Editable Mesh is the main 3D model editing feature of UModelerX. When you create a UModelerX object, it is added as a component to the object, and you can check it in the Inspector tab.
Editable Mesh allows you to create and edit a mesh that can be directly edited.
It has three modes, and additionally, it provides two editors that can be used by opening a window named 'Editor'.
Modeling Mode is the foundational mode of Editable Mesh, with the primary function being mesh editing. Modeling Mode is categorized into tools with various functions, properties that represent the detailed settings of the tools, and groups that bundle the tools together.
Rigging Mode is for animating 3D models. Rigging Mode includes tools that allow for skinning, which connects the mesh and bones during the rigging process.
The Painting mode is a mode where you can add or edit textures and colors on a mesh through various painting-related tools, layers, and brushes.