created (from 2 to 1000) example usage