Skip to main content

Modeling Tools in Unity: UModeler X vs ProBuilder vs Blender

· 5 min read


Why Modeling Tools Matter in Unity

Unity is one of the most popular game engines used by developers and artists worldwide.

Traditionally, 3D models were created in external DCC (Digital Content Creation) tools and then imported into Unity.

This workflow works well for high-quality assets, but it’s often inefficient for prototyping, iteration, and level blockouts. Recently, modeling tools built directly into Unity have matured, giving developers more flexible workflows. Two key examples are UModeler X and ProBuilder.

At the same time, external creation is still common—and among external tools, Blender stands out as the most widely used free and open-source option.


Overview of the Three Tools

UModeler X – Your 3D Assistant in Unity

UModeler X is an all-in-one solution inside the Unity editor, offering polygon modeling, UV unwrapping/editing, texturing and painting, basic sculpting, simple rigging, Curve Mesh modeling, Push-Pull (SketchUp style), and even auto-retopology.

With no need to switch tools, you can quickly turn ideas into 3D models and test them instantly inside Unity.

It gives level designers, programmers, and tech artists a strong advantage through fast iteration and an optimized Unity workflow.

ProBuilder – Fast and Intuitive Prototyping

ProBuilder is Unity’s official free modeling tool, designed for quick blockouts and level prototyping using primitive shapes and simple polygon editing.

It doesn’t provide advanced features like texturing, sculpting, rigging, or auto-retopology.

This makes it ideal for fast, free blockouts, but less suited for final asset creation.

👉 If you want both rapid prototyping and a streamlined Unity workflow, UModeler X goes beyond basic editing—it acts as your 3D Assistant.

Blender – A Free and Powerful Full-Stack 3D Tool

Blender covers the full 3D pipeline: modeling, texturing, rigging, animation, rendering, and more. It’s free, open-source, and supported by a massive community, making it a reliable choice for both indie and AAA development.

However, Blender works independently from Unity, meaning you’ll need to export/import assets (FBX, GLTF, etc.). While this adds extra steps, Blender is still essential for creating high-quality assets with maximum flexibility and detail.


Feature Comparison

Feature / ToolUModeler XProBuilderBlender
In-Unity Modeling✅ Advanced (polygon-level)✅ Basic modeling❌ External tool required
UV✅ Supported⚠️ Basic only✅ Advanced
Texturing✅ Supported (with painting)❌ Not supported✅ Advanced (nodes, baking, etc.)
Polygon Modeling✅ Precise⚠️ Limited✅ High/Low poly capable
Curve Mesh Modeling✅ Supported (Bezier)❌ Not supported✅ Advanced (Bezier, NURBS)
Push-Pull (SketchUp Style)✅ Intuitive (line & face based)❌ Not supported⚠️ Possible, less intuitive
Rigging✅ Basic support❌ Not supported✅ Advanced
Sculpting✅ Basic features❌ Not supported✅ Advanced (high-poly detail)
Auto Retopology✅ Supported (simpler than Blender)❌ Not supported✅ Advanced (manual/auto)
Workflow Efficiency🚀 Very high (no tool switching)⚠️ Limited (blockout-focused)❌ Lower (export/import required)
Learning Curve🙂 Moderate (Unity-friendly)✅ Easy (quick to learn)💡 Steep (but well-documented)
PricePaid (Pro/Personal/Plus)FreeFree

Workflow & Learning Curve

ProBuilder – Light and Fast

The biggest advantage of ProBuilder is accessibility. Anyone can pick it up directly inside Unity, making it great for quick blockouts or simple structures. However, its limited feature set means you’ll eventually need an external tool for full production.

Blender – Powerful but Demanding

Blender is extremely powerful and covers everything from modeling to animation and rendering. The downside is its steep learning curve and the need for export/import steps when working with Unity. For beginners, it can feel overwhelming—but for those who stick with it, Blender becomes an invaluable long-term tool.

UModeler X – The 3D Assistant in Unity

UModeler X excels at fast iteration, letting you model directly in Unity and test results immediately. Its Unity-friendly interface makes it easier to learn than Blender, while its all-in-one toolset saves you from constantly switching software. That’s why it truly works as a “3D Assistant” within Unity workflows.


Pricing & Accessibility

  • ProBuilder: Free, officially provided by Unity—accessible to everyone.
  • Blender: Free and open-source, with a wide feature set and strong community support.
  • UModeler X: Paid plugin, but its workflow efficiency and time-saving benefits make it well worth the investment.

Which Tool Should You Choose?

  • For quick prototypes and blockouts → ProBuilder
  • For full-stack 3D creation and high-quality assets → Blender
  • For maximizing iteration speed and productivity in Unity → UModeler X

Conclusion: Your 3D Assistant in Unity

For smaller projects or simpler workflows, UModeler X alone can take you from modeling to texturing without leaving Unity.

For projects requiring top-quality assets, Blender remains indispensable.

But rather than thinking of them as alternatives, it’s better to see them as complementary. Blender handles high-quality asset creation, while UModeler X assists with fast adjustments, fine-tuning, and iteration once those assets are in Unity.

In fact, combining Blender and UModeler X gives you the best of both worlds: artistic quality and development efficiency.


UModeler X – Your 3D Assistant in Unity.

Visualize ideas faster. Streamline your workflow.

UModelerX

Try it for free now!

Get Started ↗