The Painting mode is the mode for painting colors on the model, allowing you to use layers and brushes to express colors and create textures, etc.
Starting Painting Mode
In order to use Painting Mode, you must first go through the setup steps.
This property is displayed when a UV is not unwrapped on the model. It is not displayed if the UV has been edited with the UV Editor.
This property selects the material that will be painted.
This property selects the texture resolution when painting. This can be changed during painting.
Startup Material Template
This property sets the predefined map source that will be used for painting.
Startup Background Color
This property sets the color that will be used as the base for painting. This can be changed during painting.
The Painting 2D tool is an editor-like tool that synchronizes with Painting Mode.
The Material group in Painting mode is a group of properties that allows you to select a material for painting, or for its representation in the scene.
The Layer group in Painting Mode is the group where layers are displayed, along with tools to manage and edit them.
A Layer Mask is a property that masks a specific area of a layer.
A Group layer is a layer of properties that manage layers together.
A Paint layer is a layer that applies map sources by painting.
A Fill layer is a layer that applies the value of a MapSource by covering the entire model with the value itself.
A Sticker layer is a layer of properties that represent an image as if it were being stuck to a surface.
The Properties group is an area that depends on the selected feature, such as a tool or layer, and displays properties for the selected feature.
Map Source group
The Map Source group is a collection of properties for managing map sources, such as setting the resolution of textures, formatting map sources, and adding/deleting map sources.